mirror of
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9a02f915a7
Implemented a bunch of glsl functions |
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externals | ||
include/sirit | ||
src | ||
tests | ||
.clang-format | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE.txt | ||
README.md |
Sirit
A runtime SPIR-V assembler. It aims to ease dynamic SPIR-V code generation
without calling external applications (like Khronos' spirv-as
)
Its design aims to move code that does not belong to the application in the library without, limitting its functionality.
What it does for you:
- Sort declaration opcodes
- Handle types and constant duplicates
- Emit SPIR-V opcodes
- Add capabilities automatically
What does not do for you:
- Avoid ID duplicates (emitting the same instruction twice)
- Dump code to disk
- Handle code blocks/branches
- Compile from a higher level language
It's in early stages of development, many instructions are missing since they are written manually instead of being generated from a file.
Example
class MyModule : public Sirit::Module {
public:
MyModule() {}
~MyModule() = default;
void Generate() {
AddCapability(spv::Capability::Shader);
SetMemoryModel(spv::AddressingModel::Logical, spv::MemoryModel::GLSL450);
auto main_type{TypeFunction(TypeVoid())};
auto main_func{Emit(Function(TypeVoid(), spv::FunctionControlMask::MaskNone, main_type))};
Emit(Label());
Emit(Return());
Emit(FunctionEnd());
AddEntryPoint(spv::ExecutionModel::Vertex, main_func, "main");
}
};
// Then...
MyModule module;
module.Generate();
std::vector<std::uint8_t> code{module.Assemble()};