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SVC: Correct CreateThread, StartThread, ExitThread, SleepThread.
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@ -1464,13 +1464,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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ASSERT(thread->GetStatus() == ThreadStatus::Dormant);
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thread->ResumeFromWait();
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if (thread->GetStatus() == ThreadStatus::Ready) {
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system.PrepareReschedule(thread->GetProcessorID());
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}
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return RESULT_SUCCESS;
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return thread->Start();
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}
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/// Called when a thread exits
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@ -1478,9 +1472,8 @@ static void ExitThread(Core::System& system) {
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LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->Stop();
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system.GlobalScheduler().RemoveThread(SharedFrom(current_thread));
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system.PrepareReschedule();
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current_thread->Stop();
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}
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/// Sleep the current thread
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@ -1500,13 +1493,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
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if (nanoseconds <= 0) {
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switch (static_cast<SleepType>(nanoseconds)) {
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case SleepType::YieldWithoutLoadBalancing:
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is_redundant = current_thread->YieldSimple();
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current_thread->YieldSimple();
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break;
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case SleepType::YieldWithLoadBalancing:
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is_redundant = current_thread->YieldAndBalanceLoad();
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current_thread->YieldAndBalanceLoad();
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break;
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case SleepType::YieldAndWaitForLoadBalancing:
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is_redundant = current_thread->YieldAndWaitForLoadBalancing();
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current_thread->YieldAndWaitForLoadBalancing();
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break;
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default:
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UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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@ -1514,7 +1507,6 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
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} else {
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current_thread->Sleep(nanoseconds);
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}
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system.PrepareReschedule(current_thread->GetProcessorID());
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}
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/// Wait process wide key atomic
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@ -56,12 +56,6 @@ void Thread::Stop() {
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SetStatus(ThreadStatus::Dead);
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Signal();
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) {
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wait_object->RemoveWaitingThread(SharedFrom(this));
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}
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wait_objects.clear();
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owner_process->UnregisterThread(this);
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// Mark the TLS slot in the thread's page as free.
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@ -138,6 +132,12 @@ void Thread::OnWakeUp() {
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SetStatus(ThreadStatus::Ready);
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}
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ResultCode Thread::Start() {
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SchedulerLock lock(kernel);
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SetStatus(ThreadStatus::Ready);
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return RESULT_SUCCESS;
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}
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void Thread::CancelWait() {
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if (GetSchedulingStatus() != ThreadSchedStatus::Paused) {
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is_sync_cancelled = true;
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@ -188,7 +188,7 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy
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void* thread_start_parameter) {
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auto& kernel = system.Kernel();
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > THREADPRIO_LOWEST && (type_flags & THREADTYPE_IDLE == 0)) {
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if (priority > THREADPRIO_LOWEST && ((type_flags & THREADTYPE_IDLE) == 0)) {
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LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
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return ERR_INVALID_THREAD_PRIORITY;
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}
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@ -416,7 +416,7 @@ void Thread::SetActivity(ThreadActivity value) {
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}
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}
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void Thread::Sleep(s64 nanoseconds) {
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ResultCode Thread::Sleep(s64 nanoseconds) {
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Handle event_handle{};
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{
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SchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
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@ -427,33 +427,31 @@ void Thread::Sleep(s64 nanoseconds) {
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auto& time_manager = kernel.TimeManager();
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time_manager.UnscheduleTimeEvent(event_handle);
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}
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return RESULT_SUCCESS;
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}
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bool Thread::YieldSimple() {
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bool result{};
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ResultCode Thread::YieldSimple() {
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{
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SchedulerLock lock(kernel);
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result = kernel.GlobalScheduler().YieldThread(this);
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kernel.GlobalScheduler().YieldThread(this);
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}
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return result;
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return RESULT_SUCCESS;
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}
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bool Thread::YieldAndBalanceLoad() {
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bool result{};
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ResultCode Thread::YieldAndBalanceLoad() {
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{
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SchedulerLock lock(kernel);
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result = kernel.GlobalScheduler().YieldThreadAndBalanceLoad(this);
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kernel.GlobalScheduler().YieldThreadAndBalanceLoad(this);
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}
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return result;
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return RESULT_SUCCESS;
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}
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bool Thread::YieldAndWaitForLoadBalancing() {
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bool result{};
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ResultCode Thread::YieldAndWaitForLoadBalancing() {
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{
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SchedulerLock lock(kernel);
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result = kernel.GlobalScheduler().YieldThreadAndWaitForLoadBalancing(this);
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kernel.GlobalScheduler().YieldThreadAndWaitForLoadBalancing(this);
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}
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return result;
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return RESULT_SUCCESS;
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}
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void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
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@ -236,6 +236,8 @@ public:
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void OnWakeUp();
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ResultCode Start();
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/// Cancels a waiting operation that this thread may or may not be within.
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///
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/// When the thread is within a waiting state, this will set the thread's
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@ -470,16 +472,16 @@ public:
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void SetActivity(ThreadActivity value);
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/// Sleeps this thread for the given amount of nanoseconds.
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void Sleep(s64 nanoseconds);
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ResultCode Sleep(s64 nanoseconds);
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/// Yields this thread without rebalancing loads.
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bool YieldSimple();
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ResultCode YieldSimple();
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/// Yields this thread and does a load rebalancing.
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bool YieldAndBalanceLoad();
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ResultCode YieldAndBalanceLoad();
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/// Yields this thread and if the core is left idle, loads are rebalanced
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bool YieldAndWaitForLoadBalancing();
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ResultCode YieldAndWaitForLoadBalancing();
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void IncrementYieldCount() {
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yield_count++;
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@ -603,6 +605,8 @@ private:
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bool is_running = false;
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bool is_sync_cancelled = false;
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bool will_be_terminated{};
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std::string name;
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};
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