mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 20:15:38 +01:00
texture_cache uncompress-compress is untopological.
This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit.
This commit is contained in:
parent
9251354152
commit
228f516bb4
@ -195,17 +195,17 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
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switch (params.target) {
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture1D:
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glTextureStorage1D(texture.handle, params.num_levels, internal_format, params.width);
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glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width);
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break;
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubemap:
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glTextureStorage2D(texture.handle, params.num_levels, internal_format, params.width,
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glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
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params.height);
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params.height);
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break;
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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case SurfaceTarget::TextureCubeArray:
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glTextureStorage3D(texture.handle, params.num_levels, internal_format, params.width,
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glTextureStorage3D(texture.handle, params.emulated_levels, internal_format, params.width,
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params.height, params.depth);
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params.height, params.depth);
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break;
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break;
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default:
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default:
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@ -245,7 +245,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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// TODO(Rodrigo): Optimize alignment
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// TODO(Rodrigo): Optimize alignment
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SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
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SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
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for (u32 level = 0; level < params.num_levels; ++level) {
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for (u32 level = 0; level < params.emulated_levels; ++level) {
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glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
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glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
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const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
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const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
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@ -264,7 +264,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
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void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
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MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
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MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
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SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
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SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
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for (u32 level = 0; level < params.num_levels; ++level) {
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for (u32 level = 0; level < params.emulated_levels; ++level) {
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UploadTextureMipmap(level, staging_buffer);
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UploadTextureMipmap(level, staging_buffer);
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}
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}
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}
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}
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@ -32,6 +32,12 @@ enum class MatchStructureResult : u32 {
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None = 2,
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None = 2,
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};
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};
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enum class MatchTopologyResult : u32 {
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FullMatch = 0,
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CompressUnmatch = 1,
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None = 2,
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};
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class StagingCache {
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class StagingCache {
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public:
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public:
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StagingCache() {}
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StagingCache() {}
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@ -136,12 +142,20 @@ public:
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params.target == SurfaceTarget::Texture2D && params.num_levels == 1;
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params.target == SurfaceTarget::Texture2D && params.num_levels == 1;
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}
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}
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bool MatchesTopology(const SurfaceParams& rhs) const {
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MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const {
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const u32 src_bpp{params.GetBytesPerPixel()};
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const u32 src_bpp{params.GetBytesPerPixel()};
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const u32 dst_bpp{rhs.GetBytesPerPixel()};
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const u32 dst_bpp{rhs.GetBytesPerPixel()};
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const bool ib1 = params.IsBuffer();
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const bool ib1 = params.IsBuffer();
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const bool ib2 = rhs.IsBuffer();
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const bool ib2 = rhs.IsBuffer();
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return std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2);
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if (std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2)) {
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const bool cb1 = params.IsCompressed();
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const bool cb2 = rhs.IsCompressed();
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if (cb1 == cb2) {
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return MatchTopologyResult::FullMatch;
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}
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return MatchTopologyResult::CompressUnmatch;
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}
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return MatchTopologyResult::None;
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}
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}
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const {
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const {
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@ -85,6 +85,7 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
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}
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}
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params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
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params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
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params.num_levels = config.tic.max_mip_level + 1;
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params.num_levels = config.tic.max_mip_level + 1;
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params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
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params.is_layered = params.IsLayered();
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params.is_layered = params.IsLayered();
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return params;
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return params;
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}
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}
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@ -109,6 +110,7 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
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params.depth = 1;
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params.depth = 1;
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params.pitch = 0;
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params.pitch = 0;
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params.num_levels = 1;
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params.num_levels = 1;
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params.emulated_levels = 1;
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params.is_layered = false;
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params.is_layered = false;
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return params;
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return params;
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}
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}
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@ -139,6 +141,7 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
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params.depth = 1;
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params.depth = 1;
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params.target = SurfaceTarget::Texture2D;
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params.target = SurfaceTarget::Texture2D;
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params.num_levels = 1;
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params.num_levels = 1;
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params.emulated_levels = 1;
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params.is_layered = false;
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params.is_layered = false;
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return params;
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return params;
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}
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}
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@ -163,6 +166,7 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
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params.target = SurfaceTarget::Texture2D;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.depth = 1;
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params.num_levels = 1;
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params.num_levels = 1;
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params.emulated_levels = 1;
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params.is_layered = params.IsLayered();
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params.is_layered = params.IsLayered();
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return params;
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return params;
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}
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}
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@ -160,6 +160,19 @@ public:
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return std::min(t_src_height, t_dst_height);
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return std::min(t_src_height, t_dst_height);
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}
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}
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u32 MaxPossibleMipmap() const {
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const u32 max_mipmap_w = Common::Log2Ceil32(width) + 1U;
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const u32 max_mipmap_h = Common::Log2Ceil32(height) + 1U;
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const u32 max_mipmap = std::max(max_mipmap_w, max_mipmap_h);
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if (target != VideoCore::Surface::SurfaceTarget::Texture3D)
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return max_mipmap;
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return std::max(max_mipmap, Common::Log2Ceil32(depth) + 1U);
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}
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bool IsCompressed() const {
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return GetDefaultBlockHeight() > 1 || GetDefaultBlockWidth() > 1;
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}
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/// Returns the default block width.
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/// Returns the default block width.
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u32 GetDefaultBlockWidth() const {
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u32 GetDefaultBlockWidth() const {
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return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
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return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
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@ -205,6 +218,7 @@ public:
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u32 depth;
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u32 depth;
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u32 pitch;
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u32 pitch;
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u32 num_levels;
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u32 num_levels;
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u32 emulated_levels;
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VideoCore::Surface::PixelFormat pixel_format;
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VideoCore::Surface::PixelFormat pixel_format;
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VideoCore::Surface::ComponentType component_type;
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VideoCore::Surface::ComponentType component_type;
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VideoCore::Surface::SurfaceType type;
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VideoCore::Surface::SurfaceType type;
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@ -305,7 +305,7 @@ private:
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* due to topological reasons.
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* due to topological reasons.
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**/
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**/
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RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params,
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RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params,
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const GPUVAddr gpu_addr, const bool untopological) {
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const GPUVAddr gpu_addr, const MatchTopologyResult untopological) {
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if (Settings::values.use_accurate_gpu_emulation) {
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if (Settings::values.use_accurate_gpu_emulation) {
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return RecycleStrategy::Flush;
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return RecycleStrategy::Flush;
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}
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}
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@ -320,8 +320,8 @@ private:
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}
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}
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}
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}
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// Untopological decision
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// Untopological decision
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if (untopological) {
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if (untopological == MatchTopologyResult::CompressUnmatch) {
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return RecycleStrategy::Ignore;
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return RecycleStrategy::Flush;
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}
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}
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return RecycleStrategy::Ignore;
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return RecycleStrategy::Ignore;
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}
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}
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@ -341,7 +341,7 @@ private:
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std::pair<TSurface, TView> RecycleSurface(std::vector<TSurface>& overlaps,
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std::pair<TSurface, TView> RecycleSurface(std::vector<TSurface>& overlaps,
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const SurfaceParams& params, const GPUVAddr gpu_addr,
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const SurfaceParams& params, const GPUVAddr gpu_addr,
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const bool preserve_contents,
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const bool preserve_contents,
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const bool untopological) {
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const MatchTopologyResult untopological) {
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const bool do_load = Settings::values.use_accurate_gpu_emulation && preserve_contents;
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const bool do_load = Settings::values.use_accurate_gpu_emulation && preserve_contents;
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for (auto surface : overlaps) {
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for (auto surface : overlaps) {
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Unregister(surface);
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Unregister(surface);
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@ -502,9 +502,10 @@ private:
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// matches at certain level we are pretty much done.
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// matches at certain level we are pretty much done.
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if (l1_cache.count(cache_addr) > 0) {
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if (l1_cache.count(cache_addr) > 0) {
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TSurface current_surface = l1_cache[cache_addr];
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TSurface current_surface = l1_cache[cache_addr];
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if (!current_surface->MatchesTopology(params)) {
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auto topological_result = current_surface->MatchesTopology(params);
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if (topological_result != MatchTopologyResult::FullMatch) {
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std::vector<TSurface> overlaps{current_surface};
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std::vector<TSurface> overlaps{current_surface};
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, true);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result);
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}
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}
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MatchStructureResult s_result = current_surface->MatchesStructure(params);
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MatchStructureResult s_result = current_surface->MatchesStructure(params);
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if (s_result != MatchStructureResult::None &&
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if (s_result != MatchStructureResult::None &&
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@ -534,8 +535,9 @@ private:
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// we do a topological test to ensure we can find some relationship. If it fails
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// we do a topological test to ensure we can find some relationship. If it fails
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// inmediatly recycle the texture
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// inmediatly recycle the texture
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for (auto surface : overlaps) {
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for (auto surface : overlaps) {
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if (!surface->MatchesTopology(params)) {
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auto topological_result = surface->MatchesTopology(params);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, true);
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if (topological_result != MatchTopologyResult::FullMatch) {
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result);
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}
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}
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}
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}
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@ -553,7 +555,7 @@ private:
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return *view;
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return *view;
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}
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}
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}
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}
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
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}
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}
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// Now we check if the candidate is a mipmap/layer of the overlap
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// Now we check if the candidate is a mipmap/layer of the overlap
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std::optional<TView> view =
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std::optional<TView> view =
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@ -576,13 +578,13 @@ private:
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pair.first->EmplaceView(params, gpu_addr, candidate_size);
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pair.first->EmplaceView(params, gpu_addr, candidate_size);
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if (mirage_view)
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if (mirage_view)
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return {pair.first, *mirage_view};
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return {pair.first, *mirage_view};
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
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}
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}
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return {current_surface, *view};
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return {current_surface, *view};
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}
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}
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// The next case is unsafe, so if we r in accurate GPU, just skip it
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// The next case is unsafe, so if we r in accurate GPU, just skip it
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if (Settings::values.use_accurate_gpu_emulation) {
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if (Settings::values.use_accurate_gpu_emulation) {
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
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}
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}
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// This is the case the texture is a part of the parent.
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// This is the case the texture is a part of the parent.
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if (current_surface->MatchesSubTexture(params, gpu_addr)) {
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if (current_surface->MatchesSubTexture(params, gpu_addr)) {
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@ -599,7 +601,7 @@ private:
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}
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}
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}
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}
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// We failed all the tests, recycle the overlaps into a new texture.
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// We failed all the tests, recycle the overlaps into a new texture.
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
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}
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}
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std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
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std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
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