mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 09:05:39 +01:00
Merge pull request #789 from bunnei/tex-wrap-border
maxwell_to_gl: Implement Texture::WrapMode::Border.
This commit is contained in:
commit
54af9c206a
@ -601,7 +601,6 @@ void RasterizerOpenGL::SamplerInfo::Create() {
|
||||
sampler.Create();
|
||||
mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
|
||||
wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap;
|
||||
border_color_r = border_color_g = border_color_b = border_color_a = 0;
|
||||
|
||||
// default is GL_LINEAR_MIPMAP_LINEAR
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
@ -630,8 +629,12 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
|
||||
}
|
||||
|
||||
if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) {
|
||||
// TODO(Subv): Implement border color
|
||||
ASSERT(false);
|
||||
const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
|
||||
config.border_color_b, config.border_color_a}};
|
||||
if (border_color != new_border_color) {
|
||||
border_color = new_border_color;
|
||||
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -77,10 +77,7 @@ private:
|
||||
Tegra::Texture::TextureFilter min_filter;
|
||||
Tegra::Texture::WrapMode wrap_u;
|
||||
Tegra::Texture::WrapMode wrap_v;
|
||||
u32 border_color_r;
|
||||
u32 border_color_g;
|
||||
u32 border_color_b;
|
||||
u32 border_color_a;
|
||||
GLvec4 border_color;
|
||||
};
|
||||
|
||||
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
|
||||
|
@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
return GL_MIRRORED_REPEAT;
|
||||
case Tegra::Texture::WrapMode::ClampToEdge:
|
||||
return GL_CLAMP_TO_EDGE;
|
||||
case Tegra::Texture::WrapMode::Border:
|
||||
return GL_CLAMP_TO_BORDER;
|
||||
case Tegra::Texture::WrapMode::ClampOGL:
|
||||
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
||||
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
||||
|
@ -242,10 +242,10 @@ struct TSCEntry {
|
||||
BitField<6, 2, TextureMipmapFilter> mip_filter;
|
||||
};
|
||||
INSERT_PADDING_BYTES(8);
|
||||
u32 border_color_r;
|
||||
u32 border_color_g;
|
||||
u32 border_color_b;
|
||||
u32 border_color_a;
|
||||
float border_color_r;
|
||||
float border_color_g;
|
||||
float border_color_b;
|
||||
float border_color_a;
|
||||
};
|
||||
static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user