mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-05 05:03:44 +01:00
932 lines
32 KiB
C++
932 lines
32 KiB
C++
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <array>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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#include "config.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "network/network.h"
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#include <boost/algorithm/string/replace.hpp>
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namespace FS = Common::FS;
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Config::Config(const ConfigType config_type)
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: type(config_type), global{config_type == ConfigType::GlobalConfig} {}
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void Config::Initialize(const std::string& config_name) {
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const std::filesystem::path fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
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const auto config_file = fmt::format("{}.ini", config_name);
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switch (type) {
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case ConfigType::GlobalConfig:
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config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
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void(FS::CreateParentDir(config_loc));
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SetUpIni();
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Reload();
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break;
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case ConfigType::PerGameConfig:
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config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
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void(FS::CreateParentDir(config_loc));
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SetUpIni();
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Reload();
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break;
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case ConfigType::InputProfile:
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config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
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void(FS::CreateParentDir(config_loc));
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SetUpIni();
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break;
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}
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}
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void Config::Initialize(const std::optional<std::string> config_path) {
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const std::filesystem::path default_sdl_config_path =
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FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
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config_loc = config_path.value_or(FS::PathToUTF8String(default_sdl_config_path));
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void(FS::CreateParentDir(config_loc));
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SetUpIni();
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Reload();
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}
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void Config::WriteToIni() const {
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if (const SI_Error rc = config->SaveFile(config_loc.c_str()); rc < 0) {
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LOG_ERROR(Frontend, "Config file could not be saved!");
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}
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}
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void Config::SetUpIni() {
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config = std::make_unique<CSimpleIniA>();
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config->SetUnicode(true);
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config->SetSpaces(false);
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config->LoadFile(config_loc.c_str());
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}
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bool Config::IsCustomConfig() const {
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return type == ConfigType::PerGameConfig;
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}
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void Config::ReadPlayerValues(const std::size_t player_index) {
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std::string player_prefix;
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if (type != ConfigType::InputProfile) {
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player_prefix.append("player_").append(ToString(player_index)).append("_");
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}
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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ReadStringSetting(std::string(player_prefix).append("profile_name"));
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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return;
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}
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player.profile_name = profile_name;
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}
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if (player_prefix.empty() && Settings::IsConfiguringGlobal()) {
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const auto controller = static_cast<Settings::ControllerType>(
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ReadIntegerSetting(std::string(player_prefix).append("type"),
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static_cast<u8>(Settings::ControllerType::ProController)));
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if (controller == Settings::ControllerType::LeftJoycon ||
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controller == Settings::ControllerType::RightJoycon) {
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player.controller_type = controller;
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}
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} else {
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std::string connected_key = player_prefix;
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player.connected = ReadBooleanSetting(connected_key.append("connected"),
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std::make_optional(player_index == 0));
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player.controller_type = static_cast<Settings::ControllerType>(
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ReadIntegerSetting(std::string(player_prefix).append("type"),
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static_cast<u8>(Settings::ControllerType::ProController)));
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player.vibration_enabled = ReadBooleanSetting(
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std::string(player_prefix).append("vibration_enabled"), std::make_optional(true));
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player.vibration_strength = static_cast<int>(
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ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
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player.body_color_left = static_cast<u32>(ReadIntegerSetting(
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std::string(player_prefix).append("body_color_left"), Settings::JOYCON_BODY_NEON_BLUE));
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player.body_color_right = static_cast<u32>(ReadIntegerSetting(
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std::string(player_prefix).append("body_color_right"), Settings::JOYCON_BODY_NEON_RED));
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player.button_color_left = static_cast<u32>(
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ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
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Settings::JOYCON_BUTTONS_NEON_BLUE));
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player.button_color_right = static_cast<u32>(
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ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
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Settings::JOYCON_BUTTONS_NEON_RED));
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}
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}
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void Config::ReadTouchscreenValues() {
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Settings::values.touchscreen.enabled =
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ReadBooleanSetting(std::string("touchscreen_enabled"), std::make_optional(true));
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Settings::values.touchscreen.rotation_angle =
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static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
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Settings::values.touchscreen.diameter_x =
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static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 15));
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Settings::values.touchscreen.diameter_y =
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static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 15));
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}
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void Config::ReadAudioValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
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ReadCategory(Settings::Category::Audio);
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ReadCategory(Settings::Category::UiAudio);
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EndGroup();
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}
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void Config::ReadControlValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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ReadCategory(Settings::Category::Controls);
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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ReadPlayerValues(p);
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}
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// Disable docked mode if handheld is selected
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
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Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
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}
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if (IsCustomConfig()) {
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EndGroup();
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return;
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}
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ReadTouchscreenValues();
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ReadMotionTouchValues();
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EndGroup();
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}
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void Config::ReadMotionTouchValues() {
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int num_touch_from_button_maps = BeginArray(std::string("touch_from_button_maps"));
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if (num_touch_from_button_maps > 0) {
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for (int i = 0; i < num_touch_from_button_maps; ++i) {
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SetArrayIndex(i);
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Settings::TouchFromButtonMap map;
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map.name = ReadStringSetting(std::string("name"), std::string("default"));
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const int num_touch_maps = BeginArray(std::string("entries"));
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map.buttons.reserve(num_touch_maps);
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for (int j = 0; j < num_touch_maps; j++) {
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SetArrayIndex(j);
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std::string touch_mapping = ReadStringSetting(std::string("bind"));
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map.buttons.emplace_back(std::move(touch_mapping));
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}
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EndArray(); // entries
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Settings::values.touch_from_button_maps.emplace_back(std::move(map));
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}
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} else {
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Settings::values.touch_from_button_maps.emplace_back(
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Settings::TouchFromButtonMap{"default", {}});
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num_touch_from_button_maps = 1;
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}
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EndArray(); // touch_from_button_maps
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Settings::values.touch_from_button_map_index = std::clamp(
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Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
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}
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void Config::ReadCoreValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
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ReadCategory(Settings::Category::Core);
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EndGroup();
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}
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void Config::ReadDataStorageValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
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FS::SetYuzuPath(FS::YuzuPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
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FS::SetYuzuPath(FS::YuzuPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
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FS::SetYuzuPath(FS::YuzuPath::LoadDir, ReadStringSetting(std::string("load_directory")));
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FS::SetYuzuPath(FS::YuzuPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
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FS::SetYuzuPath(FS::YuzuPath::TASDir, ReadStringSetting(std::string("tas_directory")));
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ReadCategory(Settings::Category::DataStorage);
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EndGroup();
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}
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void Config::ReadDebuggingValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
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// Intentionally not using the QT default setting as this is intended to be changed in the ini
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Settings::values.record_frame_times =
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ReadBooleanSetting(std::string("record_frame_times"), std::make_optional(false));
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ReadCategory(Settings::Category::Debugging);
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ReadCategory(Settings::Category::DebuggingGraphics);
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EndGroup();
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}
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void Config::ReadServiceValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
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ReadCategory(Settings::Category::Services);
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EndGroup();
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}
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void Config::ReadDisabledAddOnValues() {
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// Custom config section
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BeginGroup(std::string("DisabledAddOns"));
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const int size = BeginArray(std::string(""));
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for (int i = 0; i < size; ++i) {
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SetArrayIndex(i);
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const auto title_id = ReadIntegerSetting(std::string("title_id"), 0);
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std::vector<std::string> out;
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const int d_size = BeginArray("disabled");
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for (int j = 0; j < d_size; ++j) {
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SetArrayIndex(j);
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out.push_back(ReadStringSetting(std::string("d"), std::string("")));
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}
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EndArray(); // d
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Settings::values.disabled_addons.insert_or_assign(title_id, out);
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}
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EndArray(); // Base disabled addons array - Has no base key
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EndGroup();
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}
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void Config::ReadMiscellaneousValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
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ReadCategory(Settings::Category::Miscellaneous);
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EndGroup();
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}
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void Config::ReadCpuValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
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ReadCategory(Settings::Category::Cpu);
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ReadCategory(Settings::Category::CpuDebug);
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ReadCategory(Settings::Category::CpuUnsafe);
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EndGroup();
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}
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void Config::ReadRendererValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
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ReadCategory(Settings::Category::Renderer);
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ReadCategory(Settings::Category::RendererAdvanced);
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ReadCategory(Settings::Category::RendererDebug);
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EndGroup();
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}
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void Config::ReadScreenshotValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
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ReadCategory(Settings::Category::Screenshots);
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FS::SetYuzuPath(FS::YuzuPath::ScreenshotsDir,
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ReadStringSetting(std::string("screenshot_path"),
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FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
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EndGroup();
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}
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void Config::ReadSystemValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::System));
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ReadCategory(Settings::Category::System);
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ReadCategory(Settings::Category::SystemAudio);
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EndGroup();
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}
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void Config::ReadWebServiceValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
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ReadCategory(Settings::Category::WebService);
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EndGroup();
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}
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void Config::ReadNetworkValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
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ReadCategory(Settings::Category::Network);
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EndGroup();
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}
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void Config::ReadValues() {
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if (global) {
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ReadDataStorageValues();
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ReadDebuggingValues();
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ReadDisabledAddOnValues();
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ReadNetworkValues();
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ReadServiceValues();
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ReadWebServiceValues();
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ReadMiscellaneousValues();
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}
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ReadControlValues();
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ReadCoreValues();
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ReadCpuValues();
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ReadRendererValues();
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ReadAudioValues();
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ReadSystemValues();
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}
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void Config::SavePlayerValues(const std::size_t player_index) {
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std::string player_prefix;
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if (type != ConfigType::InputProfile) {
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player_prefix = std::string("player_").append(ToString(player_index)).append("_");
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}
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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if (player.profile_name.empty()) {
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// No custom profile selected
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return;
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}
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WriteSetting(std::string(player_prefix).append("profile_name"), player.profile_name,
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std::make_optional(std::string("")));
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}
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WriteSetting(std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
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std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
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if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
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WriteSetting(std::string(player_prefix).append("connected"), player.connected,
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std::make_optional(player_index == 0));
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WriteSetting(std::string(player_prefix).append("vibration_enabled"),
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player.vibration_enabled, std::make_optional(true));
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WriteSetting(std::string(player_prefix).append("vibration_strength"),
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player.vibration_strength, std::make_optional(100));
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WriteSetting(std::string(player_prefix).append("body_color_left"), player.body_color_left,
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std::make_optional(Settings::JOYCON_BODY_NEON_BLUE));
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WriteSetting(std::string(player_prefix).append("body_color_right"), player.body_color_right,
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std::make_optional(Settings::JOYCON_BODY_NEON_RED));
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WriteSetting(std::string(player_prefix).append("button_color_left"),
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player.button_color_left,
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std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE));
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WriteSetting(std::string(player_prefix).append("button_color_right"),
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player.button_color_right,
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std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED));
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}
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}
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void Config::SaveTouchscreenValues() {
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const auto& touchscreen = Settings::values.touchscreen;
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WriteSetting(std::string("touchscreen_enabled"), touchscreen.enabled, std::make_optional(true));
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WriteSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
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std::make_optional(static_cast<u32>(0)));
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WriteSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
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std::make_optional(static_cast<u32>(15)));
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WriteSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
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std::make_optional(static_cast<u32>(15)));
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}
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void Config::SaveMotionTouchValues() {
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BeginArray(std::string("touch_from_button_maps"));
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for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
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SetArrayIndex(static_cast<int>(p));
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||
|
WriteSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
|
||
|
std::make_optional(std::string("default")));
|
||
|
|
||
|
BeginArray(std::string("entries"));
|
||
|
for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
|
||
|
++q) {
|
||
|
SetArrayIndex(static_cast<int>(q));
|
||
|
WriteSetting(std::string("bind"),
|
||
|
Settings::values.touch_from_button_maps[p].buttons[q]);
|
||
|
}
|
||
|
EndArray(); // entries
|
||
|
}
|
||
|
EndArray(); // touch_from_button_maps
|
||
|
}
|
||
|
|
||
|
void Config::SaveValues() {
|
||
|
if (global) {
|
||
|
SaveDataStorageValues();
|
||
|
SaveDebuggingValues();
|
||
|
SaveDisabledAddOnValues();
|
||
|
SaveNetworkValues();
|
||
|
SaveWebServiceValues();
|
||
|
SaveMiscellaneousValues();
|
||
|
}
|
||
|
SaveControlValues();
|
||
|
SaveCoreValues();
|
||
|
SaveCpuValues();
|
||
|
SaveRendererValues();
|
||
|
SaveAudioValues();
|
||
|
SaveSystemValues();
|
||
|
|
||
|
WriteToIni();
|
||
|
}
|
||
|
|
||
|
void Config::SaveAudioValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
|
||
|
|
||
|
WriteCategory(Settings::Category::Audio);
|
||
|
WriteCategory(Settings::Category::UiAudio);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveControlValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||
|
|
||
|
WriteCategory(Settings::Category::Controls);
|
||
|
|
||
|
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||
|
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||
|
SavePlayerValues(p);
|
||
|
}
|
||
|
if (IsCustomConfig()) {
|
||
|
EndGroup();
|
||
|
return;
|
||
|
}
|
||
|
SaveTouchscreenValues();
|
||
|
SaveMotionTouchValues();
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveCoreValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
|
||
|
|
||
|
WriteCategory(Settings::Category::Core);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveDataStorageValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
|
||
|
|
||
|
WriteSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir),
|
||
|
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
||
|
WriteSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir),
|
||
|
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
||
|
WriteSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir),
|
||
|
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
||
|
WriteSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir),
|
||
|
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
||
|
WriteSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir),
|
||
|
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
|
||
|
|
||
|
WriteCategory(Settings::Category::DataStorage);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveDebuggingValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
|
||
|
|
||
|
// Intentionally not using the QT default setting as this is intended to be changed in the ini
|
||
|
WriteSetting(std::string("record_frame_times"), Settings::values.record_frame_times);
|
||
|
|
||
|
WriteCategory(Settings::Category::Debugging);
|
||
|
WriteCategory(Settings::Category::DebuggingGraphics);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveNetworkValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
|
||
|
|
||
|
WriteCategory(Settings::Category::Network);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveDisabledAddOnValues() {
|
||
|
// Custom config section
|
||
|
BeginGroup(std::string("DisabledAddOns"));
|
||
|
|
||
|
int i = 0;
|
||
|
BeginArray(std::string(""));
|
||
|
for (const auto& elem : Settings::values.disabled_addons) {
|
||
|
SetArrayIndex(i);
|
||
|
WriteSetting(std::string("title_id"), elem.first, std::make_optional(static_cast<u64>(0)));
|
||
|
BeginArray(std::string("disabled"));
|
||
|
for (std::size_t j = 0; j < elem.second.size(); ++j) {
|
||
|
SetArrayIndex(static_cast<int>(j));
|
||
|
WriteSetting(std::string("d"), elem.second[j], std::make_optional(std::string("")));
|
||
|
}
|
||
|
EndArray(); // disabled
|
||
|
++i;
|
||
|
}
|
||
|
EndArray(); // Base disabled addons array - Has no base key
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveMiscellaneousValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
|
||
|
|
||
|
WriteCategory(Settings::Category::Miscellaneous);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveCpuValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
|
||
|
|
||
|
WriteCategory(Settings::Category::Cpu);
|
||
|
WriteCategory(Settings::Category::CpuDebug);
|
||
|
WriteCategory(Settings::Category::CpuUnsafe);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveRendererValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
|
||
|
|
||
|
WriteCategory(Settings::Category::Renderer);
|
||
|
WriteCategory(Settings::Category::RendererAdvanced);
|
||
|
WriteCategory(Settings::Category::RendererDebug);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveScreenshotValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
|
||
|
|
||
|
WriteSetting(std::string("screenshot_path"),
|
||
|
FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir));
|
||
|
WriteCategory(Settings::Category::Screenshots);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveSystemValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::System));
|
||
|
|
||
|
WriteCategory(Settings::Category::System);
|
||
|
WriteCategory(Settings::Category::SystemAudio);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
void Config::SaveWebServiceValues() {
|
||
|
BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
|
||
|
|
||
|
WriteCategory(Settings::Category::WebService);
|
||
|
|
||
|
EndGroup();
|
||
|
}
|
||
|
|
||
|
bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool> default_value) {
|
||
|
std::string full_key = GetFullKey(key, false);
|
||
|
if (!default_value.has_value()) {
|
||
|
return config->GetBoolValue(GetSection().c_str(), full_key.c_str(), false);
|
||
|
}
|
||
|
|
||
|
if (config->GetBoolValue(GetSection().c_str(),
|
||
|
std::string(full_key).append("\\default").c_str(), false)) {
|
||
|
return static_cast<bool>(default_value.value());
|
||
|
} else {
|
||
|
return config->GetBoolValue(GetSection().c_str(), full_key.c_str(),
|
||
|
static_cast<bool>(default_value.value()));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
s64 Config::ReadIntegerSetting(const std::string& key, const std::optional<s64> default_value) {
|
||
|
std::string full_key = GetFullKey(key, false);
|
||
|
if (!default_value.has_value()) {
|
||
|
try {
|
||
|
return std::stoll(
|
||
|
std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
|
||
|
} catch (...) {
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
s64 result = 0;
|
||
|
if (config->GetBoolValue(GetSection().c_str(),
|
||
|
std::string(full_key).append("\\default").c_str(), true)) {
|
||
|
result = default_value.value();
|
||
|
} else {
|
||
|
try {
|
||
|
result = std::stoll(std::string(config->GetValue(
|
||
|
GetSection().c_str(), full_key.c_str(), ToString(default_value.value()).c_str())));
|
||
|
} catch (...) {
|
||
|
result = default_value.value();
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
double Config::ReadDoubleSetting(const std::string& key,
|
||
|
const std::optional<double> default_value) {
|
||
|
std::string full_key = GetFullKey(key, false);
|
||
|
if (!default_value.has_value()) {
|
||
|
return config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), 0);
|
||
|
}
|
||
|
|
||
|
double result;
|
||
|
if (config->GetBoolValue(GetSection().c_str(),
|
||
|
std::string(full_key).append("\\default").c_str(), true)) {
|
||
|
result = default_value.value();
|
||
|
} else {
|
||
|
result =
|
||
|
config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), default_value.value());
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
std::string Config::ReadStringSetting(const std::string& key,
|
||
|
const std::optional<std::string> default_value) {
|
||
|
std::string result;
|
||
|
std::string full_key = GetFullKey(key, false);
|
||
|
if (!default_value.has_value()) {
|
||
|
result = config->GetValue(GetSection().c_str(), full_key.c_str(), "");
|
||
|
boost::replace_all(result, "\"", "");
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
if (config->GetBoolValue(GetSection().c_str(),
|
||
|
std::string(full_key).append("\\default").c_str(), true)) {
|
||
|
result = default_value.value();
|
||
|
} else {
|
||
|
result =
|
||
|
config->GetValue(GetSection().c_str(), full_key.c_str(), default_value.value().c_str());
|
||
|
}
|
||
|
boost::replace_all(result, "\"", "");
|
||
|
boost::replace_all(result, "//", "/");
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
bool Config::Exists(const std::string& section, const std::string& key) const {
|
||
|
const std::string value = config->GetValue(section.c_str(), key.c_str(), "");
|
||
|
return !value.empty();
|
||
|
}
|
||
|
|
||
|
template <typename Type>
|
||
|
void Config::WriteSetting(const std::string& key, const Type& value,
|
||
|
const std::optional<Type>& default_value,
|
||
|
const std::optional<bool>& use_global) {
|
||
|
std::string full_key = GetFullKey(key, false);
|
||
|
|
||
|
std::string saved_value;
|
||
|
std::string string_default;
|
||
|
if constexpr (std::is_same_v<Type, std::string>) {
|
||
|
saved_value.append(AdjustOutputString(value));
|
||
|
if (default_value.has_value()) {
|
||
|
string_default.append(AdjustOutputString(default_value.value()));
|
||
|
}
|
||
|
} else {
|
||
|
saved_value.append(AdjustOutputString(ToString(value)));
|
||
|
if (default_value.has_value()) {
|
||
|
string_default.append(ToString(default_value.value()));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (default_value.has_value() && use_global.has_value()) {
|
||
|
if (!global) {
|
||
|
WriteSettingInternal(std::string(full_key).append("\\global"),
|
||
|
ToString(use_global.value()));
|
||
|
}
|
||
|
if (global || use_global.value() == false) {
|
||
|
WriteSettingInternal(std::string(full_key).append("\\default"),
|
||
|
ToString(string_default == saved_value));
|
||
|
WriteSettingInternal(full_key, saved_value);
|
||
|
}
|
||
|
} else if (default_value.has_value() && !use_global.has_value()) {
|
||
|
WriteSettingInternal(std::string(full_key).append("\\default"),
|
||
|
ToString(string_default == saved_value));
|
||
|
WriteSettingInternal(full_key, saved_value);
|
||
|
} else {
|
||
|
WriteSettingInternal(full_key, saved_value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Config::WriteSettingInternal(const std::string& key, const std::string& value) {
|
||
|
config->SetValue(GetSection().c_str(), key.c_str(), value.c_str());
|
||
|
}
|
||
|
|
||
|
void Config::Reload() {
|
||
|
ReadValues();
|
||
|
// To apply default value changes
|
||
|
SaveValues();
|
||
|
}
|
||
|
|
||
|
void Config::Save() {
|
||
|
SaveValues();
|
||
|
}
|
||
|
|
||
|
void Config::ClearControlPlayerValues() const {
|
||
|
// If key is an empty string, all keys in the current group() are removed.
|
||
|
const char* section = Settings::TranslateCategory(Settings::Category::Controls);
|
||
|
CSimpleIniA::TNamesDepend keys;
|
||
|
config->GetAllKeys(section, keys);
|
||
|
for (const auto& key : keys) {
|
||
|
if (std::string(config->GetValue(section, key.pItem)).empty()) {
|
||
|
config->Delete(section, key.pItem);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const std::string& Config::GetConfigFilePath() const {
|
||
|
return config_loc;
|
||
|
}
|
||
|
|
||
|
void Config::ReadCategory(const Settings::Category category) {
|
||
|
const auto& settings = FindRelevantList(category);
|
||
|
std::ranges::for_each(settings, [&](const auto& setting) { ReadSettingGeneric(setting); });
|
||
|
}
|
||
|
|
||
|
void Config::WriteCategory(const Settings::Category category) {
|
||
|
const auto& settings = FindRelevantList(category);
|
||
|
std::ranges::for_each(settings, [&](const auto& setting) { WriteSettingGeneric(setting); });
|
||
|
}
|
||
|
|
||
|
void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
|
||
|
if (!setting->Save() || (!setting->Switchable() && !global)) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const std::string key = AdjustKey(setting->GetLabel());
|
||
|
const std::string default_value(setting->DefaultToString());
|
||
|
|
||
|
bool use_global = true;
|
||
|
if (setting->Switchable() && !global) {
|
||
|
use_global =
|
||
|
ReadBooleanSetting(std::string(key).append("\\use_global"), std::make_optional(true));
|
||
|
setting->SetGlobal(use_global);
|
||
|
}
|
||
|
|
||
|
if (global || !use_global) {
|
||
|
const bool is_default =
|
||
|
ReadBooleanSetting(std::string(key).append("\\default"), std::make_optional(true));
|
||
|
if (!is_default) {
|
||
|
const std::string setting_string = ReadStringSetting(key, default_value);
|
||
|
setting->LoadString(setting_string);
|
||
|
} else {
|
||
|
// Empty string resets the Setting to default
|
||
|
setting->LoadString("");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
|
||
|
if (!setting->Save()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
std::string key = AdjustKey(setting->GetLabel());
|
||
|
if (setting->Switchable()) {
|
||
|
if (!global) {
|
||
|
WriteSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
|
||
|
}
|
||
|
if (global || !setting->UsingGlobal()) {
|
||
|
WriteSetting(std::string(key).append("\\default"),
|
||
|
setting->ToString() == setting->DefaultToString());
|
||
|
WriteSetting(key, setting->ToString());
|
||
|
}
|
||
|
} else if (global) {
|
||
|
WriteSetting(std::string(key).append("\\default"),
|
||
|
setting->ToString() == setting->DefaultToString());
|
||
|
WriteSetting(key, setting->ToString());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Config::BeginGroup(const std::string& group) {
|
||
|
// You can't begin a group while reading/writing from a config array
|
||
|
ASSERT(array_stack.empty());
|
||
|
|
||
|
key_stack.push_back(AdjustKey(group));
|
||
|
}
|
||
|
|
||
|
void Config::EndGroup() {
|
||
|
// You can't end a group if you haven't started one yet
|
||
|
ASSERT(!key_stack.empty());
|
||
|
|
||
|
// You can't end a group when reading/writing from a config array
|
||
|
ASSERT(array_stack.empty());
|
||
|
|
||
|
key_stack.pop_back();
|
||
|
}
|
||
|
|
||
|
std::string Config::GetSection() {
|
||
|
if (key_stack.empty()) {
|
||
|
return std::string{""};
|
||
|
}
|
||
|
|
||
|
return key_stack.front();
|
||
|
}
|
||
|
|
||
|
std::string Config::GetGroup() const {
|
||
|
if (key_stack.size() <= 1) {
|
||
|
return std::string{""};
|
||
|
}
|
||
|
|
||
|
std::string key;
|
||
|
for (size_t i = 1; i < key_stack.size(); ++i) {
|
||
|
key.append(key_stack[i]).append("\\");
|
||
|
}
|
||
|
return key;
|
||
|
}
|
||
|
|
||
|
std::string Config::AdjustKey(const std::string& key) {
|
||
|
std::string adjusted_key(key);
|
||
|
boost::replace_all(adjusted_key, "/", "\\");
|
||
|
boost::replace_all(adjusted_key, " ", "%20");
|
||
|
return adjusted_key;
|
||
|
}
|
||
|
|
||
|
std::string Config::AdjustOutputString(const std::string& string) {
|
||
|
std::string adjusted_string(string);
|
||
|
boost::replace_all(adjusted_string, "\\", "/");
|
||
|
boost::replace_all(adjusted_string, "//", "/");
|
||
|
|
||
|
// Needed for backwards compatibility with QSettings deserialization
|
||
|
for (const auto& special_character : special_characters) {
|
||
|
if (adjusted_string.find(special_character) != std::string::npos) {
|
||
|
adjusted_string.insert(0, "\"");
|
||
|
adjusted_string.append("\"");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return adjusted_string;
|
||
|
}
|
||
|
|
||
|
std::string Config::GetFullKey(const std::string& key, bool skipArrayIndex) {
|
||
|
if (array_stack.empty()) {
|
||
|
return std::string(GetGroup()).append(AdjustKey(key));
|
||
|
}
|
||
|
|
||
|
std::string array_key;
|
||
|
for (size_t i = 0; i < array_stack.size(); ++i) {
|
||
|
if (!array_stack[i].name.empty()) {
|
||
|
array_key.append(array_stack[i].name).append("\\");
|
||
|
}
|
||
|
|
||
|
if (!skipArrayIndex || (array_stack.size() - 1 != i && array_stack.size() > 1)) {
|
||
|
array_key.append(ToString(array_stack[i].index)).append("\\");
|
||
|
}
|
||
|
}
|
||
|
std::string final_key = std::string(GetGroup()).append(array_key).append(AdjustKey(key));
|
||
|
return final_key;
|
||
|
}
|
||
|
|
||
|
int Config::BeginArray(const std::string& array) {
|
||
|
array_stack.push_back(ConfigArray{AdjustKey(array), 0, 0});
|
||
|
const int size = config->GetLongValue(GetSection().c_str(),
|
||
|
GetFullKey(std::string("size"), true).c_str(), 0);
|
||
|
array_stack.back().size = size;
|
||
|
return size;
|
||
|
}
|
||
|
|
||
|
void Config::EndArray() {
|
||
|
// You can't end a config array before starting one
|
||
|
ASSERT(!array_stack.empty());
|
||
|
|
||
|
// Write out the size to config
|
||
|
if (key_stack.size() == 1 && array_stack.back().name.empty()) {
|
||
|
// Edge-case where the first array created doesn't have a name
|
||
|
config->SetValue(GetSection().c_str(), std::string("size").c_str(),
|
||
|
ToString(array_stack.back().size).c_str());
|
||
|
} else {
|
||
|
const auto key = GetFullKey(std::string("size"), true);
|
||
|
config->SetValue(GetSection().c_str(), key.c_str(),
|
||
|
ToString(array_stack.back().size).c_str());
|
||
|
}
|
||
|
|
||
|
array_stack.pop_back();
|
||
|
}
|
||
|
|
||
|
void Config::SetArrayIndex(const int index) {
|
||
|
// You can't set the array index if you haven't started one yet
|
||
|
ASSERT(!array_stack.empty());
|
||
|
|
||
|
const int array_index = index + 1;
|
||
|
|
||
|
// You can't exceed the known max size of the array by more than 1
|
||
|
ASSERT(array_stack.front().size + 1 >= array_index);
|
||
|
|
||
|
// Change the config array size to the current index since you may want
|
||
|
// to reduce the number of elements that you read back from the config
|
||
|
// in the future.
|
||
|
array_stack.back().size = array_index;
|
||
|
array_stack.back().index = array_index;
|
||
|
}
|