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video_core: vk_blit_screen: Rotate viewport for Android landscape.
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@ -76,10 +76,18 @@ struct ScreenRectVertex {
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constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
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// clang-format off
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// clang-format off
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#ifdef ANDROID
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// Android renders in portrait, so rotate the matrix.
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return { 0.f, 2.f / width, 0.f, 0.f,
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-2.f / height, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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1.f, -1.f, 0.f, 1.f};
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#else
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return { 2.f / width, 0.f, 0.f, 0.f,
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return { 2.f / width, 0.f, 0.f, 0.f,
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0.f, 2.f / height, 0.f, 0.f,
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0.f, 2.f / height, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, -1.f, 0.f, 1.f};
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-1.f, -1.f, 0.f, 1.f};
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#endif // ANDROID
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// clang-format on
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// clang-format on
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}
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}
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