shader: Implement FADD32I

This commit is contained in:
FernandoS27 2021-03-21 18:23:16 +01:00 committed by ameerj
parent a62f04efab
commit 56be556eee

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@ -64,8 +64,21 @@ void TranslatorVisitor::FADD_imm(u64 insn) {
FADD(*this, insn, GetFloatImm20(insn));
}
void TranslatorVisitor::FADD32I(u64) {
throw NotImplementedException("FADD32I");
void TranslatorVisitor::FADD32I(u64 insn) {
union {
u64 raw;
BitField<55, 1, u64> ftz;
BitField<53, 1, u64> neg_b;
BitField<54, 1, u64> abs_a;
BitField<52, 1, u64> cc;
BitField<56, 1, u64> neg_a;
BitField<57, 1, u64> abs_b;
BitField<50, 1, u64> sat;
} const fadd32i{insn};
FADD(*this, insn, fadd32i.sat != 0, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN,
GetFloatImm32(insn), fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0,
fadd32i.neg_b != 0);
}
} // namespace Shader::Maxwell