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renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs.
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55f95e7f26
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@ -16,6 +16,13 @@
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namespace OpenGL {
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struct VertexArrayPushBuffer::Entry {
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GLuint binding_index{};
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const GLuint* buffer{};
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GLintptr offset{};
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GLsizei stride{};
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};
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VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
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VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
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@ -47,6 +54,13 @@ void VertexArrayPushBuffer::Bind() {
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}
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}
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struct BindBuffersRangePushBuffer::Entry {
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GLuint binding;
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const GLuint* buffer;
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GLintptr offset;
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GLsizeiptr size;
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};
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BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
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BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
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@ -26,12 +26,7 @@ public:
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void Bind();
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private:
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struct Entry {
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GLuint binding_index{};
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const GLuint* buffer{};
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GLintptr offset{};
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GLsizei stride{};
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};
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struct Entry;
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GLuint vao{};
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const GLuint* index_buffer{};
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@ -50,12 +45,7 @@ public:
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void Bind();
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private:
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struct Entry {
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GLuint binding;
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const GLuint* buffer;
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GLintptr offset;
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GLsizeiptr size;
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};
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struct Entry;
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GLenum target;
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std::vector<Entry> entries;
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