mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 08:25:39 +01:00
Pica/OutputMerger: Fix flipped framebuffers.
This commit is contained in:
parent
6ca752ccbc
commit
087edcfbec
@ -21,6 +21,10 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
|
||||
const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
|
||||
u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
|
||||
|
||||
// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
|
||||
// NOTE: The framebuffer height register contains the actual FB height minus one.
|
||||
y = (registers.framebuffer.height - y);
|
||||
|
||||
switch (registers.framebuffer.color_format) {
|
||||
case registers.framebuffer.RGBA8:
|
||||
{
|
||||
@ -39,6 +43,8 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
|
||||
const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
|
||||
u32* color_buffer_u32 = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
|
||||
|
||||
y = (registers.framebuffer.height - y);
|
||||
|
||||
u32 value = *(color_buffer_u32 + x + y * registers.framebuffer.GetWidth());
|
||||
Math::Vec4<u8> ret;
|
||||
ret.a() = value >> 24;
|
||||
@ -52,6 +58,8 @@ static u32 GetDepth(int x, int y) {
|
||||
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
|
||||
|
||||
y = (registers.framebuffer.height - y);
|
||||
|
||||
// Assuming 16-bit depth buffer format until actual format handling is implemented
|
||||
return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
|
||||
}
|
||||
@ -60,6 +68,8 @@ static void SetDepth(int x, int y, u16 value) {
|
||||
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
|
||||
u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
|
||||
|
||||
y = (registers.framebuffer.height - y);
|
||||
|
||||
// Assuming 16-bit depth buffer format until actual format handling is implemented
|
||||
*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user