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shader: Add constant propagation for *&^| binary operations
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@ -422,6 +422,9 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
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return FoldAdd<u32>(block, inst);
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case IR::Opcode::ISub32:
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return FoldISub32(inst);
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case IR::Opcode::IMul32:
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FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a * b; });
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return;
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case IR::Opcode::BitCastF32U32:
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return FoldBitCast<IR::Opcode::BitCastF32U32, f32, u32>(inst, IR::Opcode::BitCastU32F32);
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case IR::Opcode::BitCastU32F32:
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@ -479,6 +482,15 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
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case IR::Opcode::INotEqual:
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FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a != b; });
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return;
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case IR::Opcode::BitwiseAnd32:
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FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a & b; });
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return;
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case IR::Opcode::BitwiseOr32:
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FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a | b; });
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return;
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case IR::Opcode::BitwiseXor32:
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FoldWhenAllImmediates(inst, [](u32 a, u32 b) { return a ^ b; });
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return;
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case IR::Opcode::BitFieldUExtract:
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FoldWhenAllImmediates(inst, [](u32 base, u32 shift, u32 count) {
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if (static_cast<size_t>(shift) + static_cast<size_t>(count) > Common::BitSize<u32>()) {
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