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gl_shader_decompiler: Add layer component to texelFetch
TexelFetch was not emitting the array component generating invalid GLSL.
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commit
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@ -1822,16 +1822,19 @@ private:
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expr += GetSampler(meta->sampler);
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expr += GetSampler(meta->sampler);
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expr += ", ";
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expr += ", ";
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expr += constructors.at(operation.GetOperandsCount() - 1);
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expr += constructors.at(operation.GetOperandsCount() + (meta->array ? 1 : 0) - 1);
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expr += '(';
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expr += '(';
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for (std::size_t i = 0; i < count; ++i) {
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for (std::size_t i = 0; i < count; ++i) {
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expr += VisitOperand(operation, i).AsInt();
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if (i > 0) {
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const std::size_t next = i + 1;
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if (next == count)
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expr += ')';
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else if (next < count)
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expr += ", ";
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expr += ", ";
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}
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}
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expr += VisitOperand(operation, i).AsInt();
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}
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if (meta->array) {
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expr += ", ";
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expr += Visit(meta->array).AsInt();
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}
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expr += ')';
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if (meta->lod && !meta->sampler.IsBuffer()) {
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if (meta->lod && !meta->sampler.IsBuffer()) {
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expr += ", ";
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expr += ", ";
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