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gl_shader_decompiler: Fixup clip distance index
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@ -520,7 +520,7 @@ public:
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switch (attribute) {
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switch (attribute) {
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case Attribute::Index::ClipDistances0123:
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case Attribute::Index::ClipDistances0123:
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case Attribute::Index::ClipDistances4567: {
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case Attribute::Index::ClipDistances4567: {
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const u64 index = attribute == Attribute::Index::ClipDistances4567 ? 4 : 0 + elem;
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const u64 index = (attribute == Attribute::Index::ClipDistances4567 ? 4 : 0) + elem;
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UNIMPLEMENTED_IF_MSG(
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UNIMPLEMENTED_IF_MSG(
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((header.vtg.clip_distances >> index) & 1) == 0,
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((header.vtg.clip_distances >> index) & 1) == 0,
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"Shader is setting gl_ClipDistance{} without enabling it in the header", index);
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"Shader is setting gl_ClipDistance{} without enabling it in the header", index);
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