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gpu: keep the old signal strategy for null pointer
previous commits changes the behaviour of interrupt when meeting invalid params. Regresses to the same behaviour as before needs more hwtest
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@ -416,11 +416,15 @@ inline void Write(u32 addr, const T data) {
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LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
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LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
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config.GetEndAddress());
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config.GetEndAddress());
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// It seems that it won't signal interrupt if "address_start" is zero.
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// TODO: hwtest this
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if (config.GetStartAddress() != 0) {
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if (!is_second_filler) {
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if (!is_second_filler) {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
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} else {
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} else {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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}
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}
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}
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// Reset "trigger" flag and set the "finish" flag
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// Reset "trigger" flag and set the "finish" flag
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// NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
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// NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
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