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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 19:05:41 +01:00
hid/npad: Update NPad to use player controller bindings and type
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e9145c3e16
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55ded706d6
@ -17,11 +17,6 @@
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#include "core/settings.h"
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namespace Service::HID {
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constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
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constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
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constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
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constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
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constexpr std::size_t NPAD_OFFSET = 0x9A00;
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@ -40,6 +35,22 @@ enum class JoystickId : std::size_t {
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Joystick_Right,
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};
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static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
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switch (type) {
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case Settings::ControllerType::ProController:
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return Controller_NPad::NPadControllerType::ProController;
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case Settings::ControllerType::DualJoycon:
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return Controller_NPad::NPadControllerType::JoyDual;
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case Settings::ControllerType::LeftJoycon:
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return Controller_NPad::NPadControllerType::JoyLeft;
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case Settings::ControllerType::RightJoycon:
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return Controller_NPad::NPadControllerType::JoyRight;
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default:
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UNREACHABLE();
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return Controller_NPad::NPadControllerType::JoyDual;
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}
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}
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static std::size_t NPadIdToIndex(u32 npad_id) {
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switch (npad_id) {
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case 0:
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@ -126,10 +137,11 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
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controller.single_color.button_color = 0;
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controller.dual_color_error = ColorReadError::ReadOk;
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controller.left_color.body_color = JOYCON_BODY_NEON_BLUE;
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controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE;
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controller.right_color.body_color = JOYCON_BODY_NEON_RED;
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controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
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controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left;
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controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left;
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controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right;
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controller.right_color.button_color =
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Settings::values.players[controller_idx].button_color_right;
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controller.battery_level[0] = BATTERY_FULL;
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controller.battery_level[1] = BATTERY_FULL;
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@ -154,6 +166,25 @@ void Controller_NPad::OnInit() {
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style.pro_controller.Assign(1);
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style.pokeball.Assign(1);
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}
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std::transform(
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Settings::values.players.begin(), Settings::values.players.end(),
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connected_controllers.begin(), [](const Settings::PlayerInput& player) {
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return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
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});
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std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8,
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[](const ControllerHolder& holder) { return holder.is_connected; });
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// Account for handheld
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if (connected_controllers[8].is_connected)
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connected_controllers[8].type = NPadControllerType::Handheld;
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supported_npad_id_types.resize(npad_id_list.size());
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std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
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npad_id_list.size() * sizeof(u32));
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// Add a default dual joycon controller if none are present.
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if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
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[](const ControllerHolder& controller) { return controller.is_connected; })) {
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supported_npad_id_types.resize(npad_id_list.size());
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@ -161,15 +192,25 @@ void Controller_NPad::OnInit() {
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npad_id_list.size() * sizeof(u32));
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AddNewController(PREFERRED_CONTROLLER);
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}
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for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
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const auto& controller = connected_controllers[i];
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if (controller.is_connected) {
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AddNewControllerAt(controller.type, IndexToNPad(i));
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}
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}
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}
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void Controller_NPad::OnLoadInputDevices() {
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std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
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buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
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std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
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sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
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const auto& players = Settings::values.players;
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for (std::size_t i = 0; i < players.size(); ++i) {
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std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
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buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>);
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std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
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sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
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}
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}
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void Controller_NPad::OnRelease() {}
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@ -183,42 +224,45 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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auto& pad_state = npad_pad_states[controller_idx].pad_states;
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auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
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auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
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const auto& button_state = buttons[controller_idx];
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const auto& analog_state = sticks[controller_idx];
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using namespace Settings::NativeButton;
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pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_left.Assign(button_state[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_up.Assign(button_state[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_right.Assign(button_state[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l_stick_down.Assign(button_state[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_left.Assign(button_state[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_up.Assign(button_state[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_right.Assign(button_state[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r_stick_down.Assign(button_state[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
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const auto [stick_l_x_f, stick_l_y_f] =
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sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
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const auto [stick_r_x_f, stick_r_y_f] =
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sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
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lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
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lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
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rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
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@ -285,8 +329,10 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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state.d_left.Assign(pad_state.pad_states.d_up.Value());
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state.d_right.Assign(pad_state.pad_states.d_down.Value());
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state.d_up.Assign(pad_state.pad_states.d_right.Value());
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state.l.Assign(pad_state.pad_states.l.Value() | pad_state.pad_states.sl.Value());
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state.r.Assign(pad_state.pad_states.r.Value() | pad_state.pad_states.sr.Value());
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state.l.Assign(pad_state.pad_states.l.Value() |
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pad_state.pad_states.left_sl.Value());
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state.r.Assign(pad_state.pad_states.r.Value() |
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pad_state.pad_states.left_sr.Value());
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state.zl.Assign(pad_state.pad_states.zl.Value());
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state.plus.Assign(pad_state.pad_states.minus.Value());
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@ -302,8 +348,10 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
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state.b.Assign(pad_state.pad_states.y.Value());
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state.y.Assign(pad_state.pad_states.b.Value());
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state.l.Assign(pad_state.pad_states.l.Value() | pad_state.pad_states.sl.Value());
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state.r.Assign(pad_state.pad_states.r.Value() | pad_state.pad_states.sr.Value());
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state.l.Assign(pad_state.pad_states.l.Value() |
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pad_state.pad_states.right_sl.Value());
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state.r.Assign(pad_state.pad_states.r.Value() |
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pad_state.pad_states.right_sr.Value());
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state.zr.Assign(pad_state.pad_states.zr.Value());
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state.plus.Assign(pad_state.pad_states.plus.Value());
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@ -570,7 +618,7 @@ Controller_NPad::NPadControllerType Controller_NPad::DecideBestController(
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if (IsControllerSupported(priority)) {
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return priority;
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}
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const auto is_docked = Settings::values->use_docked_mode;
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const auto is_docked = Settings::values.use_docked_mode;
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if (is_docked && priority == NPadControllerType::Handheld) {
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priority = NPadControllerType::JoyDual;
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if (IsControllerSupported(priority)) {
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@ -659,7 +707,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) {
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return false;
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}
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// Handheld should not be supported in docked mode
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if (Settings::values->use_docked_mode) {
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if (Settings::values.use_docked_mode) {
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return false;
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}
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}
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@ -285,9 +285,14 @@ private:
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NPadType style{};
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std::array<NPadEntry, 10> shared_memory_entries{};
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std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
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std::array<
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std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>,
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10>
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buttons;
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks;
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std::array<
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
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10>
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sticks;
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std::vector<u32> supported_npad_id_types{};
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NpadHoldType hold_type{NpadHoldType::Vertical};
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Kernel::SharedPtr<Kernel::Event> styleset_changed_event;
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