mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-30 18:04:21 +01:00
Merge pull request #310 from N00byKing/patch-1
Update multiple comments from citra to yuzu
This commit is contained in:
commit
37041ea12c
@ -21,16 +21,16 @@ public:
|
|||||||
/// Notify rasterizer that the specified Maxwell register has been changed
|
/// Notify rasterizer that the specified Maxwell register has been changed
|
||||||
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
|
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
|
||||||
|
|
||||||
/// Notify rasterizer that all caches should be flushed to 3DS memory
|
/// Notify rasterizer that all caches should be flushed to Switch memory
|
||||||
virtual void FlushAll() = 0;
|
virtual void FlushAll() = 0;
|
||||||
|
|
||||||
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
|
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||||
virtual void FlushRegion(VAddr addr, u64 size) = 0;
|
virtual void FlushRegion(VAddr addr, u64 size) = 0;
|
||||||
|
|
||||||
/// Notify rasterizer that any caches of the specified region should be invalidated
|
/// Notify rasterizer that any caches of the specified region should be invalidated
|
||||||
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
|
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
|
||||||
|
|
||||||
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
|
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||||
/// and invalidated
|
/// and invalidated
|
||||||
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
|
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
|
||||||
|
|
||||||
|
@ -1261,7 +1261,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load data from 3DS memory
|
// Load data from Switch memory
|
||||||
FlushRegion(params.addr, params.size);
|
FlushRegion(params.addr, params.size);
|
||||||
surface->LoadGLBuffer(params.addr, params.end);
|
surface->LoadGLBuffer(params.addr, params.end);
|
||||||
surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
|
surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
|
||||||
|
@ -303,12 +303,12 @@ public:
|
|||||||
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||||
SurfaceInterval copy_interval);
|
SurfaceInterval copy_interval);
|
||||||
|
|
||||||
/// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
|
/// Load a texture from Switch memory to OpenGL and cache it (if not already cached)
|
||||||
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
|
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
|
||||||
bool load_if_create);
|
bool load_if_create);
|
||||||
|
|
||||||
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
|
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
|
||||||
/// 3DS memory to OpenGL and caches it (if not already cached)
|
/// Switch memory to OpenGL and caches it (if not already cached)
|
||||||
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
|
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
|
||||||
bool load_if_create);
|
bool load_if_create);
|
||||||
|
|
||||||
@ -328,7 +328,7 @@ public:
|
|||||||
/// Write any cached resources overlapping the region back to memory (if dirty)
|
/// Write any cached resources overlapping the region back to memory (if dirty)
|
||||||
void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
|
void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
|
||||||
|
|
||||||
/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
|
/// Mark region as being invalidated by region_owner (nullptr if Switch memory)
|
||||||
void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
|
void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
|
||||||
|
|
||||||
/// Flush all cached resources tracked by this cache manager
|
/// Flush all cached resources tracked by this cache manager
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
|
|
||||||
class EmuWindow;
|
class EmuWindow;
|
||||||
|
|
||||||
/// Structure used for storing information about the textures for each 3DS screen
|
/// Structure used for storing information about the textures for the Switch screen
|
||||||
struct TextureInfo {
|
struct TextureInfo {
|
||||||
OGLTexture resource;
|
OGLTexture resource;
|
||||||
GLsizei width;
|
GLsizei width;
|
||||||
@ -24,7 +24,7 @@ struct TextureInfo {
|
|||||||
Tegra::FramebufferConfig::PixelFormat pixel_format;
|
Tegra::FramebufferConfig::PixelFormat pixel_format;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Structure used for storing information about the display target for each 3DS screen
|
/// Structure used for storing information about the display target for the Switch screen
|
||||||
struct ScreenInfo {
|
struct ScreenInfo {
|
||||||
GLuint display_texture;
|
GLuint display_texture;
|
||||||
MathUtil::Rectangle<float> display_texcoords;
|
MathUtil::Rectangle<float> display_texcoords;
|
||||||
|
@ -8,7 +8,7 @@ namespace DefaultINI {
|
|||||||
|
|
||||||
const char* sdl2_config_file = R"(
|
const char* sdl2_config_file = R"(
|
||||||
[Controls]
|
[Controls]
|
||||||
# The input devices and parameters for each 3DS native input
|
# The input devices and parameters for each Switch native input
|
||||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
||||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user