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core: system: Rename GetDeviceManager -> DeviceManager.
- More consistent with other system components.
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@ -141,7 +141,7 @@ struct System::Impl {
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ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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device_memory = std::make_unique<DeviceMemory>(system);
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device_memory = std::make_unique<Core::DeviceMemory>(system);
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core_timing.Initialize();
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kernel.Initialize();
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@ -350,7 +350,7 @@ struct System::Impl {
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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std::unique_ptr<DeviceMemory> device_memory;
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std::unique_ptr<Core::DeviceMemory> device_memory;
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Core::Memory::Memory memory;
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CpuManager cpu_manager;
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bool is_powered_on = false;
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@ -477,11 +477,11 @@ Kernel::Process* System::CurrentProcess() {
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return impl->kernel.CurrentProcess();
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}
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DeviceMemory& System::GetDeviceMemory() {
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Core::DeviceMemory& System::DeviceMemory() {
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return *impl->device_memory;
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}
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const DeviceMemory& System::GetDeviceMemory() const {
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const Core::DeviceMemory& System::DeviceMemory() const {
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return *impl->device_memory;
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}
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@ -258,10 +258,10 @@ public:
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const Kernel::GlobalScheduler& GlobalScheduler() const;
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/// Gets the manager for the guest device memory
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DeviceMemory& GetDeviceMemory();
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Core::DeviceMemory& DeviceMemory();
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/// Gets the manager for the guest device memory
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const DeviceMemory& GetDeviceMemory() const;
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const Core::DeviceMemory& DeviceMemory() const;
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/// Provides a pointer to the current process
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Kernel::Process* CurrentProcess();
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@ -937,7 +937,7 @@ ResultVal<VAddr> PageTable::AllocateAndMapMemory(std::size_t needed_num_pages, s
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}
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PAddr PageTable::GetPhysicalAddr(VAddr addr) {
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return system.GetDeviceMemory().GetPhysicalAddr(addr);
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return system.DeviceMemory().GetPhysicalAddr(addr);
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}
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ResultCode PageTable::InitializeMemoryLayout(VAddr start, VAddr end) {
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