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udp/client: Take std::function by const reference with TestCommunication()
Avoids redundant copies.
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@ -333,15 +333,15 @@ const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() cons
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}
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void TestCommunication(const std::string& host, u16 port, std::size_t pad_index, u32 client_id,
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std::function<void()> success_callback,
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std::function<void()> failure_callback) {
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const std::function<void()>& success_callback,
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const std::function<void()>& failure_callback) {
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std::thread([=] {
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Common::Event success_event;
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SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
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[&](Response::PadData data) { success_event.Set(); }};
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Socket socket{host, port, pad_index, client_id, std::move(callback)};
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std::thread worker_thread{SocketLoop, &socket};
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bool result = success_event.WaitFor(std::chrono::seconds(8));
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const bool result = success_event.WaitFor(std::chrono::seconds(8));
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socket.Stop();
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worker_thread.join();
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if (result) {
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@ -150,7 +150,7 @@ private:
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};
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void TestCommunication(const std::string& host, u16 port, std::size_t pad_index, u32 client_id,
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std::function<void()> success_callback,
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std::function<void()> failure_callback);
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const std::function<void()>& success_callback,
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const std::function<void()>& failure_callback);
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} // namespace InputCommon::CemuhookUDP
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