yuzu-android/src/video_core/engines/engine_upload.h

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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
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#include <span>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/scratch_buffer.h"
namespace Tegra {
class MemoryManager;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Tegra::Engines::Upload {
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struct Registers {
u32 line_length_in;
u32 line_count;
struct {
u32 address_high;
u32 address_low;
u32 pitch;
union {
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_depth;
};
u32 width;
u32 height;
u32 depth;
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u32 layer;
u32 x;
u32 y;
GPUVAddr Address() const {
return (GPUVAddr{address_high} << 32) | GPUVAddr{address_low};
}
u32 BlockWidth() const {
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return block_width.Value();
}
u32 BlockHeight() const {
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return block_height.Value();
}
u32 BlockDepth() const {
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return block_depth.Value();
}
} dest;
};
class State {
public:
explicit State(MemoryManager& memory_manager_, Registers& regs_);
~State();
void ProcessExec(bool is_linear_);
void ProcessData(u32 data, bool is_last_call);
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void ProcessData(const u32* data, size_t num_data);
/// Binds a rasterizer to this engine.
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
private:
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void ProcessData(std::span<const u8> read_buffer);
u32 write_offset = 0;
u32 copy_size = 0;
Common::ScratchBuffer<u8> inner_buffer;
Common::ScratchBuffer<u8> tmp_buffer;
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bool is_linear = false;
Registers& regs;
MemoryManager& memory_manager;
VideoCore::RasterizerInterface* rasterizer = nullptr;
};
} // namespace Tegra::Engines::Upload