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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-27 07:54:22 +01:00
Merge pull request #1463 from FearlessTobi/port-4310
Port citra-emu/citra#4310: "Handle touch input"
This commit is contained in:
commit
0b3d4db98b
@ -110,6 +110,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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setAttribute(Qt::WA_AcceptTouchEvents);
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InputCommon::Init();
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InputCommon::StartJoystickEventHandler();
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@ -190,11 +191,17 @@ QByteArray GRenderWindow::saveGeometry() {
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return geometry;
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}
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qreal GRenderWindow::windowPixelRatio() {
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qreal GRenderWindow::windowPixelRatio() const {
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// windowHandle() might not be accessible until the window is displayed to screen.
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return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
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}
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std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const {
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const qreal pixel_ratio = windowPixelRatio();
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return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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}
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void GRenderWindow::closeEvent(QCloseEvent* event) {
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emit Closed();
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QWidget::closeEvent(event);
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@ -209,31 +216,81 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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}
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void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchBeginEvent
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auto pos = event->pos();
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if (event->button() == Qt::LeftButton) {
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qreal pixelRatio = windowPixelRatio();
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this->TouchPressed(static_cast<unsigned>(pos.x() * pixelRatio),
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static_cast<unsigned>(pos.y() * pixelRatio));
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const auto [x, y] = ScaleTouch(pos);
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this->TouchPressed(x, y);
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} else if (event->button() == Qt::RightButton) {
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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}
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchUpdateEvent
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auto pos = event->pos();
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qreal pixelRatio = windowPixelRatio();
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this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u),
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std::max(static_cast<unsigned>(pos.y() * pixelRatio), 0u));
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const auto [x, y] = ScaleTouch(pos);
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this->TouchMoved(x, y);
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchEndEvent
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if (event->button() == Qt::LeftButton)
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this->TouchReleased();
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else if (event->button() == Qt::RightButton)
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InputCommon::GetMotionEmu()->EndTilt();
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}
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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// TouchBegin always has exactly one touch point, so take the .first()
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const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
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this->TouchPressed(x, y);
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}
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void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
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QPointF pos;
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int active_points = 0;
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// average all active touch points
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for (const auto tp : event->touchPoints()) {
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if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
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active_points++;
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pos += tp.pos();
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}
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}
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pos /= active_points;
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const auto [x, y] = ScaleTouch(pos);
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this->TouchMoved(x, y);
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}
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void GRenderWindow::TouchEndEvent() {
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this->TouchReleased();
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}
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bool GRenderWindow::event(QEvent* event) {
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if (event->type() == QEvent::TouchBegin) {
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TouchBeginEvent(static_cast<QTouchEvent*>(event));
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return true;
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} else if (event->type() == QEvent::TouchUpdate) {
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TouchUpdateEvent(static_cast<QTouchEvent*>(event));
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return true;
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} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
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TouchEndEvent();
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return true;
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}
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return QWidget::event(event);
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}
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void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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QWidget::focusOutEvent(event);
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InputCommon::GetKeyboard()->ReleaseAllKeys();
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@ -15,6 +15,7 @@
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class QKeyEvent;
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class QScreen;
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class QTouchEvent;
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class GGLWidgetInternal;
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class GMainWindow;
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@ -119,7 +120,7 @@ public:
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void restoreGeometry(const QByteArray& geometry); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio();
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qreal windowPixelRatio() const;
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void closeEvent(QCloseEvent* event) override;
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@ -130,6 +131,8 @@ public:
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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void OnClientAreaResized(unsigned width, unsigned height);
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@ -148,6 +151,11 @@ signals:
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void Closed();
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private:
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std::pair<unsigned, unsigned> ScaleTouch(const QPointF pos) const;
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) override;
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@ -40,6 +40,35 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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}
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}
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std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const {
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int w, h;
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SDL_GetWindowSize(render_window, &w, &h);
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touch_x *= w;
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touch_y *= h;
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return {static_cast<unsigned>(std::max(std::round(touch_x), 0.0f)),
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static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))};
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}
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void EmuWindow_SDL2::OnFingerDown(float x, float y) {
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// TODO(NeatNit): keep track of multitouch using the fingerID and a dictionary of some kind
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// This isn't critical because the best we can do when we have that is to average them, like the
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// 3DS does
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const auto [px, py] = TouchToPixelPos(x, y);
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TouchPressed(px, py);
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}
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void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
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const auto [px, py] = TouchToPixelPos(x, y);
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TouchMoved(px, py);
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}
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void EmuWindow_SDL2::OnFingerUp() {
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TouchReleased();
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}
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void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
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if (state == SDL_PRESSED) {
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InputCommon::GetKeyboard()->PressKey(key);
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@ -219,11 +248,26 @@ void EmuWindow_SDL2::PollEvents() {
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OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
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break;
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case SDL_MOUSEMOTION:
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OnMouseMotion(event.motion.x, event.motion.y);
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID)
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OnMouseMotion(event.motion.x, event.motion.y);
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID) {
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OnMouseButton(event.button.button, event.button.state, event.button.x,
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event.button.y);
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}
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break;
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case SDL_FINGERDOWN:
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OnFingerDown(event.tfinger.x, event.tfinger.y);
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break;
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case SDL_FINGERMOTION:
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OnFingerMotion(event.tfinger.x, event.tfinger.y);
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break;
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case SDL_FINGERUP:
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OnFingerUp();
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break;
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case SDL_QUIT:
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is_open = false;
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@ -40,6 +40,18 @@ private:
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/// Called by PollEvents when a mouse button is pressed or released
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void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
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/// Translates pixel position (0..1) to pixel positions
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std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const;
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/// Called by PollEvents when a finger starts touching the touchscreen
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void OnFingerDown(float x, float y);
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/// Called by PollEvents when a finger moves while touching the touchscreen
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void OnFingerMotion(float x, float y);
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/// Called by PollEvents when a finger stops touching the touchscreen
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void OnFingerUp();
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/// Called by PollEvents when any event that may cause the window to be resized occurs
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void OnResize();
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