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gl_rasterizer: Workaround for when exceeding max UBO size.
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@ -613,6 +613,12 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
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if (used_buffer.IsIndirect()) {
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if (used_buffer.IsIndirect()) {
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// Buffer is accessed indirectly, so upload the entire thing
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// Buffer is accessed indirectly, so upload the entire thing
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size = buffer.size * sizeof(float);
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size = buffer.size * sizeof(float);
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if (size > MaxConstbufferSize) {
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NGLOG_ERROR(HW_GPU, "indirect constbuffer size {} exceeds maximum {}", size,
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MaxConstbufferSize);
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size = MaxConstbufferSize;
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}
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} else {
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} else {
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// Buffer is accessed directly, upload just what we use
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// Buffer is accessed directly, upload just what we use
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size = used_buffer.GetSize() * sizeof(float);
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size = used_buffer.GetSize() * sizeof(float);
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@ -55,7 +55,7 @@ public:
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};
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};
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/// Maximum supported size that a constbuffer can have in bytes.
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/// Maximum supported size that a constbuffer can have in bytes.
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static constexpr size_t MaxConstbufferSize = 0x1000;
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static constexpr size_t MaxConstbufferSize = 0x10000;
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static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
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static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
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"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
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"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
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