gl_rasterizer_cache: Track texture target and depth in the cache.

This commit is contained in:
bunnei 2018-09-14 11:43:25 -04:00
parent fefb003b23
commit 2e1cdde994

View File

@ -718,8 +718,9 @@ struct SurfaceParams {
/// Checks if surfaces are compatible for caching /// Checks if surfaces are compatible for caching
bool IsCompatibleSurface(const SurfaceParams& other) const { bool IsCompatibleSurface(const SurfaceParams& other) const {
return std::tie(pixel_format, type, width, height) == return std::tie(pixel_format, type, width, height, target, depth) ==
std::tie(other.pixel_format, other.type, other.width, other.height); std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
other.depth);
} }
VAddr addr; VAddr addr;