mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 12:15:42 +01:00
vk_rasterizer: Implement transform feedback binding zero
This commit is contained in:
parent
b67360c0f8
commit
2fae1e6205
@ -347,6 +347,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
|||||||
[&pipeline](auto cmdbuf, auto& dld) { cmdbuf.setCheckpointNV(&pipeline, dld); });
|
[&pipeline](auto cmdbuf, auto& dld) { cmdbuf.setCheckpointNV(&pipeline, dld); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BeginTransformFeedback();
|
||||||
|
|
||||||
const auto pipeline_layout = pipeline.GetLayout();
|
const auto pipeline_layout = pipeline.GetLayout();
|
||||||
const auto descriptor_set = pipeline.CommitDescriptorSet();
|
const auto descriptor_set = pipeline.CommitDescriptorSet();
|
||||||
scheduler.Record([pipeline_layout, descriptor_set, draw_params](auto cmdbuf, auto& dld) {
|
scheduler.Record([pipeline_layout, descriptor_set, draw_params](auto cmdbuf, auto& dld) {
|
||||||
@ -356,6 +358,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
|||||||
}
|
}
|
||||||
draw_params.Draw(cmdbuf, dld);
|
draw_params.Draw(cmdbuf, dld);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
EndTransformFeedback();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::Clear() {
|
void RasterizerVulkan::Clear() {
|
||||||
@ -738,6 +742,44 @@ void RasterizerVulkan::UpdateDynamicStates() {
|
|||||||
UpdateStencilFaces(regs);
|
UpdateStencilFaces(regs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerVulkan::BeginTransformFeedback() {
|
||||||
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
|
if (regs.tfb_enabled == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
|
||||||
|
regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
|
||||||
|
regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
|
||||||
|
|
||||||
|
UNIMPLEMENTED_IF(regs.tfb_bindings[1].buffer_enable);
|
||||||
|
UNIMPLEMENTED_IF(regs.tfb_bindings[2].buffer_enable);
|
||||||
|
UNIMPLEMENTED_IF(regs.tfb_bindings[3].buffer_enable);
|
||||||
|
|
||||||
|
const auto& binding = regs.tfb_bindings[0];
|
||||||
|
UNIMPLEMENTED_IF(binding.buffer_enable == 0);
|
||||||
|
UNIMPLEMENTED_IF(binding.buffer_offset != 0);
|
||||||
|
|
||||||
|
const GPUVAddr gpu_addr = binding.Address();
|
||||||
|
const std::size_t size = binding.buffer_size;
|
||||||
|
const auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
|
||||||
|
|
||||||
|
scheduler.Record([buffer = *buffer, offset = offset, size](auto cmdbuf, auto& dld) {
|
||||||
|
cmdbuf.bindTransformFeedbackBuffersEXT(0, {buffer}, {offset}, {size}, dld);
|
||||||
|
cmdbuf.beginTransformFeedbackEXT(0, {}, {}, dld);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerVulkan::EndTransformFeedback() {
|
||||||
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
|
if (regs.tfb_enabled == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
scheduler.Record(
|
||||||
|
[](auto cmdbuf, auto& dld) { cmdbuf.endTransformFeedbackEXT(0, {}, {}, dld); });
|
||||||
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
|
void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
|
||||||
BufferBindings& buffer_bindings) {
|
BufferBindings& buffer_bindings) {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
|
@ -169,6 +169,10 @@ private:
|
|||||||
|
|
||||||
void UpdateDynamicStates();
|
void UpdateDynamicStates();
|
||||||
|
|
||||||
|
void BeginTransformFeedback();
|
||||||
|
|
||||||
|
void EndTransformFeedback();
|
||||||
|
|
||||||
bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
|
bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
|
||||||
|
|
||||||
void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
|
void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
|
||||||
|
Loading…
Reference in New Issue
Block a user