mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-30 09:54:22 +01:00
async_shaders: Simplify moving data into the pending queue
This commit is contained in:
parent
5b441fa25d
commit
3fcc98e11a
@ -116,11 +116,10 @@ std::vector<AsyncShaders::Result> AsyncShaders::GetCompletedWork() {
|
|||||||
void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
|
void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
|
||||||
Tegra::Engines::ShaderType shader_type, u64 uid,
|
Tegra::Engines::ShaderType shader_type, u64 uid,
|
||||||
std::vector<u64> code, std::vector<u64> code_b,
|
std::vector<u64> code, std::vector<u64> code_b,
|
||||||
u32 main_offset,
|
u32 main_offset, CompilerSettings compiler_settings,
|
||||||
VideoCommon::Shader::CompilerSettings compiler_settings,
|
const Registry& registry, VAddr cpu_addr) {
|
||||||
const VideoCommon::Shader::Registry& registry,
|
std::unique_lock lock(queue_mutex);
|
||||||
VAddr cpu_addr) {
|
pending_queue.push({
|
||||||
WorkerParams params{
|
|
||||||
.backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL,
|
.backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL,
|
||||||
.device = &device,
|
.device = &device,
|
||||||
.shader_type = shader_type,
|
.shader_type = shader_type,
|
||||||
@ -131,9 +130,7 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
|
|||||||
.compiler_settings = compiler_settings,
|
.compiler_settings = compiler_settings,
|
||||||
.registry = registry,
|
.registry = registry,
|
||||||
.cpu_address = cpu_addr,
|
.cpu_address = cpu_addr,
|
||||||
};
|
});
|
||||||
std::unique_lock lock(queue_mutex);
|
|
||||||
pending_queue.push(std::move(params));
|
|
||||||
cv.notify_one();
|
cv.notify_one();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -145,7 +142,8 @@ void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
|
|||||||
std::vector<VkDescriptorSetLayoutBinding> bindings,
|
std::vector<VkDescriptorSetLayoutBinding> bindings,
|
||||||
Vulkan::SPIRVProgram program,
|
Vulkan::SPIRVProgram program,
|
||||||
Vulkan::GraphicsPipelineCacheKey key) {
|
Vulkan::GraphicsPipelineCacheKey key) {
|
||||||
WorkerParams params{
|
std::unique_lock lock(queue_mutex);
|
||||||
|
pending_queue.push({
|
||||||
.backend = Backend::Vulkan,
|
.backend = Backend::Vulkan,
|
||||||
.pp_cache = pp_cache,
|
.pp_cache = pp_cache,
|
||||||
.vk_device = &device,
|
.vk_device = &device,
|
||||||
@ -156,10 +154,7 @@ void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
|
|||||||
.bindings = std::move(bindings),
|
.bindings = std::move(bindings),
|
||||||
.program = std::move(program),
|
.program = std::move(program),
|
||||||
.key = key,
|
.key = key,
|
||||||
};
|
});
|
||||||
|
|
||||||
std::unique_lock lock(queue_mutex);
|
|
||||||
pending_queue.push(std::move(params));
|
|
||||||
cv.notify_one();
|
cv.notify_one();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user