mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 08:35:47 +01:00
Merge pull request #11990 from german77/audio
yuzu: Save mute when in background setting
This commit is contained in:
commit
247d66a680
@ -203,6 +203,8 @@ const char* TranslateCategory(Category category) {
|
||||
case Category::Ui:
|
||||
case Category::UiGeneral:
|
||||
return "UI";
|
||||
case Category::UiAudio:
|
||||
return "UiAudio";
|
||||
case Category::UiLayout:
|
||||
return "UiLayout";
|
||||
case Category::UiGameList:
|
||||
|
@ -153,7 +153,7 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
Setting<bool, false> audio_muted{
|
||||
linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
|
||||
linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
|
||||
Setting<bool, false> dump_audio_commands{
|
||||
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
|
||||
|
||||
|
@ -32,6 +32,7 @@ enum class Category : u32 {
|
||||
AddOns,
|
||||
Controls,
|
||||
Ui,
|
||||
UiAudio,
|
||||
UiGeneral,
|
||||
UiLayout,
|
||||
UiGameList,
|
||||
|
@ -360,6 +360,7 @@ void Config::ReadAudioValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Audio"));
|
||||
|
||||
ReadCategory(Settings::Category::Audio);
|
||||
ReadCategory(Settings::Category::UiAudio);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
@ -900,6 +901,7 @@ void Config::SaveAudioValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Audio"));
|
||||
|
||||
WriteCategory(Settings::Category::Audio);
|
||||
WriteCategory(Settings::Category::UiAudio);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
@ -38,17 +38,21 @@ void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
|
||||
|
||||
std::map<u32, QWidget*> hold;
|
||||
|
||||
auto push = [&](Settings::Category category) {
|
||||
auto push_settings = [&](Settings::Category category) {
|
||||
for (auto* setting : Settings::values.linkage.by_category[category]) {
|
||||
settings.push_back(setting);
|
||||
}
|
||||
};
|
||||
|
||||
auto push_ui_settings = [&](Settings::Category category) {
|
||||
for (auto* setting : UISettings::values.linkage.by_category[category]) {
|
||||
settings.push_back(setting);
|
||||
}
|
||||
};
|
||||
|
||||
push(Settings::Category::Audio);
|
||||
push(Settings::Category::SystemAudio);
|
||||
push_settings(Settings::Category::Audio);
|
||||
push_settings(Settings::Category::SystemAudio);
|
||||
push_ui_settings(Settings::Category::UiAudio);
|
||||
|
||||
for (auto* setting : settings) {
|
||||
auto* widget = builder.BuildWidget(setting, apply_funcs);
|
||||
|
@ -1064,12 +1064,6 @@ void GMainWindow::InitializeWidgets() {
|
||||
volume_slider->setObjectName(QStringLiteral("volume_slider"));
|
||||
volume_slider->setMaximum(200);
|
||||
volume_slider->setPageStep(5);
|
||||
connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
|
||||
Settings::values.audio_muted = false;
|
||||
const auto volume = static_cast<u8>(percentage);
|
||||
Settings::values.volume.SetValue(volume);
|
||||
UpdateVolumeUI();
|
||||
});
|
||||
volume_popup->layout()->addWidget(volume_slider);
|
||||
|
||||
volume_button = new VolumeButton();
|
||||
@ -1077,6 +1071,12 @@ void GMainWindow::InitializeWidgets() {
|
||||
volume_button->setFocusPolicy(Qt::NoFocus);
|
||||
volume_button->setCheckable(true);
|
||||
UpdateVolumeUI();
|
||||
connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
|
||||
Settings::values.audio_muted = false;
|
||||
const auto volume = static_cast<u8>(percentage);
|
||||
Settings::values.volume.SetValue(volume);
|
||||
UpdateVolumeUI();
|
||||
});
|
||||
connect(volume_button, &QPushButton::clicked, this, [&] {
|
||||
UpdateVolumeUI();
|
||||
volume_popup->setVisible(!volume_popup->isVisible());
|
||||
|
@ -109,9 +109,13 @@ struct Values {
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
Setting<bool> mute_when_in_background{
|
||||
linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default,
|
||||
true, true};
|
||||
Setting<bool> mute_when_in_background{linkage,
|
||||
false,
|
||||
"muteWhenInBackground",
|
||||
Category::UiAudio,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
Setting<bool> hide_mouse{
|
||||
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
|
||||
true, true};
|
||||
|
Loading…
Reference in New Issue
Block a user