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gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
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@ -475,7 +475,10 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
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ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
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ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
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auto& usages{it->second};
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auto& usages{it->second};
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ASSERT(usages.find(usage) == usages.end());
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if (usages.find(usage) != usages.end()) {
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// Skip this variant since the shader is already stored.
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return;
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}
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usages.insert(usage);
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usages.insert(usage);
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FileUtil::IOFile file = AppendTransferableFile();
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FileUtil::IOFile file = AppendTransferableFile();
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