Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl

gl_shader_decompiler: Add layer component to texelFetch
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bunnei 2020-03-17 10:53:38 -04:00 committed by GitHub
commit 1c45c8086e
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@ -2009,16 +2009,19 @@ private:
expr += GetSampler(meta->sampler); expr += GetSampler(meta->sampler);
expr += ", "; expr += ", ";
expr += constructors.at(operation.GetOperandsCount() - 1); expr += constructors.at(operation.GetOperandsCount() + (meta->array ? 1 : 0) - 1);
expr += '('; expr += '(';
for (std::size_t i = 0; i < count; ++i) { for (std::size_t i = 0; i < count; ++i) {
expr += VisitOperand(operation, i).AsInt(); if (i > 0) {
const std::size_t next = i + 1;
if (next == count)
expr += ')';
else if (next < count)
expr += ", "; expr += ", ";
}
expr += VisitOperand(operation, i).AsInt();
} }
if (meta->array) {
expr += ", ";
expr += Visit(meta->array).AsInt();
}
expr += ')';
if (meta->lod && !meta->sampler.IsBuffer()) { if (meta->lod && !meta->sampler.IsBuffer()) {
expr += ", "; expr += ", ";