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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 19:55:45 +01:00
glsl: Implement ST{LS}
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57d354b02c
commit
181a4ffdc4
@ -118,11 +118,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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DefineStorageBuffers(bindings);
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DefineStorageBuffers(bindings);
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SetupImages(bindings);
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SetupImages(bindings);
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DefineHelperFunctions();
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DefineHelperFunctions();
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header += "void main(){\n";
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if (stage == Stage::VertexA || stage == Stage::VertexB) {
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Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
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}
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}
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}
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void EmitContext::SetupExtensions(std::string&) {
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void EmitContext::SetupExtensions(std::string&) {
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@ -180,6 +180,16 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
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EmitCode(ctx, program);
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EmitCode(ctx, program);
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const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
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const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
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ctx.header.insert(0, version);
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ctx.header.insert(0, version);
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if (program.local_memory_size > 0) {
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ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
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}
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if (program.shared_memory_size > 0) {
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ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
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}
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ctx.header += "void main(){\n";
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if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
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ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
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}
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for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
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for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
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ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
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ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
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}
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}
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@ -201,4 +201,12 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
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ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
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}
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
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ctx.AddU32("{}=lmem[{}];", inst, word_offset);
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}
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
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ctx.Add("lmem[{}]={};", word_offset, value);
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}
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} // namespace Shader::Backend::GLSL
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} // namespace Shader::Backend::GLSL
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@ -92,7 +92,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx);
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void EmitIsHelperInvocation(EmitContext& ctx);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
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@ -141,13 +141,13 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
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std::string_view value);
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std::string_view value);
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void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
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void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
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std::string_view value);
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std::string_view value);
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void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset);
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void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
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void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset);
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void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
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void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset);
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void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
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void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset);
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void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
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void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset);
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void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
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void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset);
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void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
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void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset);
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void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
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void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);
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@ -224,14 +224,6 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
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ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
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}
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}
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void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) {
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NotImplemented();
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}
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
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NotImplemented();
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}
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU1("{}=false;", inst);
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ctx.AddU1("{}=false;", inst);
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}
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}
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@ -308,54 +300,6 @@ void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_
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NotImplemented();
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NotImplemented();
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}
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}
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void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset) {
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NotImplemented();
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}
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void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset) {
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NotImplemented();
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}
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void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset) {
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NotImplemented();
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}
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void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset) {
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NotImplemented();
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}
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void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset) {
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NotImplemented();
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}
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void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset) {
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NotImplemented();
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}
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void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset) {
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NotImplemented();
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}
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void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
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NotImplemented();
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}
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void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
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NotImplemented();
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}
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void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {
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NotImplemented();
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}
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void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) {
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NotImplemented();
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}
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void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) {
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NotImplemented();
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}
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void EmitGetZeroFromOp(EmitContext& ctx) {
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void EmitGetZeroFromOp(EmitContext& ctx) {
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NotImplemented();
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NotImplemented();
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}
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}
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@ -0,0 +1,80 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view offset) {
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ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int({}%4)*8,8);", inst, offset, offset);
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}
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void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view offset) {
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ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int({}%4)*8,8);", inst, offset, offset);
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}
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void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view offset) {
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ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int(({}/2)%2)*16,16);", inst, offset, offset);
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}
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void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view offset) {
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ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int(({}/2)%2)*16,16);", inst, offset, offset);
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}
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void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view offset) {
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ctx.AddU32("{}=smem[{}/4];", inst, offset);
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}
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void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view offset) {
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ctx.AddU32x2("{}=uvec2(smem[{}/4],smem[({}+4)/4]);", inst, offset, offset);
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}
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void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view offset) {
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ctx.AddU32x4("{}=uvec4(smem[{}/4],smem[({}+4)/4],smem[({}+8)/4],smem[({}+12)/4]);", inst,
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offset, offset, offset, offset);
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}
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void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view value) {
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ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int({}%4)*8,8);", offset, offset, value,
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offset);
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}
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void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view value) {
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ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int(({}/2)%2)*16,16);", offset, offset, value,
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offset);
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}
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void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view value) {
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ctx.Add("smem[{}/4]={};", offset, value);
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}
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void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view value) {
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ctx.Add("smem[{}/4]={}.x;", offset, value);
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ctx.Add("smem[({}+4)/4]={}.y;", offset, value);
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}
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void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view value) {
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ctx.Add("smem[{}/4]={}.x;", offset, value);
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ctx.Add("smem[({}+4)/4]={}.y;", offset, value);
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ctx.Add("smem[({}+8)/4]={}.z;", offset, value);
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ctx.Add("smem[({}+12)/4]={}.w;", offset, value);
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}
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} // namespace Shader::Backend::GLSL
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