modified: src/yuzu/main.cpp

This commit is contained in:
Franco M 2023-11-05 00:39:43 +00:00
parent 728aca7703
commit 4b8b223db2

View File

@ -8,6 +8,7 @@
#include <iostream> #include <iostream>
#include <memory> #include <memory>
#include <thread> #include <thread>
#include <format>
#include "core/loader/nca.h" #include "core/loader/nca.h"
#include "core/tools/renderdoc.h" #include "core/tools/renderdoc.h"
#ifdef __APPLE__ #ifdef __APPLE__
@ -2856,6 +2857,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
LOG_ERROR(Frontend, "Failed to create shortcut"); LOG_ERROR(Frontend, "Failed to create shortcut");
return false; return false;
} }
// TODO: Migrate fmt::print to std::print in futures STD C++ 23.
fmt::print(shortcut_stream, "[Desktop Entry]\n"); fmt::print(shortcut_stream, "[Desktop Entry]\n");
fmt::print(shortcut_stream, "Type=Application\n"); fmt::print(shortcut_stream, "Type=Application\n");
fmt::print(shortcut_stream, "Version=1.0\n"); fmt::print(shortcut_stream, "Version=1.0\n");
@ -2983,7 +2985,6 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
#elif defined(__linux__) || defined(__FreeBSD__) #elif defined(__linux__) || defined(__FreeBSD__)
out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256"; out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
#endif #endif
// Create icons directory if it doesn't exist // Create icons directory if it doesn't exist
if (!Common::FS::CreateDirs(out_icon_path)) { if (!Common::FS::CreateDirs(out_icon_path)) {
QMessageBox::critical( QMessageBox::critical(
@ -2996,8 +2997,8 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
} }
// Create icon file path // Create icon file path
out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension) out_icon_path /= (program_id == 0 ? std::format("yuzu-{}.{}", game_file_name, ico_extension)
: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension)); : std::format("yuzu-{:016X}.{}", program_id, ico_extension));
return true; return true;
} }
@ -3030,7 +3031,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
const auto control = pm.GetControlMetadata(); const auto control = pm.GetControlMetadata();
const auto loader = const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
game_title = fmt::format("{:016X}", program_id); game_title = std::format("{:016X}", program_id);
if (control.first != nullptr) { if (control.first != nullptr) {
game_title = control.first->GetApplicationName(); game_title = control.first->GetApplicationName();
} else { } else {
@ -3079,12 +3080,12 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
} }
#endif // __linux__ #endif // __linux__
// Create shortcut // Create shortcut
std::string arguments = fmt::format("-g \"{:s}\"", game_path); std::string arguments = std::format("-g \"{:s}\"", game_path);
if (GMainWindow::CreateShortcutMessagesGUI( if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) { this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
arguments = "-f " + arguments; arguments = "-f " + arguments;
} }
const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title); const std::string comment = std::format("Start {:s} with the yuzu Emulator", game_title);
const std::string categories = "Game;Emulator;Qt;"; const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;"; const std::string keywords = "Switch;Nintendo;";
@ -4090,66 +4091,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
} }
} }
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords) {
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
// This desktop file template was writing referencing
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
std::string shortcut_contents{};
shortcut_contents.append("[Desktop Entry]\n");
shortcut_contents.append("Type=Application\n");
shortcut_contents.append("Version=1.0\n");
shortcut_contents.append(fmt::format("Name={:s}\n", title));
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
std::ofstream shortcut_stream(shortcut_path);
if (!shortcut_stream.is_open()) {
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
return false;
}
shortcut_stream << shortcut_contents;
shortcut_stream.close();
return true;
#elif defined(WIN32)
IShellLinkW* shell_link;
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
(void**)&shell_link);
if (FAILED(hres)) {
return false;
}
shell_link->SetPath(
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
IPersistFile* persist_file;
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
if (FAILED(hres)) {
return false;
}
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
if (FAILED(hres)) {
return false;
}
persist_file->Release();
shell_link->Release();
return true;
#endif
return false;
}
void GMainWindow::OnLoadAmiibo() { void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) { if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return; return;