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Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
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@ -228,7 +228,7 @@ public:
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inner += expr.value ? "true" : "false";
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}
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void operator()(ExprGprEqual const& expr) {
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void operator()(const ExprGprEqual& expr) {
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inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')';
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}
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