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MemMap: Fix Read32 for unaligned memory reads.
MemMap: Cleaned up Read32 unaligned memory access.
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@ -224,27 +224,38 @@ u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) {
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}
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u8 Read8(const u32 addr) {
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u8 _var = 0;
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Read<u8>(_var, addr);
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return (u8)_var;
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u8 data = 0;
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Read<u8>(data, addr);
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return (u8)data;
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}
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u16 Read16(const u32 addr) {
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u16_le _var = 0;
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Read<u16_le>(_var, addr);
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return (u16)_var;
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u16_le data = 0;
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Read<u16_le>(data, addr);
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return (u16)data;
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}
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u32 Read32(const u32 addr) {
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u32_le _var = 0;
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Read<u32_le>(_var, addr);
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return _var;
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u32_le data = 0;
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Read<u32_le>(data, addr);
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// Check for 32-bit unaligned memory reads...
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if (addr & 3) {
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// ARM allows for unaligned memory reads, however older ARM architectures read out memory
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// from unaligned addresses in a shifted way. Our ARM CPU core (SkyEye) corrects for this,
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// so therefore expects the memory to be read out in this manner.
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// TODO(bunnei): Determine if this is necessary - perhaps it is OK to remove this from both
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// SkyEye and here?
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int shift = (addr & 3) * 8;
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data = (data << shift) | (data >> (32 - shift));
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}
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return (u32)data;
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}
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u64 Read64(const u32 addr) {
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u64_le _var = 0;
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Read<u64_le>(_var, addr);
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return _var;
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u64_le data = 0;
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Read<u64_le>(data, addr);
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return data;
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}
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u32 Read8_ZX(const u32 addr) {
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