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https://github.com/yuzu-emu/yuzu-android.git
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CitraQt: Simplify the game list loader code
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9a35d1fb4a
commit
314ce5e505
@ -114,7 +114,7 @@ int main(int argc, char **argv) {
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System::Init(emu_window.get());
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System::Init(emu_window.get());
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SCOPE_EXIT({ System::Shutdown(); });
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SCOPE_EXIT({ System::Shutdown(); });
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetFileLoader(boot_filename);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(boot_filename);
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if (!loader) {
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if (!loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
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return -1;
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return -1;
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@ -132,30 +132,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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if (deep_scan && FileUtil::IsDirectory(physical_name)) {
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if (deep_scan && FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, true);
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AddFstEntriesToGameList(physical_name, true);
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} else {
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} else {
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std::string filename_filename, filename_extension;
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
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if (!loader)
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Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
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if (guessed_filetype == Loader::FileType::Unknown)
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return true;
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return true;
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Loader::FileType filetype = Loader::IdentifyFile(physical_name);
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if (filetype == Loader::FileType::Unknown) {
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LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
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return true;
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}
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if (guessed_filetype != filetype) {
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LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
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}
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std::vector<u8> smdh;
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std::vector<u8> smdh;
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
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loader->ReadIcon(smdh);
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if (loader)
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loader->ReadIcon(smdh);
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emit EntryReady({
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh),
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new GameListItemPath(QString::fromStdString(physical_name), smdh),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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});
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}
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}
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@ -272,7 +272,7 @@ bool GMainWindow::InitializeSystem() {
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}
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}
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bool GMainWindow::LoadROM(const std::string& filename) {
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bool GMainWindow::LoadROM(const std::string& filename) {
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std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetFileLoader(filename);
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std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename);
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if (!app_loader) {
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if (!app_loader) {
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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@ -91,7 +91,15 @@ const char* GetFileTypeString(FileType type) {
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return "unknown";
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return "unknown";
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}
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}
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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/**
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* Get a loader for a file with a specific type
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* @param file The file to load
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* @param type The type of the file
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* @param filename the file name (without path)
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* @param filepath the file full path (with name)
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* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
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*/
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static std::unique_ptr<AppLoader> GetFileLoader(FileUtil::IOFile&& file, FileType type,
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const std::string& filename, const std::string& filepath) {
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const std::string& filename, const std::string& filepath) {
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switch (type) {
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switch (type) {
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@ -113,7 +121,7 @@ std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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}
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}
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}
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}
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std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename) {
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std::unique_ptr<AppLoader> GetLoader(const std::string& filename) {
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FileUtil::IOFile file(filename, "rb");
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FileUtil::IOFile file(filename, "rb");
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if (!file.IsOpen()) {
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if (!file.IsOpen()) {
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LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
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LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
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@ -134,7 +142,7 @@ std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
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LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
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return GetLoader(std::move(file), type, filename_filename, filename);
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return GetFileLoader(std::move(file), type, filename_filename, filename);
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}
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}
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} // namespace Loader
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} // namespace Loader
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@ -202,21 +202,11 @@ protected:
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*/
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*/
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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* Get a loader for a file with a specific type
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* @param file The file to load
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* @param type The type of the file
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* @param filename the file name (without path)
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* @param filepath the file full path (with name)
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* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
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*/
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
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/**
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/**
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* Identifies a bootable file and return a suitable loader
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* Identifies a bootable file and return a suitable loader
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* @param filename String filename of bootable file
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* @param filename String filename of bootable file
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* @return best loader for this file
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* @return best loader for this file
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*/
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*/
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std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename);
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std::unique_ptr<AppLoader> GetLoader(const std::string& filename);
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} // namespace
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} // namespace
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