mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 14:35:41 +01:00
gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
This commit is contained in:
parent
71edb55114
commit
240a3b80d9
@ -4,9 +4,6 @@
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#pragma once
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#pragma once
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#include <cstddef>
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#include <functional>
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#include "common_types.h"
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#include "common_types.h"
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
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@ -98,18 +95,3 @@ inline u64 _rotr64(u64 x, unsigned int shift){
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// This function might change the error code.
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// This function might change the error code.
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// Defined in Misc.cpp.
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// Defined in Misc.cpp.
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const char* GetLastErrorMsg();
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const char* GetLastErrorMsg();
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template <typename T>
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inline std::size_t hash(const T& o) {
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return std::hash<T>()(o);
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}
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template <typename T>
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inline std::size_t combine_hash(const T& o) {
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return hash(o);
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}
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template <typename T, typename... Args>
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inline std::size_t combine_hash(const T& o, const Args&... args) {
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return hash(o) * 3 + combine_hash(args...);
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}
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@ -461,7 +461,8 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::
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}
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}
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void RasterizerOpenGL::SetShader() {
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void RasterizerOpenGL::SetShader() {
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ShaderCacheKey config = ShaderCacheKey::CurrentConfig();
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PicaShaderConfig config = PicaShaderConfig::CurrentConfig();
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std::unique_ptr<PicaShader> shader = Common::make_unique<PicaShader>();
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// Find (or generate) the GLSL shader for the current TEV state
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// Find (or generate) the GLSL shader for the current TEV state
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auto cached_shader = shader_cache.find(config);
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auto cached_shader = shader_cache.find(config);
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@ -471,9 +472,7 @@ void RasterizerOpenGL::SetShader() {
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state.draw.shader_program = current_shader->shader.handle;
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state.draw.shader_program = current_shader->shader.handle;
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state.Apply();
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state.Apply();
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} else {
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} else {
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LOG_DEBUG(Render_OpenGL, "Creating new shader: %08X", hash(config));
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LOG_DEBUG(Render_OpenGL, "Creating new shader");
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std::unique_ptr<TEVShader> shader = Common::make_unique<TEVShader>();
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shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str());
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shader->shader.Create(GLShader::GenerateVertexShader().c_str(), GLShader::GenerateFragmentShader(config).c_str());
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@ -5,11 +5,13 @@
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#pragma once
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#pragma once
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#include <cstddef>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <memory>
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#include <vector>
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#include <vector>
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#include <unordered_map>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/hwrasterizer_base.h"
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@ -25,16 +27,52 @@
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* Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
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* Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
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* two separate shaders sharing the same key.
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* two separate shaders sharing the same key.
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*/
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*/
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struct ShaderCacheKey {
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struct PicaShaderConfig {
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using Regs = Pica::Regs;
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/// Construct a PicaShaderConfig with the current Pica register configuration.
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static PicaShaderConfig CurrentConfig() {
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PicaShaderConfig res;
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const auto& regs = Pica::g_state.regs;
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bool operator ==(const ShaderCacheKey& o) const {
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res.alpha_test_func = regs.output_merger.alpha_test.enable ?
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return hash(*this) == hash(o);
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regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
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};
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Regs::CompareFunc alpha_test_func;
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// Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
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std::array<Regs::TevStageConfig, 6> tev_stages = {};
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// the GetTevStages() function) because BitField explicitly disables copies.
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u8 combiner_buffer_input;
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res.tev_stages[0].sources_raw = regs.tev_stage0.sources_raw;
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res.tev_stages[1].sources_raw = regs.tev_stage1.sources_raw;
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res.tev_stages[2].sources_raw = regs.tev_stage2.sources_raw;
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res.tev_stages[3].sources_raw = regs.tev_stage3.sources_raw;
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res.tev_stages[4].sources_raw = regs.tev_stage4.sources_raw;
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res.tev_stages[5].sources_raw = regs.tev_stage5.sources_raw;
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res.tev_stages[0].modifiers_raw = regs.tev_stage0.modifiers_raw;
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res.tev_stages[1].modifiers_raw = regs.tev_stage1.modifiers_raw;
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res.tev_stages[2].modifiers_raw = regs.tev_stage2.modifiers_raw;
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res.tev_stages[3].modifiers_raw = regs.tev_stage3.modifiers_raw;
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res.tev_stages[4].modifiers_raw = regs.tev_stage4.modifiers_raw;
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res.tev_stages[5].modifiers_raw = regs.tev_stage5.modifiers_raw;
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res.tev_stages[0].ops_raw = regs.tev_stage0.ops_raw;
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res.tev_stages[1].ops_raw = regs.tev_stage1.ops_raw;
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res.tev_stages[2].ops_raw = regs.tev_stage2.ops_raw;
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res.tev_stages[3].ops_raw = regs.tev_stage3.ops_raw;
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res.tev_stages[4].ops_raw = regs.tev_stage4.ops_raw;
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res.tev_stages[5].ops_raw = regs.tev_stage5.ops_raw;
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res.tev_stages[0].scales_raw = regs.tev_stage0.scales_raw;
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res.tev_stages[1].scales_raw = regs.tev_stage1.scales_raw;
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res.tev_stages[2].scales_raw = regs.tev_stage2.scales_raw;
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res.tev_stages[3].scales_raw = regs.tev_stage3.scales_raw;
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res.tev_stages[4].scales_raw = regs.tev_stage4.scales_raw;
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res.tev_stages[5].scales_raw = regs.tev_stage5.scales_raw;
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res.combiner_buffer_input =
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regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
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regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
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return res;
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}
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bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
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bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
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return (stage_index < 4) && (combiner_buffer_input & (1 << stage_index));
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return (stage_index < 4) && (combiner_buffer_input & (1 << stage_index));
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@ -44,78 +82,21 @@ struct ShaderCacheKey {
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return (stage_index < 4) && ((combiner_buffer_input >> 4) & (1 << stage_index));
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return (stage_index < 4) && ((combiner_buffer_input >> 4) & (1 << stage_index));
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}
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}
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/**
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bool operator ==(const PicaShaderConfig& o) const {
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* This function is used to construct a ShaderCacheKey with the current Pica register
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return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
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* configuration. Don't construct a ShaderCacheKey manually, instead call this function (and
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};
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* extend it as additional state needs to be captured to generate shaders).
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*/
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static ShaderCacheKey CurrentConfig() {
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const auto& regs = Pica::g_state.regs;
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ShaderCacheKey config;
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config.alpha_test_func = regs.output_merger.alpha_test.enable ?
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Pica::Regs::CompareFunc alpha_test_func;
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regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
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std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
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u8 combiner_buffer_input;
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// Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
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// the GetTevStages() function) because BitField explicitly disables copies.
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config.tev_stages[0].source_raw = regs.tev_stage0.source_raw;
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config.tev_stages[1].source_raw = regs.tev_stage1.source_raw;
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config.tev_stages[2].source_raw = regs.tev_stage2.source_raw;
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config.tev_stages[3].source_raw = regs.tev_stage3.source_raw;
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config.tev_stages[4].source_raw = regs.tev_stage4.source_raw;
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config.tev_stages[5].source_raw = regs.tev_stage5.source_raw;
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config.tev_stages[0].modifier_raw = regs.tev_stage0.modifier_raw;
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config.tev_stages[1].modifier_raw = regs.tev_stage1.modifier_raw;
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config.tev_stages[2].modifier_raw = regs.tev_stage2.modifier_raw;
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config.tev_stages[3].modifier_raw = regs.tev_stage3.modifier_raw;
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config.tev_stages[4].modifier_raw = regs.tev_stage4.modifier_raw;
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config.tev_stages[5].modifier_raw = regs.tev_stage5.modifier_raw;
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config.tev_stages[0].op_raw = regs.tev_stage0.op_raw;
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config.tev_stages[1].op_raw = regs.tev_stage1.op_raw;
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config.tev_stages[2].op_raw = regs.tev_stage2.op_raw;
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config.tev_stages[3].op_raw = regs.tev_stage3.op_raw;
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config.tev_stages[4].op_raw = regs.tev_stage4.op_raw;
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config.tev_stages[5].op_raw = regs.tev_stage5.op_raw;
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config.tev_stages[0].scale_raw = regs.tev_stage0.scale_raw;
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config.tev_stages[1].scale_raw = regs.tev_stage1.scale_raw;
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config.tev_stages[2].scale_raw = regs.tev_stage2.scale_raw;
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config.tev_stages[3].scale_raw = regs.tev_stage3.scale_raw;
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config.tev_stages[4].scale_raw = regs.tev_stage4.scale_raw;
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config.tev_stages[5].scale_raw = regs.tev_stage5.scale_raw;
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config.combiner_buffer_input =
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regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
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regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
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return config;
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}
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};
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};
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namespace std {
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namespace std {
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template<> struct hash<::Pica::Regs::CompareFunc> {
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template <>
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std::size_t operator()(const ::Pica::Regs::CompareFunc& o) {
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struct hash<PicaShaderConfig> {
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return ::hash((unsigned)o);
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std::size_t operator()(const PicaShaderConfig& k) const {
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}
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return Common::ComputeHash64(&k, sizeof(PicaShaderConfig));
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};
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template<> struct hash<::Pica::Regs::TevStageConfig> {
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std::size_t operator()(const ::Pica::Regs::TevStageConfig& o) {
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return ::combine_hash(
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::hash(o.source_raw), ::hash(o.modifier_raw),
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::hash(o.op_raw), ::hash(o.scale_raw));
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}
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};
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template<> struct hash<::ShaderCacheKey> {
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std::size_t operator()(const ::ShaderCacheKey& o) const {
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return ::combine_hash(o.alpha_test_func, o.combiner_buffer_input,
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o.tev_stages[0], o.tev_stages[1], o.tev_stages[2],
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o.tev_stages[3], o.tev_stages[4], o.tev_stages[5]);
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}
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}
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};
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};
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@ -314,8 +295,8 @@ private:
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TextureInfo fb_color_texture;
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TextureInfo fb_color_texture;
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DepthTextureInfo fb_depth_texture;
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DepthTextureInfo fb_depth_texture;
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std::unordered_map<ShaderCacheKey, std::unique_ptr<TEVShader>> shader_cache;
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std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
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const TEVShader* current_shader = nullptr;
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const PicaShader* current_shader = nullptr;
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OGLVertexArray vertex_array;
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OGLVertexArray vertex_array;
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OGLBuffer vertex_buffer;
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OGLBuffer vertex_buffer;
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@ -278,7 +278,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
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}
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}
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/// Writes the code to emulate the specified TEV stage
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/// Writes the code to emulate the specified TEV stage
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static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsigned index) {
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static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
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auto& stage = config.tev_stages[index];
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auto& stage = config.tev_stages[index];
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if (!IsPassThroughTevStage(stage)) {
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if (!IsPassThroughTevStage(stage)) {
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std::string index_name = std::to_string(index);
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std::string index_name = std::to_string(index);
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@ -319,7 +319,7 @@ static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsign
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out += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
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out += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
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}
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}
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std::string GenerateFragmentShader(const ShaderCacheKey& config) {
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std::string GenerateFragmentShader(const PicaShaderConfig& config) {
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std::string out = R"(
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std::string out = R"(
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#version 330
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#version 330
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#extension GL_ARB_explicit_uniform_location : require
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#extension GL_ARB_explicit_uniform_location : require
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@ -22,6 +22,6 @@ std::string GenerateVertexShader();
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* configuration (NOTE: Use state in this struct only, not the Pica registers!)
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* configuration (NOTE: Use state in this struct only, not the Pica registers!)
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* @returns String of the shader source code
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* @returns String of the shader source code
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*/
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*/
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std::string GenerateFragmentShader(const ShaderCacheKey& config);
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std::string GenerateFragmentShader(const PicaShaderConfig& config);
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} // namespace GLShader
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} // namespace GLShader
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Block a user