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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 11:45:39 +01:00
Change QList to QVector
This commit is contained in:
parent
5aaafa6a56
commit
13891fd62d
@ -537,11 +537,11 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
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connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
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// find the indices of the items in settings and swap them
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// find the indices of the items in settings and swap them
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UISettings::values.game_dirs.swap(
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std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
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UISettings::values.game_dirs.indexOf(game_dir),
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UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
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UISettings::values.game_dirs.indexOf(*selected.sibling(row - 1, 0)
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*selected.sibling(row - 1, 0)
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.data(GameListDir::GameDirRole)
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.data(GameListDir::GameDirRole)
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.value<UISettings::GameDir*>()));
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.value<UISettings::GameDir*>())]);
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// move the treeview items
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// move the treeview items
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QList<QStandardItem*> item = item_model->takeRow(row);
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QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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@ -550,11 +550,11 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
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connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
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// find the indices of the items in settings and swap them
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// find the indices of the items in settings and swap them
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UISettings::values.game_dirs.swap(
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std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
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UISettings::values.game_dirs.indexOf(game_dir),
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UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
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UISettings::values.game_dirs.indexOf(*selected.sibling(row + 1, 0)
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*selected.sibling(row + 1, 0)
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.data(GameListDir::GameDirRole)
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.data(GameListDir::GameDirRole)
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.value<UISettings::GameDir*>()));
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.value<UISettings::GameDir*>())]);
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// move the treeview items
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// move the treeview items
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const QList<QStandardItem*> item = item_model->takeRow(row);
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const QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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@ -609,7 +609,7 @@ void GameList::LoadCompatibilityList() {
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}
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}
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}
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}
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void GameList::PopulateAsync(QList<UISettings::GameDir>& game_dirs) {
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void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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tree_view->setEnabled(false);
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tree_view->setEnabled(false);
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// Update the columns in case UISettings has changed
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// Update the columns in case UISettings has changed
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@ -17,6 +17,7 @@
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#include <QToolButton>
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#include <QToolButton>
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#include <QTreeView>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <QVBoxLayout>
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#include <QVector>
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#include <QWidget>
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#include <QWidget>
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -62,7 +63,7 @@ public:
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bool isEmpty() const;
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bool isEmpty() const;
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void LoadCompatibilityList();
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void LoadCompatibilityList();
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void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
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void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
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void SaveInterfaceLayout();
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void SaveInterfaceLayout();
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void LoadInterfaceLayout();
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void LoadInterfaceLayout();
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@ -224,7 +224,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
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FileSys::ManualContentProvider* provider,
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FileSys::ManualContentProvider* provider,
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QList<UISettings::GameDir>& game_dirs,
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QVector<UISettings::GameDir>& game_dirs,
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const CompatibilityList& compatibility_list)
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const CompatibilityList& compatibility_list)
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: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
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: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
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compatibility_list(compatibility_list) {}
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compatibility_list(compatibility_list) {}
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@ -14,6 +14,7 @@
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#include <QObject>
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#include <QObject>
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#include <QRunnable>
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#include <QRunnable>
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#include <QString>
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#include <QString>
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#include <QVector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/compatibility_list.h"
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@ -35,7 +36,7 @@ class GameListWorker : public QObject, public QRunnable {
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public:
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public:
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explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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FileSys::ManualContentProvider* provider,
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FileSys::ManualContentProvider* provider,
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QList<UISettings::GameDir>& game_dirs,
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QVector<UISettings::GameDir>& game_dirs,
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const CompatibilityList& compatibility_list);
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const CompatibilityList& compatibility_list);
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~GameListWorker() override;
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~GameListWorker() override;
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@ -76,6 +77,6 @@ private:
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FileSys::ManualContentProvider* provider;
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FileSys::ManualContentProvider* provider;
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QStringList watch_list;
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QStringList watch_list;
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const CompatibilityList& compatibility_list;
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const CompatibilityList& compatibility_list;
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QList<UISettings::GameDir>& game_dirs;
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QVector<UISettings::GameDir>& game_dirs;
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std::atomic_bool stop_processing;
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std::atomic_bool stop_processing;
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};
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};
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@ -11,6 +11,7 @@
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#include <QMetaType>
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#include <QMetaType>
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#include <QString>
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#include <QString>
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#include <QStringList>
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#include <QStringList>
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#include <QVector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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namespace UISettings {
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namespace UISettings {
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@ -70,7 +71,7 @@ struct Values {
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QString screenshot_path;
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QString screenshot_path;
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QString game_dir_deprecated;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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bool game_dir_deprecated_deepscan;
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QList<UISettings::GameDir> game_dirs;
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QVector<UISettings::GameDir> game_dirs;
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QStringList recent_files;
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QStringList recent_files;
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QString theme;
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QString theme;
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