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Merge pull request #6237 from ameerj/nvdec-end-fix
nvhost_vic: Fix device closure
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commit
3c5fb53634
@ -31,9 +31,8 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>&
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return SetSubmitTimeout(input, output);
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case 0x9:
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return MapBuffer(input, output);
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case 0xa: {
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case 0xa:
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return UnmapBuffer(input, output);
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}
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default:
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break;
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}
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@ -67,7 +66,8 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
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void nvhost_nvdec::OnOpen(DeviceFD fd) {}
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void nvhost_nvdec::OnClose(DeviceFD fd) {
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system.GPU().ClearCommandBuffer();
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LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
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system.GPU().ClearCdmaInstance();
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}
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} // namespace Service::Nvidia::Devices
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@ -29,13 +29,8 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i
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return GetWaitbase(input, output);
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case 0x9:
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return MapBuffer(input, output);
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case 0xa: {
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if (command.length == 0x1c) {
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Tegra::ChCommandHeaderList cmdlist{{0xDEADB33F}};
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system.GPU().PushCommandBuffer(cmdlist);
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}
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case 0xa:
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return UnmapBuffer(input, output);
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}
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default:
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break;
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}
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@ -69,6 +64,9 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& i
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}
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void nvhost_vic::OnOpen(DeviceFD fd) {}
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void nvhost_vic::OnClose(DeviceFD fd) {}
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void nvhost_vic::OnClose(DeviceFD fd) {
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system.GPU().ClearCdmaInstance();
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}
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} // namespace Service::Nvidia::Devices
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@ -492,10 +492,8 @@ void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
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cdma_pusher->ProcessEntries(std::move(entries));
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}
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void GPU::ClearCommandBuffer() {
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// This condition fires when a video stream ends, clear all intermediary data
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void GPU::ClearCdmaInstance() {
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cdma_pusher.reset();
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LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
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}
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void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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@ -324,8 +324,8 @@ public:
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/// Push GPU command buffer entries to be processed
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void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
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/// Frees the CDMAPusher to free up resources
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void ClearCommandBuffer();
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/// Frees the CDMAPusher instance to free up resources
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void ClearCdmaInstance();
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/// Swap buffers (render frame)
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
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