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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 03:35:46 +01:00
Stubbed am:EnableApplicationCrashReport
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0072275d25
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03f274d8c1
@ -203,8 +203,8 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger
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ISelfController::~ISelfController() = default;
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void ISelfController::SetFocusHandlingMode(Kernel::HLERequestContext& ctx) {
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// Takes 3 input u8s with each field located immediately after the previous u8, these are
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// bool flags. No output.
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// Takes 3 input u8s with each field located immediately after the previous
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// u8, these are bool flags. No output.
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IPC::RequestParser rp{ctx};
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@ -258,8 +258,8 @@ void ISelfController::SetOperationModeChangedNotification(Kernel::HLERequestCont
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}
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void ISelfController::SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx) {
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// Takes 3 input u8s with each field located immediately after the previous u8, these are
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// bool flags. No output.
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// Takes 3 input u8s with each field located immediately after the previous
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// u8, these are bool flags. No output.
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IPC::RequestParser rp{ctx};
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bool enabled = rp.Pop<bool>();
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@ -302,8 +302,8 @@ void ISelfController::SetScreenShotImageOrientation(Kernel::HLERequestContext& c
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}
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void ISelfController::CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx) {
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// TODO(Subv): Find out how AM determines the display to use, for now just create the layer
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// in the Default display.
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// TODO(Subv): Find out how AM determines the display to use, for now just
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// create the layer in the Default display.
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u64 display_id = nvflinger->OpenDisplay("Default");
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u64 layer_id = nvflinger->CreateLayer(display_id);
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@ -733,7 +733,7 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
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{70, nullptr, "RequestToShutdown"},
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{71, nullptr, "RequestToReboot"},
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{80, nullptr, "ExitAndRequestToShowThanksMessage"},
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{90, nullptr, "EnableApplicationCrashReport"},
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{90, &IApplicationFunctions::EnableApplicationCrashReport, "EnableApplicationCrashReport"},
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{100, nullptr, "InitializeApplicationCopyrightFrameBuffer"},
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{101, nullptr, "SetApplicationCopyrightImage"},
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{102, nullptr, "SetApplicationCopyrightVisibility"},
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@ -752,6 +752,12 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
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IApplicationFunctions::~IApplicationFunctions() = default;
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void IApplicationFunctions::EnableApplicationCrashReport(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_AM, "(STUBBED) called");
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}
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void IApplicationFunctions::BeginBlockingHomeButtonShortAndLongPressed(
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Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2};
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@ -821,7 +827,8 @@ void IApplicationFunctions::EnsureSaveData(Kernel::HLERequestContext& ctx) {
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void IApplicationFunctions::SetTerminateResult(Kernel::HLERequestContext& ctx) {
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// Takes an input u32 Result, no output.
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// For example, in some cases official apps use this with error 0x2A2 then uses svcBreak.
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// For example, in some cases official apps use this with error 0x2A2 then
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// uses svcBreak.
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IPC::RequestParser rp{ctx};
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u32 result = rp.Pop<u32>();
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@ -884,8 +891,8 @@ void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
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void InstallInterfaces(SM::ServiceManager& service_manager,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger) {
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auto message_queue = std::make_shared<AppletMessageQueue>();
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message_queue->PushMessage(
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AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on game boot
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message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on
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// game boot
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std::make_shared<AppletAE>(nvflinger, message_queue)->InstallAsService(service_manager);
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std::make_shared<AppletOE>(nvflinger, message_queue)->InstallAsService(service_manager);
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@ -185,6 +185,7 @@ private:
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void EndBlockingHomeButtonShortAndLongPressed(Kernel::HLERequestContext& ctx);
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void BeginBlockingHomeButton(Kernel::HLERequestContext& ctx);
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void EndBlockingHomeButton(Kernel::HLERequestContext& ctx);
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void EnableApplicationCrashReport(Kernel::HLERequestContext& ctx);
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};
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class IHomeMenuFunctions final : public ServiceFramework<IHomeMenuFunctions> {
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