mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 21:55:41 +01:00
Merge pull request #8819 from liamwhite/cash-money
video_core: add option for pessimistic flushing
This commit is contained in:
commit
0cef3b47f3
@ -195,6 +195,7 @@ void RestoreGlobalState(bool is_powered_on) {
|
|||||||
values.shader_backend.SetGlobal(true);
|
values.shader_backend.SetGlobal(true);
|
||||||
values.use_asynchronous_shaders.SetGlobal(true);
|
values.use_asynchronous_shaders.SetGlobal(true);
|
||||||
values.use_fast_gpu_time.SetGlobal(true);
|
values.use_fast_gpu_time.SetGlobal(true);
|
||||||
|
values.use_pessimistic_flushes.SetGlobal(true);
|
||||||
values.bg_red.SetGlobal(true);
|
values.bg_red.SetGlobal(true);
|
||||||
values.bg_green.SetGlobal(true);
|
values.bg_green.SetGlobal(true);
|
||||||
values.bg_blue.SetGlobal(true);
|
values.bg_blue.SetGlobal(true);
|
||||||
|
@ -446,6 +446,7 @@ struct Values {
|
|||||||
ShaderBackend::SPIRV, "shader_backend"};
|
ShaderBackend::SPIRV, "shader_backend"};
|
||||||
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||||
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||||
|
SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
|
||||||
|
|
||||||
SwitchableSetting<u8> bg_red{0, "bg_red"};
|
SwitchableSetting<u8> bg_red{0, "bg_red"};
|
||||||
SwitchableSetting<u8> bg_green{0, "bg_green"};
|
SwitchableSetting<u8> bg_green{0, "bg_green"};
|
||||||
|
@ -12,6 +12,7 @@
|
|||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/div_ceil.h"
|
#include "common/div_ceil.h"
|
||||||
|
#include "common/settings.h"
|
||||||
#include "core/memory.h"
|
#include "core/memory.h"
|
||||||
|
|
||||||
namespace VideoCommon {
|
namespace VideoCommon {
|
||||||
@ -219,7 +220,9 @@ public:
|
|||||||
NotifyRasterizer<false>(word_index, untracked_words[word_index], cached_bits);
|
NotifyRasterizer<false>(word_index, untracked_words[word_index], cached_bits);
|
||||||
untracked_words[word_index] |= cached_bits;
|
untracked_words[word_index] |= cached_bits;
|
||||||
cpu_words[word_index] |= cached_bits;
|
cpu_words[word_index] |= cached_bits;
|
||||||
cached_words[word_index] = 0;
|
if (!Settings::values.use_pessimistic_flushes) {
|
||||||
|
cached_words[word_index] = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -684,6 +684,7 @@ void Config::ReadRendererValues() {
|
|||||||
ReadGlobalSetting(Settings::values.shader_backend);
|
ReadGlobalSetting(Settings::values.shader_backend);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
|
ReadGlobalSetting(Settings::values.use_pessimistic_flushes);
|
||||||
ReadGlobalSetting(Settings::values.bg_red);
|
ReadGlobalSetting(Settings::values.bg_red);
|
||||||
ReadGlobalSetting(Settings::values.bg_green);
|
ReadGlobalSetting(Settings::values.bg_green);
|
||||||
ReadGlobalSetting(Settings::values.bg_blue);
|
ReadGlobalSetting(Settings::values.bg_blue);
|
||||||
@ -1300,6 +1301,7 @@ void Config::SaveRendererValues() {
|
|||||||
Settings::values.shader_backend.UsingGlobal());
|
Settings::values.shader_backend.UsingGlobal());
|
||||||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
|
WriteGlobalSetting(Settings::values.use_pessimistic_flushes);
|
||||||
WriteGlobalSetting(Settings::values.bg_red);
|
WriteGlobalSetting(Settings::values.bg_red);
|
||||||
WriteGlobalSetting(Settings::values.bg_green);
|
WriteGlobalSetting(Settings::values.bg_green);
|
||||||
WriteGlobalSetting(Settings::values.bg_blue);
|
WriteGlobalSetting(Settings::values.bg_blue);
|
||||||
|
@ -28,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
|
ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->gpu_accuracy->setCurrentIndex(
|
ui->gpu_accuracy->setCurrentIndex(
|
||||||
@ -55,6 +56,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes,
|
||||||
|
ui->use_pessimistic_flushes, use_pessimistic_flushes);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||||
@ -77,6 +80,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||||
|
ui->use_pessimistic_flushes->setEnabled(
|
||||||
|
Settings::values.use_pessimistic_flushes.UsingGlobal());
|
||||||
ui->anisotropic_filtering_combobox->setEnabled(
|
ui->anisotropic_filtering_combobox->setEnabled(
|
||||||
Settings::values.max_anisotropy.UsingGlobal());
|
Settings::values.max_anisotropy.UsingGlobal());
|
||||||
|
|
||||||
@ -89,6 +94,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
||||||
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
||||||
|
ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes,
|
||||||
|
Settings::values.use_pessimistic_flushes,
|
||||||
|
use_pessimistic_flushes);
|
||||||
ConfigurationShared::SetColoredComboBox(
|
ConfigurationShared::SetColoredComboBox(
|
||||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||||
|
@ -39,6 +39,7 @@ private:
|
|||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
|
ConfigurationShared::CheckState use_pessimistic_flushes;
|
||||||
|
|
||||||
const Core::System& system;
|
const Core::System& system;
|
||||||
};
|
};
|
||||||
|
@ -99,6 +99,16 @@
|
|||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="use_pessimistic_flushes">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Use pessimistic buffer flushes (Hack)</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="af_layout" native="true">
|
<widget class="QWidget" name="af_layout" native="true">
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||||
|
@ -314,6 +314,7 @@ void Config::ReadValues() {
|
|||||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||||
|
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_red);
|
ReadSetting("Renderer", Settings::values.bg_red);
|
||||||
ReadSetting("Renderer", Settings::values.bg_green);
|
ReadSetting("Renderer", Settings::values.bg_green);
|
||||||
|
@ -319,6 +319,10 @@ use_asynchronous_gpu_emulation =
|
|||||||
# 0: Off, 1 (default): On
|
# 0: Off, 1 (default): On
|
||||||
use_fast_gpu_time =
|
use_fast_gpu_time =
|
||||||
|
|
||||||
|
# Force unmodified buffers to be flushed, which can cost performance.
|
||||||
|
# 0: Off (default), 1: On
|
||||||
|
use_pessimistic_flushes =
|
||||||
|
|
||||||
# Whether to use garbage collection or not for GPU caches.
|
# Whether to use garbage collection or not for GPU caches.
|
||||||
# 0 (default): Off, 1: On
|
# 0 (default): Off, 1: On
|
||||||
use_caches_gc =
|
use_caches_gc =
|
||||||
|
Loading…
Reference in New Issue
Block a user