Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, X86)
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Peter Maydell f893dacef0
bitops.h: Implement half-shuffle and half-unshuffle ops
A half-shuffle operation takes a word with zeros in the high half:
0000 0000 0000 0000 ABCD EFGH IJKL MNOP
and spreads the bits out so they are in every other bit of the word:
0A0B 0C0D 0E0F 0G0H 0I0J 0K0L 0M0N 0O0P
A half-unshuffle performs the reverse operation.

Provide functions in bitops.h which implement these operations
for 32-bit and 64-bit inputs, and add tests for them.

Backports commit b355438de52d0782983bf4bdc47936189a0c988b from qemu
2018-02-24 19:02:36 -05:00
bindings
docs
include include: Move RAMList to ramlist.h 2018-02-20 08:47:51 -05:00
msvc exec: add tb_hash_func5, derived from xxhash 2018-02-24 17:36:35 -05:00
qemu bitops.h: Implement half-shuffle and half-unshuffle ops 2018-02-24 19:02:36 -05:00
samples
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.appveyor.yml
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AUTHORS.TXT
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CREDITS.TXT
install-cmocka-linux.sh
list.c
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uc.c uc: Move hook freeing code to its own function 2018-02-22 20:00:32 -05:00
windows_export.bat

Unicorn Engine

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Build Status Build status

Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.

Unicorn offers some unparalleled features:

  • Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
  • Clean/simple/lightweight/intuitive architecture-neutral API
  • Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
  • Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
  • High performance via Just-In-Time compilation
  • Support for fine-grained instrumentation at various levels
  • Thread-safety by design
  • Distributed under free software license GPLv2

Further information is available at http://www.unicorn-engine.org

License

This project is released under the GPL license.

Compilation & Docs

See docs/COMPILE.md file for how to compile and install Unicorn.

More documentation is available in docs/README.md.

Contact

Contact us via mailing list, email or twitter for any questions.

Contribute

If you want to contribute, please pick up something from our Github issues.

We also maintain a list of more challenged problems in a TODO list.

CREDITS.TXT records important contributors of our project.