mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-25 21:55:44 +01:00
Merge pull request #3991 from ReinUsesLisp/depth-sampling
texture_cache: Implement depth stencil texture swizzles
This commit is contained in:
commit
1bb3122c1f
@ -977,16 +977,12 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
|
||||
glBindTextureUnit(binding, 0);
|
||||
return;
|
||||
}
|
||||
glBindTextureUnit(binding, view->GetTexture());
|
||||
|
||||
if (view->GetSurfaceParams().IsBuffer()) {
|
||||
return;
|
||||
}
|
||||
// Apply swizzle to textures that are not buffers.
|
||||
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
|
||||
const GLuint handle = view->GetTexture(texture.tic.x_source, texture.tic.y_source,
|
||||
texture.tic.z_source, texture.tic.w_source);
|
||||
glBindTextureUnit(binding, handle);
|
||||
if (!view->GetSurfaceParams().IsBuffer()) {
|
||||
glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
|
||||
@ -1015,14 +1011,11 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
|
||||
glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
|
||||
return;
|
||||
}
|
||||
if (!tic.IsBuffer()) {
|
||||
view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
|
||||
}
|
||||
if (entry.is_written) {
|
||||
view->MarkAsModified(texture_cache.Tick());
|
||||
}
|
||||
glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,
|
||||
view->GetFormat());
|
||||
const GLuint handle = view->GetTexture(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
|
||||
glBindImageTexture(binding, handle, 0, GL_TRUE, 0, GL_READ_WRITE, view->GetFormat());
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport() {
|
||||
|
@ -35,7 +35,7 @@ MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy",
|
||||
namespace {
|
||||
|
||||
struct FormatTuple {
|
||||
GLint internal_format;
|
||||
GLenum internal_format;
|
||||
GLenum format = GL_NONE;
|
||||
GLenum type = GL_NONE;
|
||||
};
|
||||
@ -238,6 +238,12 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
|
||||
return texture;
|
||||
}
|
||||
|
||||
constexpr u32 EncodeSwizzle(SwizzleSource x_source, SwizzleSource y_source, SwizzleSource z_source,
|
||||
SwizzleSource w_source) {
|
||||
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
|
||||
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
|
||||
@ -381,7 +387,7 @@ void CachedSurface::DecorateSurfaceName() {
|
||||
}
|
||||
|
||||
void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
|
||||
LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
|
||||
LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
|
||||
}
|
||||
|
||||
View CachedSurface::CreateView(const ViewParams& view_key) {
|
||||
@ -397,14 +403,13 @@ View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_pr
|
||||
}
|
||||
|
||||
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
|
||||
const bool is_proxy)
|
||||
: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
|
||||
target = GetTextureTarget(params.target);
|
||||
format = GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format;
|
||||
bool is_proxy)
|
||||
: VideoCommon::ViewBase(params), surface{surface},
|
||||
format{GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format},
|
||||
target{GetTextureTarget(params.target)}, is_proxy{is_proxy} {
|
||||
if (!is_proxy) {
|
||||
texture_view = CreateTextureView();
|
||||
main_view = CreateTextureView();
|
||||
}
|
||||
swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
|
||||
}
|
||||
|
||||
CachedSurfaceView::~CachedSurfaceView() = default;
|
||||
@ -447,27 +452,49 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
|
||||
}
|
||||
}
|
||||
|
||||
void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
|
||||
GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_source,
|
||||
SwizzleSource z_source, SwizzleSource w_source) {
|
||||
u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
|
||||
if (new_swizzle == swizzle)
|
||||
return;
|
||||
swizzle = new_swizzle;
|
||||
const std::array gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
|
||||
GetSwizzleSource(z_source), GetSwizzleSource(w_source)};
|
||||
const GLuint handle = GetTexture();
|
||||
const PixelFormat format = surface.GetSurfaceParams().pixel_format;
|
||||
switch (format) {
|
||||
if (GetSurfaceParams().IsBuffer()) {
|
||||
return GetTexture();
|
||||
}
|
||||
const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
|
||||
if (current_swizzle == new_swizzle) {
|
||||
return current_view;
|
||||
}
|
||||
current_swizzle = new_swizzle;
|
||||
|
||||
const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
|
||||
OGLTextureView& view = entry->second;
|
||||
if (!is_cache_miss) {
|
||||
current_view = view.handle;
|
||||
return view.handle;
|
||||
}
|
||||
view = CreateTextureView();
|
||||
current_view = view.handle;
|
||||
|
||||
std::array swizzle{x_source, y_source, z_source, w_source};
|
||||
|
||||
switch (const PixelFormat format = GetSurfaceParams().pixel_format) {
|
||||
case PixelFormat::Z24S8:
|
||||
case PixelFormat::Z32FS8:
|
||||
case PixelFormat::S8Z24:
|
||||
glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
|
||||
UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
|
||||
glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
|
||||
GetComponent(format, x_source == SwizzleSource::R));
|
||||
break;
|
||||
default:
|
||||
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
|
||||
|
||||
// Make sure we sample the first component
|
||||
std::transform(swizzle.begin(), swizzle.end(), swizzle.begin(), [](SwizzleSource value) {
|
||||
return value == SwizzleSource::G ? SwizzleSource::R : value;
|
||||
});
|
||||
[[fallthrough]];
|
||||
default: {
|
||||
const std::array gl_swizzle = {GetSwizzleSource(swizzle[0]), GetSwizzleSource(swizzle[1]),
|
||||
GetSwizzleSource(swizzle[2]), GetSwizzleSource(swizzle[3])};
|
||||
glTextureParameteriv(view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
|
||||
break;
|
||||
}
|
||||
}
|
||||
return view.handle;
|
||||
}
|
||||
|
||||
OGLTextureView CachedSurfaceView::CreateTextureView() const {
|
||||
|
@ -83,7 +83,7 @@ public:
|
||||
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
|
||||
void Attach(GLenum attachment, GLenum target) const;
|
||||
|
||||
void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||
GLuint GetTexture(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
Tegra::Texture::SwizzleSource z_source,
|
||||
Tegra::Texture::SwizzleSource w_source);
|
||||
@ -98,7 +98,7 @@ public:
|
||||
if (is_proxy) {
|
||||
return surface.GetTexture();
|
||||
}
|
||||
return texture_view.handle;
|
||||
return main_view.handle;
|
||||
}
|
||||
|
||||
GLenum GetFormat() const {
|
||||
@ -110,23 +110,19 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
Tegra::Texture::SwizzleSource z_source,
|
||||
Tegra::Texture::SwizzleSource w_source) const {
|
||||
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
|
||||
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
|
||||
}
|
||||
|
||||
OGLTextureView CreateTextureView() const;
|
||||
|
||||
CachedSurface& surface;
|
||||
GLenum target{};
|
||||
GLenum format{};
|
||||
const GLenum format;
|
||||
const GLenum target;
|
||||
const bool is_proxy;
|
||||
|
||||
OGLTextureView texture_view;
|
||||
u32 swizzle{};
|
||||
bool is_proxy{};
|
||||
std::unordered_map<u32, OGLTextureView> view_cache;
|
||||
OGLTextureView main_view;
|
||||
|
||||
// Use an invalid default so it always fails the comparison test
|
||||
u32 current_swizzle = 0xffffffff;
|
||||
GLuint current_view = 0;
|
||||
};
|
||||
|
||||
class TextureCacheOpenGL final : public TextureCacheBase {
|
||||
|
@ -354,26 +354,23 @@ CachedSurfaceView::~CachedSurfaceView() = default;
|
||||
|
||||
VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source,
|
||||
SwizzleSource z_source, SwizzleSource w_source) {
|
||||
const u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
|
||||
if (last_image_view && last_swizzle == swizzle) {
|
||||
const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
|
||||
if (last_image_view && last_swizzle == new_swizzle) {
|
||||
return last_image_view;
|
||||
}
|
||||
last_swizzle = swizzle;
|
||||
last_swizzle = new_swizzle;
|
||||
|
||||
const auto [entry, is_cache_miss] = view_cache.try_emplace(swizzle);
|
||||
const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
|
||||
auto& image_view = entry->second;
|
||||
if (!is_cache_miss) {
|
||||
return last_image_view = *image_view;
|
||||
}
|
||||
|
||||
auto swizzle_x = MaxwellToVK::SwizzleSource(x_source);
|
||||
auto swizzle_y = MaxwellToVK::SwizzleSource(y_source);
|
||||
auto swizzle_z = MaxwellToVK::SwizzleSource(z_source);
|
||||
auto swizzle_w = MaxwellToVK::SwizzleSource(w_source);
|
||||
|
||||
std::array swizzle{MaxwellToVK::SwizzleSource(x_source), MaxwellToVK::SwizzleSource(y_source),
|
||||
MaxwellToVK::SwizzleSource(z_source), MaxwellToVK::SwizzleSource(w_source)};
|
||||
if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
|
||||
// A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here.
|
||||
std::swap(swizzle_x, swizzle_z);
|
||||
std::swap(swizzle[0], swizzle[2]);
|
||||
}
|
||||
|
||||
// Games can sample depth or stencil values on textures. This is decided by the swizzle value on
|
||||
@ -395,11 +392,11 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
// Vulkan doesn't seem to understand swizzling of a depth stencil image, use identity
|
||||
swizzle_x = VK_COMPONENT_SWIZZLE_R;
|
||||
swizzle_y = VK_COMPONENT_SWIZZLE_G;
|
||||
swizzle_z = VK_COMPONENT_SWIZZLE_B;
|
||||
swizzle_w = VK_COMPONENT_SWIZZLE_A;
|
||||
// Make sure we sample the first component
|
||||
std::transform(
|
||||
swizzle.begin(), swizzle.end(), swizzle.begin(), [](VkComponentSwizzle component) {
|
||||
return component == VK_COMPONENT_SWIZZLE_G ? VK_COMPONENT_SWIZZLE_R : component;
|
||||
});
|
||||
}
|
||||
|
||||
VkImageViewCreateInfo ci;
|
||||
@ -409,7 +406,7 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
|
||||
ci.image = surface.GetImageHandle();
|
||||
ci.viewType = image_view_type;
|
||||
ci.format = surface.GetImage().GetFormat();
|
||||
ci.components = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
|
||||
ci.components = {swizzle[0], swizzle[1], swizzle[2], swizzle[3]};
|
||||
ci.subresourceRange.aspectMask = aspect;
|
||||
ci.subresourceRange.baseMipLevel = base_level;
|
||||
ci.subresourceRange.levelCount = num_levels;
|
||||
|
@ -991,7 +991,9 @@ private:
|
||||
params.target = target;
|
||||
params.is_tiled = false;
|
||||
params.srgb_conversion = false;
|
||||
params.is_layered = false;
|
||||
params.is_layered =
|
||||
target == SurfaceTarget::Texture1DArray || target == SurfaceTarget::Texture2DArray ||
|
||||
target == SurfaceTarget::TextureCubemap || target == SurfaceTarget::TextureCubeArray;
|
||||
params.block_width = 0;
|
||||
params.block_height = 0;
|
||||
params.block_depth = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user