mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 05:15:49 +01:00
Merge pull request #6579 from ameerj/float-settings
settings: Eliminate usage of float-point setting values
This commit is contained in:
commit
3cd3230295
@ -103,7 +103,7 @@ float Volume() {
|
|||||||
if (values.audio_muted) {
|
if (values.audio_muted) {
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
return values.volume.GetValue();
|
return values.volume.GetValue() / 100.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RestoreGlobalState(bool is_powered_on) {
|
void RestoreGlobalState(bool is_powered_on) {
|
||||||
|
@ -278,7 +278,7 @@ struct Values {
|
|||||||
BasicSetting<std::string> sink_id{"auto", "output_engine"};
|
BasicSetting<std::string> sink_id{"auto", "output_engine"};
|
||||||
BasicSetting<bool> audio_muted{false, "audio_muted"};
|
BasicSetting<bool> audio_muted{false, "audio_muted"};
|
||||||
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
|
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
|
||||||
Setting<float> volume{1.0f, "volume"};
|
Setting<u8> volume{100, "volume"};
|
||||||
|
|
||||||
// Core
|
// Core
|
||||||
Setting<bool> use_multi_core{true, "use_multi_core"};
|
Setting<bool> use_multi_core{true, "use_multi_core"};
|
||||||
@ -336,9 +336,9 @@ struct Values {
|
|||||||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||||
Setting<bool> use_caches_gc{false, "use_caches_gc"};
|
Setting<bool> use_caches_gc{false, "use_caches_gc"};
|
||||||
|
|
||||||
Setting<float> bg_red{0.0f, "bg_red"};
|
Setting<u8> bg_red{0, "bg_red"};
|
||||||
Setting<float> bg_green{0.0f, "bg_green"};
|
Setting<u8> bg_green{0, "bg_green"};
|
||||||
Setting<float> bg_blue{0.0f, "bg_blue"};
|
Setting<u8> bg_blue{0, "bg_blue"};
|
||||||
|
|
||||||
// System
|
// System
|
||||||
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
||||||
@ -368,7 +368,7 @@ struct Values {
|
|||||||
"udp_input_servers"};
|
"udp_input_servers"};
|
||||||
|
|
||||||
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
|
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
|
||||||
BasicSetting<float> mouse_panning_sensitivity{1.0f, "mouse_panning_sensitivity"};
|
BasicSetting<u8> mouse_panning_sensitivity{1, "mouse_panning_sensitivity"};
|
||||||
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
|
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||||
std::string mouse_device;
|
std::string mouse_device;
|
||||||
MouseButtonsRaw mouse_buttons;
|
MouseButtonsRaw mouse_buttons;
|
||||||
|
@ -84,7 +84,7 @@ public:
|
|||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
const auto axis_value =
|
const auto axis_value =
|
||||||
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
|
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
|
||||||
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue();
|
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.15f;
|
||||||
return axis_value * sensitivity / (100.0f * range);
|
return axis_value * sensitivity / (100.0f * range);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -229,9 +229,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::InitOpenGLObjects() {
|
void RendererOpenGL::InitOpenGLObjects() {
|
||||||
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
|
|
||||||
Settings::values.bg_blue.GetValue(), 0.0f);
|
|
||||||
|
|
||||||
// Create shader programs
|
// Create shader programs
|
||||||
OGLShader vertex_shader;
|
OGLShader vertex_shader;
|
||||||
vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
||||||
@ -337,8 +334,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||||
if (renderer_settings.set_background_color) {
|
if (renderer_settings.set_background_color) {
|
||||||
// Update background color before drawing
|
// Update background color before drawing
|
||||||
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
|
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||||
Settings::values.bg_blue.GetValue(), 0.0f);
|
Settings::values.bg_green.GetValue() / 255.0f,
|
||||||
|
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set projection matrix
|
// Set projection matrix
|
||||||
|
@ -225,8 +225,11 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
|
|||||||
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
|
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
|
||||||
size = swapchain.GetSize(), pipeline = *pipeline,
|
size = swapchain.GetSize(), pipeline = *pipeline,
|
||||||
layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
|
layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
|
||||||
|
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
||||||
|
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
||||||
|
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
||||||
const VkClearValue clear_color{
|
const VkClearValue clear_color{
|
||||||
.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
|
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
|
||||||
};
|
};
|
||||||
const VkRenderPassBeginInfo renderpass_bi{
|
const VkRenderPassBeginInfo renderpass_bi{
|
||||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||||
|
@ -311,16 +311,6 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& settin
|
|||||||
qt_config->setValue(name, QString::fromStdString(value));
|
qt_config->setValue(name, QString::fromStdString(value));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Explicit float definition: use a double as Qt doesn't write legible floats to config files
|
|
||||||
template <>
|
|
||||||
void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) {
|
|
||||||
const QString name = QString::fromStdString(setting.GetLabel());
|
|
||||||
const double value = setting.GetValue();
|
|
||||||
qt_config->setValue(name + QStringLiteral("/default"),
|
|
||||||
setting.GetValue() == setting.GetDefault());
|
|
||||||
qt_config->setValue(name, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
|
void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
|
||||||
const QString name = QString::fromStdString(setting.GetLabel());
|
const QString name = QString::fromStdString(setting.GetLabel());
|
||||||
@ -329,21 +319,6 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
|
|||||||
qt_config->setValue(name, value);
|
qt_config->setValue(name, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Explicit float definition: use a double as Qt doesn't write legible floats to config files
|
|
||||||
template <>
|
|
||||||
void Config::WriteGlobalSetting(const Settings::Setting<float>& setting) {
|
|
||||||
const QString name = QString::fromStdString(setting.GetLabel());
|
|
||||||
const double value = setting.GetValue(global);
|
|
||||||
if (!global) {
|
|
||||||
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
|
|
||||||
}
|
|
||||||
if (global || !setting.UsingGlobal()) {
|
|
||||||
qt_config->setValue(name + QStringLiteral("/default"),
|
|
||||||
setting.GetValue(global) == setting.GetDefault());
|
|
||||||
qt_config->setValue(name, value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
|
void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
|
||||||
const QString name = QString::fromStdString(setting.GetLabel());
|
const QString name = QString::fromStdString(setting.GetLabel());
|
||||||
|
@ -47,7 +47,8 @@ void ConfigureAudio::SetConfiguration() {
|
|||||||
|
|
||||||
SetAudioDeviceFromDeviceID();
|
SetAudioDeviceFromDeviceID();
|
||||||
|
|
||||||
ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
|
const auto volume_value = Settings::values.volume.GetValue() * ui->volume_slider->maximum();
|
||||||
|
ui->volume_slider->setValue(volume_value / 100);
|
||||||
|
|
||||||
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
|
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
|
||||||
|
|
||||||
@ -112,18 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
|
|||||||
|
|
||||||
// Guard if during game and set to game-specific value
|
// Guard if during game and set to game-specific value
|
||||||
if (Settings::values.volume.UsingGlobal()) {
|
if (Settings::values.volume.UsingGlobal()) {
|
||||||
Settings::values.volume.SetValue(
|
const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
|
||||||
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
|
||||||
ui->volume_slider->maximum());
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (ui->volume_combo_box->currentIndex() == 0) {
|
if (ui->volume_combo_box->currentIndex() == 0) {
|
||||||
Settings::values.volume.SetGlobal(true);
|
Settings::values.volume.SetGlobal(true);
|
||||||
} else {
|
} else {
|
||||||
Settings::values.volume.SetGlobal(false);
|
Settings::values.volume.SetGlobal(false);
|
||||||
Settings::values.volume.SetValue(
|
const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
|
||||||
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
|
||||||
ui->volume_slider->maximum());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -101,7 +101,7 @@ void ConfigureGraphics::SetConfiguration() {
|
|||||||
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
|
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
|
UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
|
||||||
Settings::values.bg_green.GetValue(),
|
Settings::values.bg_green.GetValue(),
|
||||||
Settings::values.bg_blue.GetValue()));
|
Settings::values.bg_blue.GetValue()));
|
||||||
UpdateDeviceComboBox();
|
UpdateDeviceComboBox();
|
||||||
@ -132,9 +132,9 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||||||
Settings::values.vulkan_device.SetValue(vulkan_device);
|
Settings::values.vulkan_device.SetValue(vulkan_device);
|
||||||
}
|
}
|
||||||
if (Settings::values.bg_red.UsingGlobal()) {
|
if (Settings::values.bg_red.UsingGlobal()) {
|
||||||
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
|
||||||
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
|
||||||
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
|
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
@ -159,9 +159,9 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||||||
Settings::values.bg_red.SetGlobal(false);
|
Settings::values.bg_red.SetGlobal(false);
|
||||||
Settings::values.bg_green.SetGlobal(false);
|
Settings::values.bg_green.SetGlobal(false);
|
||||||
Settings::values.bg_blue.SetGlobal(false);
|
Settings::values.bg_blue.SetGlobal(false);
|
||||||
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
|
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
|
||||||
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
|
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
|
||||||
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
|
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2573,27 +2573,24 @@
|
|||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="2" column="2">
|
<item row="2" column="2">
|
||||||
<widget class="QDoubleSpinBox" name="mouse_panning_sensitivity">
|
<widget class="QSpinBox" name="mouse_panning_sensitivity">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string>Mouse sensitivity</string>
|
<string>Mouse sensitivity</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="alignment">
|
<property name="alignment">
|
||||||
<set>Qt::AlignCenter</set>
|
<set>Qt::AlignCenter</set>
|
||||||
</property>
|
</property>
|
||||||
<property name="decimals">
|
<property name="suffix">
|
||||||
<number>2</number>
|
<string>%</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="minimum">
|
<property name="minimum">
|
||||||
<double>0.100000000000000</double>
|
<number>1</number>
|
||||||
</property>
|
</property>
|
||||||
<property name="maximum">
|
<property name="maximum">
|
||||||
<double>16.000000000000000</double>
|
<number>100</number>
|
||||||
</property>
|
|
||||||
<property name="singleStep">
|
|
||||||
<double>0.010000000000000</double>
|
|
||||||
</property>
|
</property>
|
||||||
<property name="value">
|
<property name="value">
|
||||||
<double>1.000000000000000</double>
|
<number>100</number>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
@ -241,18 +241,16 @@ static const std::array<int, 8> keyboard_mods{
|
|||||||
SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
|
SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
|
||||||
};
|
};
|
||||||
|
|
||||||
template <>
|
|
||||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) {
|
|
||||||
setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
|
|
||||||
}
|
|
||||||
template <>
|
template <>
|
||||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
|
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
|
||||||
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
|
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||||
}
|
}
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
|
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
|
||||||
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
|
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
|
||||||
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
|
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
|
||||||
|
@ -232,7 +232,7 @@ use_vsync =
|
|||||||
use_caches_gc =
|
use_caches_gc =
|
||||||
|
|
||||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
# Must be in range of 0-255. Defaults to 0 for all.
|
||||||
bg_red =
|
bg_red =
|
||||||
bg_blue =
|
bg_blue =
|
||||||
bg_green =
|
bg_green =
|
||||||
@ -281,7 +281,7 @@ enable_audio_stretching =
|
|||||||
output_device =
|
output_device =
|
||||||
|
|
||||||
# Output volume.
|
# Output volume.
|
||||||
# 1.0 (default): 100%, 0.0; mute
|
# 100 (default): 100%, 0; mute
|
||||||
volume =
|
volume =
|
||||||
|
|
||||||
[Data Storage]
|
[Data Storage]
|
||||||
|
Loading…
Reference in New Issue
Block a user