mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-29 17:14:15 +01:00
vk_rasterizer: Implement storage texels
This is the equivalent of an image buffer on OpenGL. - Used by Octopath Traveler
This commit is contained in:
parent
3a6714ab7f
commit
4a6b9a1a71
@ -53,8 +53,9 @@ vk::DescriptorSetLayout VKComputePipeline::CreateDescriptorSetLayout() const {
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};
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};
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add_bindings(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, entries.const_buffers.size());
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add_bindings(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, entries.const_buffers.size());
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add_bindings(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, entries.global_buffers.size());
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add_bindings(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, entries.global_buffers.size());
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add_bindings(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, entries.texel_buffers.size());
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add_bindings(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, entries.uniform_texels.size());
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add_bindings(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, entries.samplers.size());
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add_bindings(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, entries.samplers.size());
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add_bindings(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, entries.storage_texels.size());
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add_bindings(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, entries.images.size());
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add_bindings(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, entries.images.size());
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VkDescriptorSetLayoutCreateInfo ci;
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VkDescriptorSetLayoutCreateInfo ci;
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@ -42,6 +42,7 @@ vk::DescriptorPool* VKDescriptorPool::AllocateNewPool() {
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{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, num_sets * 60},
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{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, num_sets * 60},
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{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, num_sets * 64},
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{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, num_sets * 40}};
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{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, num_sets * 40}};
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VkDescriptorPoolCreateInfo ci;
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VkDescriptorPoolCreateInfo ci;
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@ -45,6 +45,7 @@ constexpr VkDescriptorType UNIFORM_BUFFER = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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constexpr VkDescriptorType STORAGE_BUFFER = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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constexpr VkDescriptorType STORAGE_BUFFER = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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constexpr VkDescriptorType UNIFORM_TEXEL_BUFFER = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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constexpr VkDescriptorType UNIFORM_TEXEL_BUFFER = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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constexpr VkDescriptorType COMBINED_IMAGE_SAMPLER = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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constexpr VkDescriptorType COMBINED_IMAGE_SAMPLER = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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constexpr VkDescriptorType STORAGE_TEXEL_BUFFER = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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constexpr VkDescriptorType STORAGE_IMAGE = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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constexpr VkDescriptorType STORAGE_IMAGE = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
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constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
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@ -104,8 +105,9 @@ u32 FillDescriptorLayout(const ShaderEntries& entries,
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u32 binding = base_binding;
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u32 binding = base_binding;
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AddBindings<UNIFORM_BUFFER>(bindings, binding, flags, entries.const_buffers);
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AddBindings<UNIFORM_BUFFER>(bindings, binding, flags, entries.const_buffers);
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AddBindings<STORAGE_BUFFER>(bindings, binding, flags, entries.global_buffers);
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AddBindings<STORAGE_BUFFER>(bindings, binding, flags, entries.global_buffers);
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AddBindings<UNIFORM_TEXEL_BUFFER>(bindings, binding, flags, entries.texel_buffers);
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AddBindings<UNIFORM_TEXEL_BUFFER>(bindings, binding, flags, entries.uniform_texels);
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AddBindings<COMBINED_IMAGE_SAMPLER>(bindings, binding, flags, entries.samplers);
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AddBindings<COMBINED_IMAGE_SAMPLER>(bindings, binding, flags, entries.samplers);
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AddBindings<STORAGE_TEXEL_BUFFER>(bindings, binding, flags, entries.storage_texels);
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AddBindings<STORAGE_IMAGE>(bindings, binding, flags, entries.images);
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AddBindings<STORAGE_IMAGE>(bindings, binding, flags, entries.images);
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return binding;
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return binding;
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}
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}
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@ -377,16 +379,17 @@ void AddEntry(std::vector<VkDescriptorUpdateTemplateEntry>& template_entries, u3
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return;
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return;
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}
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}
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if constexpr (descriptor_type == UNIFORM_TEXEL_BUFFER) {
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if constexpr (descriptor_type == UNIFORM_TEXEL_BUFFER ||
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// Nvidia has a bug where updating multiple uniform texels at once causes the driver to
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descriptor_type == STORAGE_TEXEL_BUFFER) {
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// crash.
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// Nvidia has a bug where updating multiple texels at once causes the driver to crash.
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// Note: Fixed in driver Windows 443.24, Linux 440.66.15
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for (u32 i = 0; i < count; ++i) {
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for (u32 i = 0; i < count; ++i) {
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VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back();
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VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back();
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entry.dstBinding = binding + i;
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entry.dstBinding = binding + i;
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entry.dstArrayElement = 0;
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entry.dstArrayElement = 0;
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entry.descriptorCount = 1;
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entry.descriptorCount = 1;
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entry.descriptorType = descriptor_type;
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entry.descriptorType = descriptor_type;
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entry.offset = offset + i * entry_size;
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entry.offset = static_cast<std::size_t>(offset + i * entry_size);
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entry.stride = entry_size;
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entry.stride = entry_size;
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}
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}
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} else if (count > 0) {
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} else if (count > 0) {
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@ -407,8 +410,9 @@ void FillDescriptorUpdateTemplateEntries(
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std::vector<VkDescriptorUpdateTemplateEntryKHR>& template_entries) {
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std::vector<VkDescriptorUpdateTemplateEntryKHR>& template_entries) {
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AddEntry<UNIFORM_BUFFER>(template_entries, offset, binding, entries.const_buffers);
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AddEntry<UNIFORM_BUFFER>(template_entries, offset, binding, entries.const_buffers);
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AddEntry<STORAGE_BUFFER>(template_entries, offset, binding, entries.global_buffers);
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AddEntry<STORAGE_BUFFER>(template_entries, offset, binding, entries.global_buffers);
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AddEntry<UNIFORM_TEXEL_BUFFER>(template_entries, offset, binding, entries.texel_buffers);
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AddEntry<UNIFORM_TEXEL_BUFFER>(template_entries, offset, binding, entries.uniform_texels);
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AddEntry<COMBINED_IMAGE_SAMPLER>(template_entries, offset, binding, entries.samplers);
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AddEntry<COMBINED_IMAGE_SAMPLER>(template_entries, offset, binding, entries.samplers);
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AddEntry<STORAGE_TEXEL_BUFFER>(template_entries, offset, binding, entries.storage_texels);
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AddEntry<STORAGE_IMAGE>(template_entries, offset, binding, entries.images);
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AddEntry<STORAGE_IMAGE>(template_entries, offset, binding, entries.images);
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}
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}
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@ -468,8 +468,9 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
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const auto& entries = pipeline.GetEntries();
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const auto& entries = pipeline.GetEntries();
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SetupComputeConstBuffers(entries);
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SetupComputeConstBuffers(entries);
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SetupComputeGlobalBuffers(entries);
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SetupComputeGlobalBuffers(entries);
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SetupComputeTexelBuffers(entries);
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SetupComputeUniformTexels(entries);
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SetupComputeTextures(entries);
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SetupComputeTextures(entries);
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SetupComputeStorageTexels(entries);
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SetupComputeImages(entries);
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SetupComputeImages(entries);
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buffer_cache.Unmap();
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buffer_cache.Unmap();
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@ -787,8 +788,9 @@ void RasterizerVulkan::SetupShaderDescriptors(
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const auto& entries = shader->GetEntries();
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const auto& entries = shader->GetEntries();
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SetupGraphicsConstBuffers(entries, stage);
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SetupGraphicsConstBuffers(entries, stage);
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SetupGraphicsGlobalBuffers(entries, stage);
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SetupGraphicsGlobalBuffers(entries, stage);
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SetupGraphicsTexelBuffers(entries, stage);
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SetupGraphicsUniformTexels(entries, stage);
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SetupGraphicsTextures(entries, stage);
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SetupGraphicsTextures(entries, stage);
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SetupGraphicsStorageTexels(entries, stage);
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SetupGraphicsImages(entries, stage);
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SetupGraphicsImages(entries, stage);
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}
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}
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texture_cache.GuardSamplers(false);
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texture_cache.GuardSamplers(false);
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@ -976,12 +978,12 @@ void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries,
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}
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}
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}
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}
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void RasterizerVulkan::SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage) {
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void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, std::size_t stage) {
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MICROPROFILE_SCOPE(Vulkan_Textures);
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MICROPROFILE_SCOPE(Vulkan_Textures);
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const auto& gpu = system.GPU().Maxwell3D();
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const auto& gpu = system.GPU().Maxwell3D();
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for (const auto& entry : entries.texel_buffers) {
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for (const auto& entry : entries.uniform_texels) {
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const auto image = GetTextureInfo(gpu, entry, stage).tic;
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const auto image = GetTextureInfo(gpu, entry, stage).tic;
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SetupTexelBuffer(image, entry);
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SetupUniformTexels(image, entry);
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}
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}
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}
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}
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@ -996,6 +998,15 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
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}
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}
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}
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}
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void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, std::size_t stage) {
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MICROPROFILE_SCOPE(Vulkan_Textures);
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const auto& gpu = system.GPU().Maxwell3D();
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for (const auto& entry : entries.storage_texels) {
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const auto image = GetTextureInfo(gpu, entry, stage).tic;
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SetupStorageTexel(image, entry);
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}
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}
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void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
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void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
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MICROPROFILE_SCOPE(Vulkan_Images);
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MICROPROFILE_SCOPE(Vulkan_Images);
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const auto& gpu = system.GPU().Maxwell3D();
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const auto& gpu = system.GPU().Maxwell3D();
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@ -1028,12 +1039,12 @@ void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
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}
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}
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}
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}
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void RasterizerVulkan::SetupComputeTexelBuffers(const ShaderEntries& entries) {
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void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
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MICROPROFILE_SCOPE(Vulkan_Textures);
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MICROPROFILE_SCOPE(Vulkan_Textures);
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const auto& gpu = system.GPU().KeplerCompute();
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const auto& gpu = system.GPU().KeplerCompute();
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for (const auto& entry : entries.texel_buffers) {
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for (const auto& entry : entries.uniform_texels) {
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const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
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const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
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SetupTexelBuffer(image, entry);
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SetupUniformTexels(image, entry);
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}
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}
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}
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}
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@ -1048,6 +1059,15 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
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}
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}
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}
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}
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void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
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MICROPROFILE_SCOPE(Vulkan_Textures);
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const auto& gpu = system.GPU().KeplerCompute();
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for (const auto& entry : entries.storage_texels) {
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const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
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SetupStorageTexel(image, entry);
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}
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}
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void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
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void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
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MICROPROFILE_SCOPE(Vulkan_Images);
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MICROPROFILE_SCOPE(Vulkan_Images);
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const auto& gpu = system.GPU().KeplerCompute();
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const auto& gpu = system.GPU().KeplerCompute();
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@ -1097,8 +1117,8 @@ void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAdd
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update_descriptor_queue.AddBuffer(buffer, offset, size);
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update_descriptor_queue.AddBuffer(buffer, offset, size);
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}
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}
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void RasterizerVulkan::SetupTexelBuffer(const Tegra::Texture::TICEntry& tic,
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void RasterizerVulkan::SetupUniformTexels(const Tegra::Texture::TICEntry& tic,
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const TexelBufferEntry& entry) {
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const UniformTexelEntry& entry) {
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const auto view = texture_cache.GetTextureSurface(tic, entry);
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const auto view = texture_cache.GetTextureSurface(tic, entry);
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ASSERT(view->IsBufferView());
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ASSERT(view->IsBufferView());
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@ -1120,6 +1140,14 @@ void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& textu
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sampled_views.push_back(ImageView{std::move(view), image_layout});
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sampled_views.push_back(ImageView{std::move(view), image_layout});
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}
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}
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void RasterizerVulkan::SetupStorageTexel(const Tegra::Texture::TICEntry& tic,
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const StorageTexelEntry& entry) {
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const auto view = texture_cache.GetImageSurface(tic, entry);
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ASSERT(view->IsBufferView());
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update_descriptor_queue.AddTexelBuffer(view->GetBufferView());
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}
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void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry) {
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void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry) {
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auto view = texture_cache.GetImageSurface(tic, entry);
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auto view = texture_cache.GetImageSurface(tic, entry);
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/// Setup global buffers in the graphics pipeline.
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/// Setup global buffers in the graphics pipeline.
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void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
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void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
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/// Setup texel buffers in the graphics pipeline.
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/// Setup uniform texels in the graphics pipeline.
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void SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage);
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void SetupGraphicsUniformTexels(const ShaderEntries& entries, std::size_t stage);
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/// Setup textures in the graphics pipeline.
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/// Setup textures in the graphics pipeline.
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void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
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void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
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/// Setup storage texels in the graphics pipeline.
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void SetupGraphicsStorageTexels(const ShaderEntries& entries, std::size_t stage);
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/// Setup images in the graphics pipeline.
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/// Setup images in the graphics pipeline.
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void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
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void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
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void SetupComputeGlobalBuffers(const ShaderEntries& entries);
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void SetupComputeGlobalBuffers(const ShaderEntries& entries);
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/// Setup texel buffers in the compute pipeline.
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/// Setup texel buffers in the compute pipeline.
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void SetupComputeTexelBuffers(const ShaderEntries& entries);
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void SetupComputeUniformTexels(const ShaderEntries& entries);
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/// Setup textures in the compute pipeline.
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/// Setup textures in the compute pipeline.
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void SetupComputeTextures(const ShaderEntries& entries);
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void SetupComputeTextures(const ShaderEntries& entries);
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/// Setup storage texels in the compute pipeline.
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void SetupComputeStorageTexels(const ShaderEntries& entries);
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/// Setup images in the compute pipeline.
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/// Setup images in the compute pipeline.
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void SetupComputeImages(const ShaderEntries& entries);
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void SetupComputeImages(const ShaderEntries& entries);
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void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
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void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
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void SetupTexelBuffer(const Tegra::Texture::TICEntry& image, const TexelBufferEntry& entry);
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void SetupUniformTexels(const Tegra::Texture::TICEntry& image, const UniformTexelEntry& entry);
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void SetupTexture(const Tegra::Texture::FullTextureInfo& texture, const SamplerEntry& entry);
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void SetupTexture(const Tegra::Texture::FullTextureInfo& texture, const SamplerEntry& entry);
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void SetupStorageTexel(const Tegra::Texture::TICEntry& tic, const StorageTexelEntry& entry);
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void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
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void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
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void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs);
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void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs);
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@ -400,8 +400,9 @@ private:
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u32 binding = specialization.base_binding;
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u32 binding = specialization.base_binding;
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binding = DeclareConstantBuffers(binding);
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binding = DeclareConstantBuffers(binding);
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binding = DeclareGlobalBuffers(binding);
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binding = DeclareGlobalBuffers(binding);
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binding = DeclareTexelBuffers(binding);
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binding = DeclareUniformTexels(binding);
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binding = DeclareSamplers(binding);
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binding = DeclareSamplers(binding);
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binding = DeclareStorageTexels(binding);
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binding = DeclareImages(binding);
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binding = DeclareImages(binding);
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const Id main = OpFunction(t_void, {}, TypeFunction(t_void));
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const Id main = OpFunction(t_void, {}, TypeFunction(t_void));
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@ -889,7 +890,7 @@ private:
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return binding;
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return binding;
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}
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}
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u32 DeclareTexelBuffers(u32 binding) {
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u32 DeclareUniformTexels(u32 binding) {
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for (const auto& sampler : ir.GetSamplers()) {
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for (const auto& sampler : ir.GetSamplers()) {
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if (!sampler.is_buffer) {
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if (!sampler.is_buffer) {
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continue;
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continue;
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@ -910,7 +911,7 @@ private:
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Decorate(id, spv::Decoration::Binding, binding++);
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Decorate(id, spv::Decoration::Binding, binding++);
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Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
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Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
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texel_buffers.emplace(sampler.index, TexelBuffer{image_type, id});
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uniform_texels.emplace(sampler.index, TexelBuffer{image_type, id});
|
||||||
}
|
}
|
||||||
return binding;
|
return binding;
|
||||||
}
|
}
|
||||||
@ -945,8 +946,27 @@ private:
|
|||||||
return binding;
|
return binding;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 DeclareStorageTexels(u32 binding) {
|
||||||
|
for (const auto& image : ir.GetImages()) {
|
||||||
|
if (image.type != Tegra::Shader::ImageType::TextureBuffer) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
DeclareImage(image, binding);
|
||||||
|
}
|
||||||
|
return binding;
|
||||||
|
}
|
||||||
|
|
||||||
u32 DeclareImages(u32 binding) {
|
u32 DeclareImages(u32 binding) {
|
||||||
for (const auto& image : ir.GetImages()) {
|
for (const auto& image : ir.GetImages()) {
|
||||||
|
if (image.type == Tegra::Shader::ImageType::TextureBuffer) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
DeclareImage(image, binding);
|
||||||
|
}
|
||||||
|
return binding;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DeclareImage(const Image& image, u32& binding) {
|
||||||
const auto [dim, arrayed] = GetImageDim(image);
|
const auto [dim, arrayed] = GetImageDim(image);
|
||||||
constexpr int depth = 0;
|
constexpr int depth = 0;
|
||||||
constexpr bool ms = false;
|
constexpr bool ms = false;
|
||||||
@ -967,8 +987,6 @@ private:
|
|||||||
|
|
||||||
images.emplace(image.index, StorageImage{image_type, id});
|
images.emplace(image.index, StorageImage{image_type, id});
|
||||||
}
|
}
|
||||||
return binding;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsRenderTargetEnabled(u32 rt) const {
|
bool IsRenderTargetEnabled(u32 rt) const {
|
||||||
for (u32 component = 0; component < 4; ++component) {
|
for (u32 component = 0; component < 4; ++component) {
|
||||||
@ -1674,7 +1692,7 @@ private:
|
|||||||
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
|
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
|
||||||
const u32 index = meta.sampler.index;
|
const u32 index = meta.sampler.index;
|
||||||
if (meta.sampler.is_buffer) {
|
if (meta.sampler.is_buffer) {
|
||||||
const auto& entry = texel_buffers.at(index);
|
const auto& entry = uniform_texels.at(index);
|
||||||
return OpLoad(entry.image_type, entry.image);
|
return OpLoad(entry.image_type, entry.image);
|
||||||
} else {
|
} else {
|
||||||
const auto& entry = sampled_images.at(index);
|
const auto& entry = sampled_images.at(index);
|
||||||
@ -2794,15 +2812,16 @@ private:
|
|||||||
std::unordered_map<u8, GenericVaryingDescription> output_attributes;
|
std::unordered_map<u8, GenericVaryingDescription> output_attributes;
|
||||||
std::map<u32, Id> constant_buffers;
|
std::map<u32, Id> constant_buffers;
|
||||||
std::map<GlobalMemoryBase, Id> global_buffers;
|
std::map<GlobalMemoryBase, Id> global_buffers;
|
||||||
std::map<u32, TexelBuffer> texel_buffers;
|
std::map<u32, TexelBuffer> uniform_texels;
|
||||||
std::map<u32, SampledImage> sampled_images;
|
std::map<u32, SampledImage> sampled_images;
|
||||||
|
std::map<u32, TexelBuffer> storage_texels;
|
||||||
std::map<u32, StorageImage> images;
|
std::map<u32, StorageImage> images;
|
||||||
|
|
||||||
|
std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
|
||||||
Id instance_index{};
|
Id instance_index{};
|
||||||
Id vertex_index{};
|
Id vertex_index{};
|
||||||
Id base_instance{};
|
Id base_instance{};
|
||||||
Id base_vertex{};
|
Id base_vertex{};
|
||||||
std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
|
|
||||||
Id frag_depth{};
|
Id frag_depth{};
|
||||||
Id frag_coord{};
|
Id frag_coord{};
|
||||||
Id front_facing{};
|
Id front_facing{};
|
||||||
@ -3058,14 +3077,18 @@ ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir) {
|
|||||||
}
|
}
|
||||||
for (const auto& sampler : ir.GetSamplers()) {
|
for (const auto& sampler : ir.GetSamplers()) {
|
||||||
if (sampler.is_buffer) {
|
if (sampler.is_buffer) {
|
||||||
entries.texel_buffers.emplace_back(sampler);
|
entries.uniform_texels.emplace_back(sampler);
|
||||||
} else {
|
} else {
|
||||||
entries.samplers.emplace_back(sampler);
|
entries.samplers.emplace_back(sampler);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (const auto& image : ir.GetImages()) {
|
for (const auto& image : ir.GetImages()) {
|
||||||
|
if (image.type == Tegra::Shader::ImageType::TextureBuffer) {
|
||||||
|
entries.storage_texels.emplace_back(image);
|
||||||
|
} else {
|
||||||
entries.images.emplace_back(image);
|
entries.images.emplace_back(image);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
for (const auto& attribute : ir.GetInputAttributes()) {
|
for (const auto& attribute : ir.GetInputAttributes()) {
|
||||||
if (IsGenericAttribute(attribute)) {
|
if (IsGenericAttribute(attribute)) {
|
||||||
entries.attributes.insert(GetGenericAttributeLocation(attribute));
|
entries.attributes.insert(GetGenericAttributeLocation(attribute));
|
||||||
|
@ -21,8 +21,9 @@ class VKDevice;
|
|||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
using TexelBufferEntry = VideoCommon::Shader::Sampler;
|
using UniformTexelEntry = VideoCommon::Shader::Sampler;
|
||||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||||
|
using StorageTexelEntry = VideoCommon::Shader::Image;
|
||||||
using ImageEntry = VideoCommon::Shader::Image;
|
using ImageEntry = VideoCommon::Shader::Image;
|
||||||
|
|
||||||
constexpr u32 DESCRIPTOR_SET = 0;
|
constexpr u32 DESCRIPTOR_SET = 0;
|
||||||
@ -66,13 +67,15 @@ private:
|
|||||||
struct ShaderEntries {
|
struct ShaderEntries {
|
||||||
u32 NumBindings() const {
|
u32 NumBindings() const {
|
||||||
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
|
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
|
||||||
texel_buffers.size() + samplers.size() + images.size());
|
uniform_texels.size() + samplers.size() + storage_texels.size() +
|
||||||
|
images.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<ConstBufferEntry> const_buffers;
|
std::vector<ConstBufferEntry> const_buffers;
|
||||||
std::vector<GlobalBufferEntry> global_buffers;
|
std::vector<GlobalBufferEntry> global_buffers;
|
||||||
std::vector<TexelBufferEntry> texel_buffers;
|
std::vector<UniformTexelEntry> uniform_texels;
|
||||||
std::vector<SamplerEntry> samplers;
|
std::vector<SamplerEntry> samplers;
|
||||||
|
std::vector<StorageTexelEntry> storage_texels;
|
||||||
std::vector<ImageEntry> images;
|
std::vector<ImageEntry> images;
|
||||||
std::set<u32> attributes;
|
std::set<u32> attributes;
|
||||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||||
|
@ -100,8 +100,8 @@ vk::Buffer CreateBuffer(const VKDevice& device, const SurfaceParams& params,
|
|||||||
ci.pNext = nullptr;
|
ci.pNext = nullptr;
|
||||||
ci.flags = 0;
|
ci.flags = 0;
|
||||||
ci.size = static_cast<VkDeviceSize>(host_memory_size);
|
ci.size = static_cast<VkDeviceSize>(host_memory_size);
|
||||||
ci.usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
ci.usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT |
|
||||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||||
ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||||
ci.queueFamilyIndexCount = 0;
|
ci.queueFamilyIndexCount = 0;
|
||||||
ci.pQueueFamilyIndices = nullptr;
|
ci.pQueueFamilyIndices = nullptr;
|
||||||
|
Loading…
Reference in New Issue
Block a user