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Reaper: Address Feedback.
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954ad2a61e
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@ -24,6 +24,7 @@ enum : u64 {
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Size_128_MB = 128ULL * Size_1_MB,
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Size_128_MB = 128ULL * Size_1_MB,
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Size_448_MB = 448ULL * Size_1_MB,
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Size_448_MB = 448ULL * Size_1_MB,
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Size_507_MB = 507ULL * Size_1_MB,
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Size_507_MB = 507ULL * Size_1_MB,
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Size_512_MB = 512ULL * Size_1_MB,
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Size_562_MB = 562ULL * Size_1_MB,
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Size_562_MB = 562ULL * Size_1_MB,
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Size_1554_MB = 1554ULL * Size_1_MB,
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Size_1554_MB = 1554ULL * Size_1_MB,
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Size_2048_MB = 2048ULL * Size_1_MB,
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Size_2048_MB = 2048ULL * Size_1_MB,
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@ -16,6 +16,7 @@
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#include <boost/container/small_vector.hpp>
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#include <boost/container/small_vector.hpp>
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#include "common/common_sizes.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/div_ceil.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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@ -65,8 +66,8 @@ class BufferCache {
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static constexpr BufferId NULL_BUFFER_ID{0};
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static constexpr BufferId NULL_BUFFER_ID{0};
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static constexpr u64 expected_memory = 512ULL * 1024ULL * 1024ULL;
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static constexpr u64 EXPECTED_MEMORY = Common::Size_512_MB;
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static constexpr u64 critical_memory = 1024ULL * 1024ULL * 1024ULL;
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static constexpr u64 CRITICAL_MEMORY = Common::Size_1_GB;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -368,13 +369,13 @@ void BufferCache<P>::TickFrame() {
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const bool skip_preferred = hits * 256 < shots * 251;
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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const bool activate_gc = enabled_gc && total_used_memory >= expected_memory;
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const bool activate_gc = enabled_gc && total_used_memory >= EXPECTED_MEMORY;
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if (!activate_gc) {
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if (!activate_gc) {
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return;
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return;
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}
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}
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const bool agressive_gc = total_used_memory >= critical_memory;
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const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
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const u64 ticks_to_destroy = agressive_gc ? 60 : 120;
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const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
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int num_iterations = agressive_gc ? 64 : 32;
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int num_iterations = aggressive_gc ? 64 : 32;
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for (; num_iterations > 0; --num_iterations) {
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for (; num_iterations > 0; --num_iterations) {
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if (deletion_iterator == slot_buffers.end()) {
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if (deletion_iterator == slot_buffers.end()) {
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deletion_iterator = slot_buffers.begin();
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deletion_iterator = slot_buffers.begin();
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@ -283,4 +283,11 @@ std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
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return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
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}
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}
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u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format) {
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constexpr u64 RGBA8_PIXEL_SIZE = 4;
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const u64 base_block_size = static_cast<u64>(DefaultBlockWidth(format)) *
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static_cast<u64>(DefaultBlockHeight(format)) * RGBA8_PIXEL_SIZE;
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return (base_size * base_block_size) / BytesPerBlock(format);
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}
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} // namespace VideoCore::Surface
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} // namespace VideoCore::Surface
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@ -462,4 +462,6 @@ bool IsPixelFormatSRGB(PixelFormat format);
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std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
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std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
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u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format);
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} // namespace VideoCore::Surface
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} // namespace VideoCore::Surface
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@ -20,6 +20,7 @@
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/common_funcs.h"
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#include "common/common_funcs.h"
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#include "common/common_sizes.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings.h"
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@ -76,8 +77,8 @@ class TextureCache {
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/// Sampler ID for bugged sampler ids
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/// Sampler ID for bugged sampler ids
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static constexpr SamplerId NULL_SAMPLER_ID{0};
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static constexpr SamplerId NULL_SAMPLER_ID{0};
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static constexpr u64 expected_memory = 1024ULL * 1024ULL * 1024ULL;
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static constexpr u64 EXPECTED_MEMORY = Common::Size_1_GB;
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static constexpr u64 critical_memory = 2 * 1024ULL * 1024ULL * 1024ULL;
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static constexpr u64 CRITICAL_MEMORY = Common::Size_2_GB;
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using Runtime = typename P::Runtime;
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using Runtime = typename P::Runtime;
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using Image = typename P::Image;
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using Image = typename P::Image;
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@ -394,8 +395,8 @@ void TextureCache<P>::TickFrame() {
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++frame_tick;
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++frame_tick;
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return;
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return;
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}
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}
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const bool high_priority_mode = total_used_memory >= expected_memory;
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const bool high_priority_mode = total_used_memory >= EXPECTED_MEMORY;
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const bool aggressive_mode = total_used_memory >= critical_memory;
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const bool aggressive_mode = total_used_memory >= CRITICAL_MEMORY;
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const u64 ticks_to_destroy = high_priority_mode ? 60 : 100;
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const u64 ticks_to_destroy = high_priority_mode ? 60 : 100;
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int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64);
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int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64);
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for (; num_iterations > 0; --num_iterations) {
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for (; num_iterations > 0; --num_iterations) {
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@ -405,7 +406,8 @@ void TextureCache<P>::TickFrame() {
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break;
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break;
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}
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}
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}
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}
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const auto [image_id, image] = *deletion_iterator;
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auto [image_id, image_tmp] = *deletion_iterator;
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Image* image = image_tmp; // fix clang error.
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const bool is_alias = True(image->flags & ImageFlagBits::Alias);
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const bool is_alias = True(image->flags & ImageFlagBits::Alias);
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const bool is_bad_overlap = True(image->flags & ImageFlagBits::BadOverlap);
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const bool is_bad_overlap = True(image->flags & ImageFlagBits::BadOverlap);
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const bool must_download = image->IsSafeDownload();
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const bool must_download = image->IsSafeDownload();
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@ -417,8 +419,8 @@ void TextureCache<P>::TickFrame() {
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should_care |= aggressive_mode;
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should_care |= aggressive_mode;
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if (should_care && image->frame_tick + ticks_needed < frame_tick) {
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if (should_care && image->frame_tick + ticks_needed < frame_tick) {
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if (is_bad_overlap) {
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if (is_bad_overlap) {
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const bool overlap_check =
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const bool overlap_check = std::ranges::all_of(
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std::ranges::all_of(image->overlapping_images, [&](const ImageId& overlap_id) {
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image->overlapping_images, [&, image](const ImageId& overlap_id) {
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auto& overlap = slot_images[overlap_id];
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auto& overlap = slot_images[overlap_id];
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return overlap.frame_tick >= image->frame_tick;
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return overlap.frame_tick >= image->frame_tick;
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});
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});
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@ -428,8 +430,8 @@ void TextureCache<P>::TickFrame() {
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}
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}
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}
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}
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if (!is_bad_overlap && must_download) {
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if (!is_bad_overlap && must_download) {
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const bool alias_check =
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const bool alias_check = std::ranges::none_of(
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std::ranges::none_of(image->aliased_images, [&](const AliasedImage& alias) {
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image->aliased_images, [&, image](const AliasedImage& alias) {
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auto& alias_image = slot_images[alias.id];
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auto& alias_image = slot_images[alias.id];
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return (alias_image.frame_tick < image->frame_tick) ||
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return (alias_image.frame_tick < image->frame_tick) ||
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(alias_image.modification_tick < image->modification_tick);
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(alias_image.modification_tick < image->modification_tick);
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@ -1275,8 +1277,13 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
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image.flags |= ImageFlagBits::Registered;
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image.flags |= ImageFlagBits::Registered;
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ForEachPage(image.cpu_addr, image.guest_size_bytes,
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ForEachPage(image.cpu_addr, image.guest_size_bytes,
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[this, image_id](u64 page) { page_table[page].push_back(image_id); });
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[this, image_id](u64 page) { page_table[page].push_back(image_id); });
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total_used_memory +=
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u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
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Common::AlignUp(std::max(image.guest_size_bytes, image.unswizzled_size_bytes), 1024);
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if ((IsPixelFormatASTC(image.info.format) &&
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True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
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True(image.flags & ImageFlagBits::Converted)) {
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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}
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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}
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}
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template <class P>
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template <class P>
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@ -1286,8 +1293,13 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
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"Trying to unregister an already registered image");
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"Trying to unregister an already registered image");
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image.flags &= ~ImageFlagBits::Registered;
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image.flags &= ~ImageFlagBits::Registered;
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image.flags &= ~ImageFlagBits::BadOverlap;
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image.flags &= ~ImageFlagBits::BadOverlap;
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total_used_memory -=
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u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
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Common::AlignUp(std::max(image.guest_size_bytes, image.unswizzled_size_bytes), 1024);
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if ((IsPixelFormatASTC(image.info.format) &&
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True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
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True(image.flags & ImageFlagBits::Converted)) {
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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}
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total_used_memory -= Common::AlignUp(tentative_size, 1024);
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ForEachPage(image.cpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
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ForEachPage(image.cpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
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const auto page_it = page_table.find(page);
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const auto page_it = page_table.find(page);
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if (page_it == page_table.end()) {
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if (page_it == page_table.end()) {
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@ -106,7 +106,7 @@
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<item>
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<item>
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<widget class="QCheckBox" name="use_caches_gc">
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<widget class="QCheckBox" name="use_caches_gc">
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<property name="toolTip">
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<property name="toolTip">
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<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4Gb and flush least used textures/buffers. This option may be unsafe on a few games</string>
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<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Enable GPU caches garbage collection (unsafe)</string>
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<string>Enable GPU caches garbage collection (unsafe)</string>
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