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fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
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@ -84,9 +84,10 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
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early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0);
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early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0);
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depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0);
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depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0);
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depth_format.Assign(static_cast<u32>(regs.zeta.format));
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depth_format.Assign(static_cast<u32>(regs.zeta.format));
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std::ranges::transform(regs.rt, color_formats.begin(),
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[](const auto& rt) { return static_cast<u8>(rt.format); });
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for (size_t i = 0; i < regs.rt.size(); ++i) {
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color_formats[i] = static_cast<u8>(regs.rt[i].format);
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}
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alpha_test_ref = Common::BitCast<u32>(regs.alpha_test_ref);
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alpha_test_ref = Common::BitCast<u32>(regs.alpha_test_ref);
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point_size = Common::BitCast<u32>(regs.point_size);
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point_size = Common::BitCast<u32>(regs.point_size);
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