Merge pull request #8863 from german77/triggers

core: hid: Fix GC triggers overwriting ZL and ZR buttons
This commit is contained in:
bunnei 2022-09-09 21:53:53 -07:00 committed by GitHub
commit 16080b6e4e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -562,6 +562,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
return; return;
} }
// GC controllers have triggers not buttons
if (npad_type == NpadStyleIndex::GameCube) {
if (index == Settings::NativeButton::ZR) {
return;
}
if (index == Settings::NativeButton::ZL) {
return;
}
}
switch (index) { switch (index) {
case Settings::NativeButton::A: case Settings::NativeButton::A:
controller.npad_button_state.a.Assign(current_status.value); controller.npad_button_state.a.Assign(current_status.value);
@ -738,6 +748,11 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
return; return;
} }
// Only GC controllers have analog triggers
if (npad_type != NpadStyleIndex::GameCube) {
return;
}
const auto& trigger = controller.trigger_values[index]; const auto& trigger = controller.trigger_values[index];
switch (index) { switch (index) {