mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-27 17:24:15 +01:00
vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors.
This commit is contained in:
parent
5ed871398b
commit
2f3c3dfc10
@ -49,6 +49,16 @@ constexpr VkDescriptorSetLayoutCreateInfo ONE_TEXTURE_DESCRIPTOR_SET_LAYOUT_CREA
|
||||
.bindingCount = 1,
|
||||
.pBindings = &TEXTURE_DESCRIPTOR_SET_LAYOUT_BINDING<0>,
|
||||
};
|
||||
template <u32 num_textures>
|
||||
inline constexpr DescriptorBankInfo TEXTURE_DESCRIPTOR_BANK_INFO{
|
||||
.uniform_buffers = 0,
|
||||
.storage_buffers = 0,
|
||||
.texture_buffers = 0,
|
||||
.image_buffers = 0,
|
||||
.textures = num_textures,
|
||||
.images = 0,
|
||||
.score = 2,
|
||||
};
|
||||
constexpr VkDescriptorSetLayoutCreateInfo TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CREATE_INFO{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@ -326,14 +336,16 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
|
||||
} // Anonymous namespace
|
||||
|
||||
BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
|
||||
StateTracker& state_tracker_, VKDescriptorPool& descriptor_pool)
|
||||
StateTracker& state_tracker_, DescriptorPool& descriptor_pool)
|
||||
: device{device_}, scheduler{scheduler_}, state_tracker{state_tracker_},
|
||||
one_texture_set_layout(device.GetLogical().CreateDescriptorSetLayout(
|
||||
ONE_TEXTURE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)),
|
||||
two_textures_set_layout(device.GetLogical().CreateDescriptorSetLayout(
|
||||
TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)),
|
||||
one_texture_descriptor_allocator(descriptor_pool, *one_texture_set_layout),
|
||||
two_textures_descriptor_allocator(descriptor_pool, *two_textures_set_layout),
|
||||
one_texture_descriptor_allocator{
|
||||
descriptor_pool.Allocator(*one_texture_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<1>)},
|
||||
two_textures_descriptor_allocator{
|
||||
descriptor_pool.Allocator(*two_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<2>)},
|
||||
one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(
|
||||
PipelineLayoutCreateInfo(one_texture_set_layout.address()))),
|
||||
two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
|
||||
@ -415,7 +427,6 @@ void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
|
||||
|
||||
void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
|
||||
const ImageView& src_image_view) {
|
||||
|
||||
ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
|
||||
Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view);
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ struct BlitImagePipelineKey {
|
||||
class BlitImageHelper {
|
||||
public:
|
||||
explicit BlitImageHelper(const Device& device, VKScheduler& scheduler,
|
||||
StateTracker& state_tracker, VKDescriptorPool& descriptor_pool);
|
||||
StateTracker& state_tracker, DescriptorPool& descriptor_pool);
|
||||
~BlitImageHelper();
|
||||
|
||||
void BlitColor(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
||||
|
@ -116,7 +116,7 @@ VkBufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat
|
||||
BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_allocator_,
|
||||
VKScheduler& scheduler_, StagingBufferPool& staging_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
VKDescriptorPool& descriptor_pool)
|
||||
DescriptorPool& descriptor_pool)
|
||||
: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_},
|
||||
staging_pool{staging_pool_}, update_descriptor_queue{update_descriptor_queue_},
|
||||
uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
|
||||
|
@ -16,7 +16,7 @@
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class VKDescriptorPool;
|
||||
class DescriptorPool;
|
||||
class VKScheduler;
|
||||
|
||||
class BufferCacheRuntime;
|
||||
@ -61,7 +61,7 @@ public:
|
||||
explicit BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_manager_,
|
||||
VKScheduler& scheduler_, StagingBufferPool& staging_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
VKDescriptorPool& descriptor_pool);
|
||||
DescriptorPool& descriptor_pool);
|
||||
|
||||
void Finish();
|
||||
|
||||
|
@ -41,80 +41,92 @@ constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 2;
|
||||
constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 3;
|
||||
constexpr size_t ASTC_NUM_BINDINGS = 4;
|
||||
|
||||
VkPushConstantRange BuildComputePushConstantRange(std::size_t size) {
|
||||
return {
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.offset = 0,
|
||||
.size = static_cast<u32>(size),
|
||||
};
|
||||
}
|
||||
template <size_t size>
|
||||
inline constexpr VkPushConstantRange COMPUTE_PUSH_CONSTANT_RANGE{
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.offset = 0,
|
||||
.size = static_cast<u32>(size),
|
||||
};
|
||||
|
||||
std::array<VkDescriptorSetLayoutBinding, 2> BuildInputOutputDescriptorSetBindings() {
|
||||
return {{
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
}
|
||||
|
||||
std::array<VkDescriptorSetLayoutBinding, ASTC_NUM_BINDINGS> BuildASTCDescriptorSetBindings() {
|
||||
return {{
|
||||
{
|
||||
.binding = ASTC_BINDING_INPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = ASTC_BINDING_ENC_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = ASTC_BINDING_SWIZZLE_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = ASTC_BINDING_OUTPUT_IMAGE,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
}
|
||||
|
||||
VkDescriptorUpdateTemplateEntryKHR BuildInputOutputDescriptorUpdateTemplate() {
|
||||
return {
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 2,
|
||||
constexpr std::array<VkDescriptorSetLayoutBinding, 2> INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS{{
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = 0,
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
};
|
||||
}
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
|
||||
BuildASTCPassDescriptorUpdateTemplateEntry() {
|
||||
return {{
|
||||
constexpr DescriptorBankInfo INPUT_OUTPUT_BANK_INFO{
|
||||
.uniform_buffers = 0,
|
||||
.storage_buffers = 2,
|
||||
.texture_buffers = 0,
|
||||
.image_buffers = 0,
|
||||
.textures = 0,
|
||||
.images = 0,
|
||||
.score = 2,
|
||||
};
|
||||
|
||||
constexpr std::array<VkDescriptorSetLayoutBinding, 4> ASTC_DESCRIPTOR_SET_BINDINGS{{
|
||||
{
|
||||
.binding = ASTC_BINDING_INPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = ASTC_BINDING_ENC_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = ASTC_BINDING_SWIZZLE_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = ASTC_BINDING_OUTPUT_IMAGE,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
constexpr DescriptorBankInfo ASTC_BANK_INFO{
|
||||
.uniform_buffers = 0,
|
||||
.storage_buffers = 3,
|
||||
.texture_buffers = 0,
|
||||
.image_buffers = 0,
|
||||
.textures = 0,
|
||||
.images = 1,
|
||||
.score = 4,
|
||||
};
|
||||
|
||||
constexpr VkDescriptorUpdateTemplateEntryKHR INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE{
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 2,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = 0,
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
};
|
||||
|
||||
constexpr std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
|
||||
ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY{{
|
||||
{
|
||||
.dstBinding = ASTC_BINDING_INPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
@ -148,7 +160,6 @@ BuildASTCPassDescriptorUpdateTemplateEntry() {
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
},
|
||||
}};
|
||||
}
|
||||
|
||||
struct AstcPushConstants {
|
||||
std::array<u32, 2> blocks_dims;
|
||||
@ -159,14 +170,13 @@ struct AstcPushConstants {
|
||||
u32 block_height;
|
||||
u32 block_height_mask;
|
||||
};
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
|
||||
vk::Span<VkDescriptorSetLayoutBinding> bindings,
|
||||
vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
|
||||
vk::Span<VkPushConstantRange> push_constants,
|
||||
std::span<const u32> code) {
|
||||
ComputePass::ComputePass(const Device& device, DescriptorPool& descriptor_pool,
|
||||
vk::Span<VkDescriptorSetLayoutBinding> bindings,
|
||||
vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
|
||||
const DescriptorBankInfo& bank_info,
|
||||
vk::Span<VkPushConstantRange> push_constants, std::span<const u32> code) {
|
||||
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout({
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@ -196,8 +206,7 @@ VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_
|
||||
.pipelineLayout = *layout,
|
||||
.set = 0,
|
||||
});
|
||||
|
||||
descriptor_allocator.emplace(descriptor_pool, *descriptor_set_layout);
|
||||
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, bank_info);
|
||||
}
|
||||
module = device.GetLogical().CreateShaderModule({
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
@ -226,23 +235,23 @@ VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_
|
||||
});
|
||||
}
|
||||
|
||||
VKComputePass::~VKComputePass() = default;
|
||||
ComputePass::~ComputePass() = default;
|
||||
|
||||
VkDescriptorSet VKComputePass::CommitDescriptorSet(
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue) {
|
||||
VkDescriptorSet ComputePass::CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue) {
|
||||
if (!descriptor_template) {
|
||||
return nullptr;
|
||||
}
|
||||
const VkDescriptorSet set = descriptor_allocator->Commit();
|
||||
const VkDescriptorSet set = descriptor_allocator.Commit();
|
||||
update_descriptor_queue.Send(descriptor_template.address(), set);
|
||||
return set;
|
||||
}
|
||||
|
||||
Uint8Pass::Uint8Pass(const Device& device, VKScheduler& scheduler_,
|
||||
VKDescriptorPool& descriptor_pool, StagingBufferPool& staging_buffer_pool_,
|
||||
Uint8Pass::Uint8Pass(const Device& device, VKScheduler& scheduler_, DescriptorPool& descriptor_pool,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_)
|
||||
: VKComputePass(device, descriptor_pool, BuildInputOutputDescriptorSetBindings(),
|
||||
BuildInputOutputDescriptorUpdateTemplate(), {}, VULKAN_UINT8_COMP_SPV),
|
||||
: ComputePass(device, descriptor_pool, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
|
||||
INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, {},
|
||||
VULKAN_UINT8_COMP_SPV),
|
||||
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
|
||||
update_descriptor_queue{update_descriptor_queue_} {}
|
||||
|
||||
@ -277,12 +286,12 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
|
||||
}
|
||||
|
||||
QuadIndexedPass::QuadIndexedPass(const Device& device_, VKScheduler& scheduler_,
|
||||
VKDescriptorPool& descriptor_pool_,
|
||||
DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_)
|
||||
: VKComputePass(device_, descriptor_pool_, BuildInputOutputDescriptorSetBindings(),
|
||||
BuildInputOutputDescriptorUpdateTemplate(),
|
||||
BuildComputePushConstantRange(sizeof(u32) * 2), VULKAN_QUAD_INDEXED_COMP_SPV),
|
||||
: ComputePass(device_, descriptor_pool_, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
|
||||
INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO,
|
||||
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(u32) * 2>, VULKAN_QUAD_INDEXED_COMP_SPV),
|
||||
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
|
||||
update_descriptor_queue{update_descriptor_queue_} {}
|
||||
|
||||
@ -337,14 +346,13 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
|
||||
}
|
||||
|
||||
ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
|
||||
VKDescriptorPool& descriptor_pool_,
|
||||
DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
MemoryAllocator& memory_allocator_)
|
||||
: VKComputePass(device_, descriptor_pool_, BuildASTCDescriptorSetBindings(),
|
||||
BuildASTCPassDescriptorUpdateTemplateEntry(),
|
||||
BuildComputePushConstantRange(sizeof(AstcPushConstants)),
|
||||
ASTC_DECODER_COMP_SPV),
|
||||
: ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS,
|
||||
ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO,
|
||||
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
|
||||
device{device_}, scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
|
||||
update_descriptor_queue{update_descriptor_queue_}, memory_allocator{memory_allocator_} {}
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <utility>
|
||||
|
||||
@ -27,13 +26,14 @@ class VKUpdateDescriptorQueue;
|
||||
class Image;
|
||||
struct StagingBufferRef;
|
||||
|
||||
class VKComputePass {
|
||||
class ComputePass {
|
||||
public:
|
||||
explicit VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
|
||||
vk::Span<VkDescriptorSetLayoutBinding> bindings,
|
||||
vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
|
||||
vk::Span<VkPushConstantRange> push_constants, std::span<const u32> code);
|
||||
~VKComputePass();
|
||||
explicit ComputePass(const Device& device, DescriptorPool& descriptor_pool,
|
||||
vk::Span<VkDescriptorSetLayoutBinding> bindings,
|
||||
vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
|
||||
const DescriptorBankInfo& bank_info,
|
||||
vk::Span<VkPushConstantRange> push_constants, std::span<const u32> code);
|
||||
~ComputePass();
|
||||
|
||||
protected:
|
||||
VkDescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue);
|
||||
@ -44,14 +44,14 @@ protected:
|
||||
|
||||
private:
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
std::optional<DescriptorAllocator> descriptor_allocator;
|
||||
DescriptorAllocator descriptor_allocator;
|
||||
vk::ShaderModule module;
|
||||
};
|
||||
|
||||
class Uint8Pass final : public VKComputePass {
|
||||
class Uint8Pass final : public ComputePass {
|
||||
public:
|
||||
explicit Uint8Pass(const Device& device_, VKScheduler& scheduler_,
|
||||
VKDescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_,
|
||||
DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_);
|
||||
~Uint8Pass();
|
||||
|
||||
@ -66,10 +66,10 @@ private:
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||
};
|
||||
|
||||
class QuadIndexedPass final : public VKComputePass {
|
||||
class QuadIndexedPass final : public ComputePass {
|
||||
public:
|
||||
explicit QuadIndexedPass(const Device& device_, VKScheduler& scheduler_,
|
||||
VKDescriptorPool& descriptor_pool_,
|
||||
DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_);
|
||||
~QuadIndexedPass();
|
||||
@ -84,10 +84,10 @@ private:
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||
};
|
||||
|
||||
class ASTCDecoderPass final : public VKComputePass {
|
||||
class ASTCDecoderPass final : public ComputePass {
|
||||
public:
|
||||
explicit ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
|
||||
VKDescriptorPool& descriptor_pool_,
|
||||
DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
MemoryAllocator& memory_allocator_);
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
|
||||
ComputePipeline::ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
Common::ThreadWorker* thread_worker, const Shader::Info& info_,
|
||||
vk::ShaderModule spv_module_)
|
||||
@ -30,7 +30,7 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
|
||||
descriptor_set_layout = builder.CreateDescriptorSetLayout();
|
||||
pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout);
|
||||
descriptor_update_template = builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout);
|
||||
descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
|
||||
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info);
|
||||
|
||||
auto func{[this, &device] {
|
||||
const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
|
||||
|
@ -25,7 +25,7 @@ class VKScheduler;
|
||||
|
||||
class ComputePipeline {
|
||||
public:
|
||||
explicit ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
|
||||
explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
Common::ThreadWorker* thread_worker, const Shader::Info& info,
|
||||
vk::ShaderModule spv_module);
|
||||
|
@ -2,6 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
@ -13,77 +15,149 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines.
|
||||
constexpr std::size_t SETS_GROW_RATE = 0x20;
|
||||
// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines
|
||||
constexpr size_t SETS_GROW_RATE = 16;
|
||||
constexpr s32 SCORE_THRESHOLD = 3;
|
||||
constexpr u32 SETS_PER_POOL = 64;
|
||||
|
||||
DescriptorAllocator::DescriptorAllocator(VKDescriptorPool& descriptor_pool_,
|
||||
VkDescriptorSetLayout layout_)
|
||||
: ResourcePool(descriptor_pool_.master_semaphore, SETS_GROW_RATE),
|
||||
descriptor_pool{&descriptor_pool_}, layout{layout_} {}
|
||||
struct DescriptorBank {
|
||||
DescriptorBankInfo info;
|
||||
std::vector<vk::DescriptorPool> pools;
|
||||
};
|
||||
|
||||
VkDescriptorSet DescriptorAllocator::Commit() {
|
||||
const std::size_t index = CommitResource();
|
||||
return descriptors_allocations[index / SETS_GROW_RATE][index % SETS_GROW_RATE];
|
||||
bool DescriptorBankInfo::IsSuperset(const DescriptorBankInfo& subset) const noexcept {
|
||||
return uniform_buffers >= subset.uniform_buffers && storage_buffers >= subset.storage_buffers &&
|
||||
texture_buffers >= subset.texture_buffers && image_buffers >= subset.image_buffers &&
|
||||
textures >= subset.textures && images >= subset.image_buffers;
|
||||
}
|
||||
|
||||
void DescriptorAllocator::Allocate(std::size_t begin, std::size_t end) {
|
||||
descriptors_allocations.push_back(descriptor_pool->AllocateDescriptors(layout, end - begin));
|
||||
template <typename Descriptors>
|
||||
static u32 Accumulate(const Descriptors& descriptors) {
|
||||
u32 count = 0;
|
||||
for (const auto& descriptor : descriptors) {
|
||||
count += descriptor.count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
VKDescriptorPool::VKDescriptorPool(const Device& device_, VKScheduler& scheduler)
|
||||
: device{device_}, master_semaphore{scheduler.GetMasterSemaphore()}, active_pool{
|
||||
AllocateNewPool()} {}
|
||||
static DescriptorBankInfo MakeBankInfo(std::span<const Shader::Info> infos) {
|
||||
DescriptorBankInfo bank;
|
||||
for (const Shader::Info& info : infos) {
|
||||
bank.uniform_buffers += Accumulate(info.constant_buffer_descriptors);
|
||||
bank.storage_buffers += Accumulate(info.storage_buffers_descriptors);
|
||||
bank.texture_buffers += Accumulate(info.texture_buffer_descriptors);
|
||||
bank.image_buffers += Accumulate(info.image_buffer_descriptors);
|
||||
bank.textures += Accumulate(info.texture_descriptors);
|
||||
bank.images += Accumulate(info.image_descriptors);
|
||||
}
|
||||
bank.score = bank.uniform_buffers + bank.storage_buffers + bank.texture_buffers +
|
||||
bank.image_buffers + bank.textures + bank.images;
|
||||
return bank;
|
||||
}
|
||||
|
||||
VKDescriptorPool::~VKDescriptorPool() = default;
|
||||
|
||||
vk::DescriptorPool* VKDescriptorPool::AllocateNewPool() {
|
||||
static constexpr u32 num_sets = 0x20000;
|
||||
static constexpr VkDescriptorPoolSize pool_sizes[] = {
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, num_sets * 90},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, num_sets * 60},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, num_sets * 64},
|
||||
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, num_sets * 64},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, num_sets * 64},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, num_sets * 40},
|
||||
static void AllocatePool(const Device& device, DescriptorBank& bank) {
|
||||
std::array<VkDescriptorPoolSize, 6> pool_sizes;
|
||||
size_t pool_cursor{};
|
||||
const auto add = [&](VkDescriptorType type, u32 count) {
|
||||
if (count > 0) {
|
||||
pool_sizes[pool_cursor++] = {
|
||||
.type = type,
|
||||
.descriptorCount = count * SETS_PER_POOL,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
const VkDescriptorPoolCreateInfo ci{
|
||||
const auto& info{bank.info};
|
||||
add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, info.uniform_buffers);
|
||||
add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, info.storage_buffers);
|
||||
add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, info.texture_buffers);
|
||||
add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, info.image_buffers);
|
||||
add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, info.textures);
|
||||
add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, info.images);
|
||||
bank.pools.push_back(device.GetLogical().CreateDescriptorPool({
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
|
||||
.maxSets = num_sets,
|
||||
.poolSizeCount = static_cast<u32>(std::size(pool_sizes)),
|
||||
.maxSets = SETS_PER_POOL,
|
||||
.poolSizeCount = static_cast<u32>(pool_cursor),
|
||||
.pPoolSizes = std::data(pool_sizes),
|
||||
};
|
||||
return &pools.emplace_back(device.GetLogical().CreateDescriptorPool(ci));
|
||||
}));
|
||||
}
|
||||
|
||||
vk::DescriptorSets VKDescriptorPool::AllocateDescriptors(VkDescriptorSetLayout layout,
|
||||
std::size_t count) {
|
||||
const std::vector layout_copies(count, layout);
|
||||
VkDescriptorSetAllocateInfo ai{
|
||||
DescriptorAllocator::DescriptorAllocator(const Device& device_, MasterSemaphore& master_semaphore_,
|
||||
DescriptorBank& bank_, VkDescriptorSetLayout layout_)
|
||||
: ResourcePool(master_semaphore_, SETS_GROW_RATE), device{&device_}, bank{&bank_},
|
||||
layout{layout_} {}
|
||||
|
||||
VkDescriptorSet DescriptorAllocator::Commit() {
|
||||
const size_t index = CommitResource();
|
||||
return sets[index / SETS_GROW_RATE][index % SETS_GROW_RATE];
|
||||
}
|
||||
|
||||
void DescriptorAllocator::Allocate(size_t begin, size_t end) {
|
||||
sets.push_back(AllocateDescriptors(end - begin));
|
||||
}
|
||||
|
||||
vk::DescriptorSets DescriptorAllocator::AllocateDescriptors(size_t count) {
|
||||
const std::vector<VkDescriptorSetLayout> layouts(count, layout);
|
||||
VkDescriptorSetAllocateInfo allocate_info{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = **active_pool,
|
||||
.descriptorPool = *bank->pools.back(),
|
||||
.descriptorSetCount = static_cast<u32>(count),
|
||||
.pSetLayouts = layout_copies.data(),
|
||||
.pSetLayouts = layouts.data(),
|
||||
};
|
||||
|
||||
vk::DescriptorSets sets = active_pool->Allocate(ai);
|
||||
if (!sets.IsOutOfPoolMemory()) {
|
||||
return sets;
|
||||
vk::DescriptorSets new_sets = bank->pools.back().Allocate(allocate_info);
|
||||
if (!new_sets.IsOutOfPoolMemory()) {
|
||||
return new_sets;
|
||||
}
|
||||
|
||||
// Our current pool is out of memory. Allocate a new one and retry
|
||||
active_pool = AllocateNewPool();
|
||||
ai.descriptorPool = **active_pool;
|
||||
sets = active_pool->Allocate(ai);
|
||||
if (!sets.IsOutOfPoolMemory()) {
|
||||
return sets;
|
||||
AllocatePool(*device, *bank);
|
||||
allocate_info.descriptorPool = *bank->pools.back();
|
||||
new_sets = bank->pools.back().Allocate(allocate_info);
|
||||
if (!new_sets.IsOutOfPoolMemory()) {
|
||||
return new_sets;
|
||||
}
|
||||
|
||||
// After allocating a new pool, we are out of memory again. We can't handle this from here.
|
||||
throw vk::Exception(VK_ERROR_OUT_OF_POOL_MEMORY);
|
||||
}
|
||||
|
||||
DescriptorPool::DescriptorPool(const Device& device_, VKScheduler& scheduler)
|
||||
: device{device_}, master_semaphore{scheduler.GetMasterSemaphore()} {}
|
||||
|
||||
DescriptorPool::~DescriptorPool() = default;
|
||||
|
||||
DescriptorAllocator DescriptorPool::Allocator(VkDescriptorSetLayout layout,
|
||||
std::span<const Shader::Info> infos) {
|
||||
return Allocator(layout, MakeBankInfo(infos));
|
||||
}
|
||||
|
||||
DescriptorAllocator DescriptorPool::Allocator(VkDescriptorSetLayout layout,
|
||||
const Shader::Info& info) {
|
||||
return Allocator(layout, MakeBankInfo(std::array{info}));
|
||||
}
|
||||
|
||||
DescriptorAllocator DescriptorPool::Allocator(VkDescriptorSetLayout layout,
|
||||
const DescriptorBankInfo& info) {
|
||||
return DescriptorAllocator(device, master_semaphore, Bank(info), layout);
|
||||
}
|
||||
|
||||
DescriptorBank& DescriptorPool::Bank(const DescriptorBankInfo& reqs) {
|
||||
std::shared_lock read_lock{banks_mutex};
|
||||
const auto it = std::ranges::find_if(bank_infos, [&reqs](const DescriptorBankInfo& bank) {
|
||||
return std::abs(bank.score - reqs.score) < SCORE_THRESHOLD && bank.IsSuperset(reqs);
|
||||
});
|
||||
if (it != bank_infos.end()) {
|
||||
return *banks[std::distance(bank_infos.begin(), it)].get();
|
||||
}
|
||||
read_lock.unlock();
|
||||
|
||||
std::unique_lock write_lock{banks_mutex};
|
||||
bank_infos.push_back(reqs);
|
||||
|
||||
auto& bank = *banks.emplace_back(std::make_unique<DescriptorBank>());
|
||||
bank.info = reqs;
|
||||
AllocatePool(device, bank);
|
||||
return bank;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
@ -4,21 +4,38 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <shared_mutex>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_pool.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class VKDescriptorPool;
|
||||
class VKScheduler;
|
||||
|
||||
struct DescriptorBank;
|
||||
|
||||
struct DescriptorBankInfo {
|
||||
[[nodiscard]] bool IsSuperset(const DescriptorBankInfo& subset) const noexcept;
|
||||
|
||||
u32 uniform_buffers{}; ///< Number of uniform buffer descriptors
|
||||
u32 storage_buffers{}; ///< Number of storage buffer descriptors
|
||||
u32 texture_buffers{}; ///< Number of texture buffer descriptors
|
||||
u32 image_buffers{}; ///< Number of image buffer descriptors
|
||||
u32 textures{}; ///< Number of texture descriptors
|
||||
u32 images{}; ///< Number of image descriptors
|
||||
s32 score{}; ///< Number of descriptors in total
|
||||
};
|
||||
|
||||
class DescriptorAllocator final : public ResourcePool {
|
||||
friend class DescriptorPool;
|
||||
|
||||
public:
|
||||
explicit DescriptorAllocator() = default;
|
||||
explicit DescriptorAllocator(VKDescriptorPool& descriptor_pool, VkDescriptorSetLayout layout);
|
||||
~DescriptorAllocator() override = default;
|
||||
|
||||
DescriptorAllocator& operator=(DescriptorAllocator&&) noexcept = default;
|
||||
@ -29,36 +46,43 @@ public:
|
||||
|
||||
VkDescriptorSet Commit();
|
||||
|
||||
protected:
|
||||
void Allocate(std::size_t begin, std::size_t end) override;
|
||||
|
||||
private:
|
||||
VKDescriptorPool* descriptor_pool{};
|
||||
explicit DescriptorAllocator(const Device& device_, MasterSemaphore& master_semaphore_,
|
||||
DescriptorBank& bank_, VkDescriptorSetLayout layout_);
|
||||
|
||||
void Allocate(size_t begin, size_t end) override;
|
||||
|
||||
vk::DescriptorSets AllocateDescriptors(size_t count);
|
||||
|
||||
const Device* device{};
|
||||
DescriptorBank* bank{};
|
||||
VkDescriptorSetLayout layout{};
|
||||
|
||||
std::vector<vk::DescriptorSets> descriptors_allocations;
|
||||
std::vector<vk::DescriptorSets> sets;
|
||||
};
|
||||
|
||||
class VKDescriptorPool final {
|
||||
friend DescriptorAllocator;
|
||||
|
||||
class DescriptorPool {
|
||||
public:
|
||||
explicit VKDescriptorPool(const Device& device, VKScheduler& scheduler);
|
||||
~VKDescriptorPool();
|
||||
explicit DescriptorPool(const Device& device, VKScheduler& scheduler);
|
||||
~DescriptorPool();
|
||||
|
||||
VKDescriptorPool(const VKDescriptorPool&) = delete;
|
||||
VKDescriptorPool& operator=(const VKDescriptorPool&) = delete;
|
||||
DescriptorPool& operator=(const DescriptorPool&) = delete;
|
||||
DescriptorPool(const DescriptorPool&) = delete;
|
||||
|
||||
DescriptorAllocator Allocator(VkDescriptorSetLayout layout,
|
||||
std::span<const Shader::Info> infos);
|
||||
DescriptorAllocator Allocator(VkDescriptorSetLayout layout, const Shader::Info& info);
|
||||
DescriptorAllocator Allocator(VkDescriptorSetLayout layout, const DescriptorBankInfo& info);
|
||||
|
||||
private:
|
||||
vk::DescriptorPool* AllocateNewPool();
|
||||
|
||||
vk::DescriptorSets AllocateDescriptors(VkDescriptorSetLayout layout, std::size_t count);
|
||||
DescriptorBank& Bank(const DescriptorBankInfo& reqs);
|
||||
|
||||
const Device& device;
|
||||
MasterSemaphore& master_semaphore;
|
||||
|
||||
std::vector<vk::DescriptorPool> pools;
|
||||
vk::DescriptorPool* active_pool;
|
||||
std::shared_mutex banks_mutex;
|
||||
std::vector<DescriptorBankInfo> bank_infos;
|
||||
std::vector<std::unique_ptr<DescriptorBank>> banks;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
@ -205,7 +205,7 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
|
||||
GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
Tegra::MemoryManager& gpu_memory_, VKScheduler& scheduler_,
|
||||
BufferCache& buffer_cache_, TextureCache& texture_cache_,
|
||||
const Device& device, VKDescriptorPool& descriptor_pool,
|
||||
const Device& device, DescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
Common::ThreadWorker* worker_thread,
|
||||
RenderPassCache& render_pass_cache,
|
||||
@ -220,7 +220,7 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
|
||||
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
|
||||
descriptor_set_layout = builder.CreateDescriptorSetLayout();
|
||||
descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
|
||||
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos);
|
||||
|
||||
auto func{[this, &device, &render_pass_cache, builder] {
|
||||
const VkDescriptorSetLayout set_layout{*descriptor_set_layout};
|
||||
|
@ -67,7 +67,7 @@ public:
|
||||
explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||
Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
|
||||
BufferCache& buffer_cache, TextureCache& texture_cache,
|
||||
const Device& device, VKDescriptorPool& descriptor_pool,
|
||||
const Device& device, DescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
Common::ThreadWorker* worker_thread,
|
||||
RenderPassCache& render_pass_cache,
|
||||
|
@ -647,7 +647,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||
Tegra::MemoryManager& gpu_memory_, const Device& device_,
|
||||
VKScheduler& scheduler_, VKDescriptorPool& descriptor_pool_,
|
||||
VKScheduler& scheduler_, DescriptorPool& descriptor_pool_,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||
RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
|
||||
TextureCache& texture_cache_)
|
||||
|
@ -75,10 +75,10 @@ namespace Vulkan {
|
||||
|
||||
class ComputePipeline;
|
||||
class Device;
|
||||
class DescriptorPool;
|
||||
class GenericEnvironment;
|
||||
class RasterizerVulkan;
|
||||
class RenderPassCache;
|
||||
class VKDescriptorPool;
|
||||
class VKScheduler;
|
||||
class VKUpdateDescriptorQueue;
|
||||
|
||||
@ -105,7 +105,7 @@ public:
|
||||
Tegra::Engines::Maxwell3D& maxwell3d,
|
||||
Tegra::Engines::KeplerCompute& kepler_compute,
|
||||
Tegra::MemoryManager& gpu_memory, const Device& device,
|
||||
VKScheduler& scheduler, VKDescriptorPool& descriptor_pool,
|
||||
VKScheduler& scheduler, DescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
|
||||
TextureCache& texture_cache);
|
||||
@ -147,7 +147,7 @@ private:
|
||||
|
||||
const Device& device;
|
||||
VKScheduler& scheduler;
|
||||
VKDescriptorPool& descriptor_pool;
|
||||
DescriptorPool& descriptor_pool;
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||
RenderPassCache& render_pass_cache;
|
||||
BufferCache& buffer_cache;
|
||||
|
@ -147,7 +147,7 @@ private:
|
||||
VKScheduler& scheduler;
|
||||
|
||||
StagingBufferPool staging_pool;
|
||||
VKDescriptorPool descriptor_pool;
|
||||
DescriptorPool descriptor_pool;
|
||||
VKUpdateDescriptorQueue update_descriptor_queue;
|
||||
BlitImageHelper blit_image;
|
||||
ASTCDecoderPass astc_decoder_pass;
|
||||
|
Loading…
Reference in New Issue
Block a user