mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-30 17:14:22 +01:00
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache.
This commit is contained in:
parent
a3eb91ed8c
commit
4c36b78567
@ -66,7 +66,6 @@ public:
|
||||
Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
|
||||
|
||||
protected:
|
||||
|
||||
void FlushObjectInner(const GlobalRegion& object) override {
|
||||
object->Flush();
|
||||
}
|
||||
|
@ -628,9 +628,11 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::LoadGLBuffer() {
|
||||
void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
|
||||
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
|
||||
gl_buffer.resize(params.max_mip_level);
|
||||
auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
|
||||
if (gl_buffer.size() < params.max_mip_level)
|
||||
gl_buffer.resize(params.max_mip_level);
|
||||
for (u32 i = 0; i < params.max_mip_level; i++)
|
||||
gl_buffer[i].resize(params.GetMipmapSizeGL(i));
|
||||
if (params.is_tiled) {
|
||||
@ -668,13 +670,13 @@ void CachedSurface::LoadGLBuffer() {
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::FlushGLBuffer() {
|
||||
void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
|
||||
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
|
||||
|
||||
ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
|
||||
|
||||
auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
|
||||
// OpenGL temporary buffer needs to be big enough to store raw texture size
|
||||
gl_buffer.resize(1);
|
||||
gl_buffer[0].resize(GetSizeInBytes());
|
||||
|
||||
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
@ -710,10 +712,12 @@ void CachedSurface::FlushGLBuffer() {
|
||||
}
|
||||
}
|
||||
|
||||
void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle) {
|
||||
void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
|
||||
GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
const auto& rect{params.GetRect(mip_map)};
|
||||
|
||||
auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
|
||||
|
||||
// Load data from memory to the surface
|
||||
const auto x0 = static_cast<GLint>(rect.left);
|
||||
const auto y0 = static_cast<GLint>(rect.bottom);
|
||||
@ -842,11 +846,12 @@ void CachedSurface::EnsureTextureDiscrepantView() {
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem,
|
||||
GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
||||
|
||||
for (u32 i = 0; i < params.max_mip_level; i++)
|
||||
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
|
||||
UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle);
|
||||
}
|
||||
|
||||
void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
||||
@ -926,8 +931,8 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
||||
surface->LoadGLBuffer();
|
||||
surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
|
||||
surface->LoadGLBuffer(temporal_memory);
|
||||
surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle);
|
||||
surface->MarkAsModified(false, *this);
|
||||
surface->MarkForReload(false);
|
||||
}
|
||||
|
@ -355,6 +355,12 @@ namespace OpenGL {
|
||||
|
||||
class RasterizerOpenGL;
|
||||
|
||||
// This is used to store temporary big buffers,
|
||||
// instead of creating/destroying all the time
|
||||
struct RasterizerTemporaryMemory {
|
||||
std::vector<std::vector<u8>> gl_buffer;
|
||||
};
|
||||
|
||||
class CachedSurface final : public RasterizerCacheObject {
|
||||
public:
|
||||
explicit CachedSurface(const SurfaceParams& params);
|
||||
@ -393,11 +399,12 @@ public:
|
||||
}
|
||||
|
||||
// Read/Write data in Switch memory to/from gl_buffer
|
||||
void LoadGLBuffer();
|
||||
void FlushGLBuffer();
|
||||
void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
|
||||
void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
|
||||
|
||||
// Upload data in gl_buffer to this surface's texture
|
||||
void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle);
|
||||
|
||||
void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
||||
Tegra::Texture::SwizzleSource swizzle_y,
|
||||
@ -425,13 +432,13 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
|
||||
GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
|
||||
void EnsureTextureDiscrepantView();
|
||||
|
||||
OGLTexture texture;
|
||||
OGLTexture discrepant_view;
|
||||
std::vector<std::vector<u8>> gl_buffer;
|
||||
SurfaceParams params{};
|
||||
GLenum gl_target{};
|
||||
GLenum gl_internal_format{};
|
||||
@ -471,7 +478,7 @@ public:
|
||||
|
||||
protected:
|
||||
void FlushObjectInner(const Surface& object) override {
|
||||
object->FlushGLBuffer();
|
||||
object->FlushGLBuffer(temporal_memory);
|
||||
}
|
||||
|
||||
private:
|
||||
@ -520,6 +527,8 @@ private:
|
||||
std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
|
||||
Surface last_depth_buffer;
|
||||
|
||||
RasterizerTemporaryMemory temporal_memory;
|
||||
|
||||
using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>;
|
||||
using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
|
||||
|
||||
|
@ -49,7 +49,6 @@ public:
|
||||
return alignment;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
VAddr cpu_addr{};
|
||||
std::size_t size{};
|
||||
|
Loading…
Reference in New Issue
Block a user