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glasm: Implement gl_FragDepth and gl_SampleMask stores
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@ -120,12 +120,12 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 valu
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ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value);
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}
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void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
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throw NotImplementedException("GLASM instruction");
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void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value) {
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ctx.Add("MOV.S result.samplemask.x,{};", value);
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}
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void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
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throw NotImplementedException("GLASM instruction");
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void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
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ctx.Add("MOV.F result.depth.z,{};", value);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
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@ -56,7 +56,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value
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void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value);
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void EmitSetSampleMask(EmitContext& ctx, ScalarF32 value);
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void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value);
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void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value);
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void EmitGetZFlag(EmitContext& ctx);
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void EmitGetSFlag(EmitContext& ctx);
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