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add std::error_code for std::filesystem exceptions
Resolves a case on Windows where an unmounted bitlocker protected volume containing an assigned game directory would crash Yuzu at start. May also resolve cases where a disconnected SMB volume causes similar crashes (needs testing)
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@ -528,38 +528,41 @@ void IterateDirEntriesRecursively(const std::filesystem::path& path,
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// Generic Filesystem Operations
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// Generic Filesystem Operations
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bool Exists(const fs::path& path) {
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bool Exists(const fs::path& path) {
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std::error_code ec;
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#ifdef ANDROID
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#ifdef ANDROID
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if (Android::IsContentUri(path)) {
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if (Android::IsContentUri(path)) {
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return Android::Exists(path);
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return Android::Exists(path);
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} else {
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} else {
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return fs::exists(path);
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return fs::exists(path, ec);
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}
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}
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#else
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#else
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return fs::exists(path);
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return fs::exists(path, ec);
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#endif
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#endif
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}
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}
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bool IsFile(const fs::path& path) {
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bool IsFile(const fs::path& path) {
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std::error_code ec;
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#ifdef ANDROID
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#ifdef ANDROID
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if (Android::IsContentUri(path)) {
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if (Android::IsContentUri(path)) {
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return !Android::IsDirectory(path);
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return !Android::IsDirectory(path);
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} else {
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} else {
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return fs::is_regular_file(path);
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return fs::is_regular_file(path, ec);
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}
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}
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#else
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#else
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return fs::is_regular_file(path);
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return fs::is_regular_file(path, ec);
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#endif
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#endif
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}
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}
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bool IsDir(const fs::path& path) {
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bool IsDir(const fs::path& path) {
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std::error_code ec;
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#ifdef ANDROID
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#ifdef ANDROID
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if (Android::IsContentUri(path)) {
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if (Android::IsContentUri(path)) {
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return Android::IsDirectory(path);
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return Android::IsDirectory(path);
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} else {
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} else {
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return fs::is_directory(path);
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return fs::is_directory(path, ec);
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}
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}
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#else
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#else
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return fs::is_directory(path);
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return fs::is_directory(path, ec);
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#endif
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#endif
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}
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}
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