mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-27 06:24:17 +01:00
Merge pull request #687 from lioncash/instance
core: Don't construct instance of Core::System, just to access its live instance
This commit is contained in:
commit
49b0966003
@ -26,11 +26,13 @@ namespace Core {
|
||||
|
||||
/*static*/ System System::s_instance;
|
||||
|
||||
System::System() = default;
|
||||
|
||||
System::~System() = default;
|
||||
|
||||
/// Runs a CPU core while the system is powered on
|
||||
static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
|
||||
while (Core::System().GetInstance().IsPoweredOn()) {
|
||||
while (Core::System::GetInstance().IsPoweredOn()) {
|
||||
cpu_state->RunLoop(true);
|
||||
}
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
System();
|
||||
|
||||
/// Returns the currently running CPU core
|
||||
Cpu& CurrentCpuCore();
|
||||
|
||||
|
@ -165,7 +165,7 @@ void Thread::CancelWakeupTimer() {
|
||||
static boost::optional<s32> GetNextProcessorId(u64 mask) {
|
||||
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
|
||||
if (mask & (1ULL << index)) {
|
||||
if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
|
||||
if (!Core::System::GetInstance().Scheduler(index)->GetCurrentThread()) {
|
||||
// Core is enabled and not running any threads, use this one
|
||||
return index;
|
||||
}
|
||||
@ -215,14 +215,14 @@ void Thread::ResumeFromWait() {
|
||||
new_processor_id = processor_id;
|
||||
}
|
||||
if (ideal_core != -1 &&
|
||||
Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
|
||||
Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
|
||||
new_processor_id = ideal_core;
|
||||
}
|
||||
|
||||
ASSERT(*new_processor_id < 4);
|
||||
|
||||
// Add thread to new core's scheduler
|
||||
auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
|
||||
auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
|
||||
|
||||
if (*new_processor_id != processor_id) {
|
||||
// Remove thread from previous core's scheduler
|
||||
@ -325,7 +325,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
|
||||
thread->name = std::move(name);
|
||||
thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
|
||||
thread->owner_process = owner_process;
|
||||
thread->scheduler = Core::System().GetInstance().Scheduler(processor_id);
|
||||
thread->scheduler = Core::System::GetInstance().Scheduler(processor_id);
|
||||
thread->scheduler->AddThread(thread, priority);
|
||||
|
||||
// Find the next available TLS index, and mark it as used
|
||||
@ -481,14 +481,14 @@ void Thread::ChangeCore(u32 core, u64 mask) {
|
||||
new_processor_id = processor_id;
|
||||
}
|
||||
if (ideal_core != -1 &&
|
||||
Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
|
||||
Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
|
||||
new_processor_id = ideal_core;
|
||||
}
|
||||
|
||||
ASSERT(*new_processor_id < 4);
|
||||
|
||||
// Add thread to new core's scheduler
|
||||
auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
|
||||
auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
|
||||
|
||||
if (*new_processor_id != processor_id) {
|
||||
// Remove thread from previous core's scheduler
|
||||
|
@ -128,8 +128,8 @@ RasterizerOpenGL::~RasterizerOpenGL() {
|
||||
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
GLintptr buffer_offset) {
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
|
||||
|
||||
state.draw.vertex_array = hw_vao.handle;
|
||||
state.draw.vertex_buffer = stream_buffer->GetHandle();
|
||||
@ -184,7 +184,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
}
|
||||
|
||||
static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) {
|
||||
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
|
||||
// Fetch program code from memory
|
||||
GLShader::ProgramCode program_code;
|
||||
@ -207,7 +207,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
}
|
||||
};
|
||||
|
||||
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
|
||||
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
|
||||
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
|
||||
@ -297,7 +297,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
}
|
||||
|
||||
size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
size_t size = 0;
|
||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||
@ -322,7 +322,7 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
|
||||
|
||||
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
|
||||
bool using_depth_fb) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(bunnei): Implement this
|
||||
const bool has_stencil = false;
|
||||
@ -374,7 +374,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Clear() {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
bool use_color_fb = false;
|
||||
bool use_depth_fb = false;
|
||||
@ -426,7 +426,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
ScopeAcquireGLContext acquire_context;
|
||||
|
||||
@ -473,7 +473,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
// If indexed mode, copy the index buffer
|
||||
GLintptr index_buffer_offset = 0;
|
||||
if (is_indexed) {
|
||||
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
|
||||
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
|
||||
const boost::optional<VAddr> index_data_addr{
|
||||
memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
|
||||
Memory::ReadBlock(*index_data_addr, offseted_buffer, index_buffer_size);
|
||||
@ -775,7 +775,7 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
||||
|
||||
state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left;
|
||||
@ -793,7 +793,7 @@ void RasterizerOpenGL::SyncClipCoef() {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCullMode() {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
state.cull.enabled = regs.cull.enabled != 0;
|
||||
|
||||
@ -825,7 +825,7 @@ void RasterizerOpenGL::SyncDepthOffset() {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthTestState() {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
state.depth.test_enabled = regs.depth_test_enable != 0;
|
||||
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
|
||||
@ -837,7 +837,7 @@ void RasterizerOpenGL::SyncDepthTestState() {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendState() {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(Subv): Support more than just render target 0.
|
||||
state.blend.enabled = regs.blend.enable[0] != 0;
|
||||
|
@ -505,7 +505,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
|
||||
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(bunnei): This is hard corded to use just the first render buffer
|
||||
LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
|
||||
|
@ -35,7 +35,7 @@ void SetShaderUniformBlockBindings(GLuint shader) {
|
||||
} // namespace Impl
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(bunnei): Support more than one viewport
|
||||
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||
|
Loading…
Reference in New Issue
Block a user