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Texture Cache: Improve documentation
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@ -141,7 +141,7 @@ public:
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/// Get this texture Tegra Block size in guest memory layout
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u32 GetBlockSize() const;
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/// Get X, Y sizes of a block
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/// Get X, Y coordinates max sizes of a single block.
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std::pair<u32, u32> GetBlockXY() const;
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/// Get the offset in x, y, z coordinates from a memory offset
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@ -616,8 +616,9 @@ private:
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}
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/**
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* Takes care of managing 3D textures and its slices. Does some HLE methods when possible.
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* Fallsback to LLE when it isn't possible.
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* Takes care of managing 3D textures and its slices. Does HLE methods for reconstructing the 3D
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* textures within the GPU if possible. Falls back to LLE when it isn't possible to use any of
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* the HLE methods.
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*
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* @param overlaps The overlapping surfaces registered in the cache.
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* @param params The parameters on the new surface.
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@ -766,7 +767,7 @@ private:
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}
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}
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// Look if it's a 3D texture
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// Check if it's a 3D texture
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if (params.block_depth > 0) {
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auto surface =
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Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);
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