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rasterizer_cache_gl: Implement Texception Pass
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8932001610
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@ -575,6 +575,8 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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SetupCachedFramebuffer(fbkey, current_state);
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SetupCachedFramebuffer(fbkey, current_state);
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SyncViewport(current_state);
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SyncViewport(current_state);
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res_cache.SignalPostFramebufferSetup();
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return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
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return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
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}
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}
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@ -738,9 +740,13 @@ void RasterizerOpenGL::DrawArrays() {
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shader_program_manager->ApplyTo(state);
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shader_program_manager->ApplyTo(state);
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state.Apply();
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state.Apply();
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res_cache.SignalPreDrawCall();
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// Execute draw call
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// Execute draw call
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params.DispatchDraw();
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params.DispatchDraw();
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res_cache.SignalPostDrawCall();
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// Disable scissor test
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// Disable scissor test
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state.viewports[0].scissor.enabled = false;
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state.viewports[0].scissor.enabled = false;
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@ -1013,6 +1019,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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Surface surface = res_cache.GetTextureSurface(texture, entry);
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Surface surface = res_cache.GetTextureSurface(texture, entry);
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res_cache.SignalSurfaceParameter(surface);
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if (surface != nullptr) {
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if (surface != nullptr) {
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state.texture_units[current_bindpoint].texture =
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state.texture_units[current_bindpoint].texture =
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entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
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entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
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@ -1392,10 +1392,49 @@ bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface
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void RasterizerCacheOpenGL::NotifyFrameBufferChange(Surface triggering_surface) {
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void RasterizerCacheOpenGL::NotifyFrameBufferChange(Surface triggering_surface) {
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if (triggering_surface == nullptr)
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if (triggering_surface == nullptr)
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return;
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return;
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run_texception_pass = false;
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if (texception) {
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return;
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}
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Surface intersect = CollideOnReinterpretedSurface(triggering_surface->GetAddr());
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Surface intersect = CollideOnReinterpretedSurface(triggering_surface->GetAddr());
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if (intersect != nullptr) {
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if (intersect != nullptr) {
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PartialReinterpretSurface(triggering_surface, intersect);
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PartialReinterpretSurface(triggering_surface, intersect);
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}
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}
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}
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}
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void RasterizerCacheOpenGL::SignalPreDrawCall() {
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if (texception) {
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glTextureBarrier();
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}
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}
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void RasterizerCacheOpenGL::SignalPostDrawCall() {
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if (!run_texception_pass)
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return;
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for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) {
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if (current_color_buffers[i] != nullptr) {
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Surface intersect = CollideOnReinterpretedSurface(current_color_buffers[i]->GetAddr());
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if (intersect != nullptr) {
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PartialReinterpretSurface(current_color_buffers[i], intersect);
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texception = true;
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}
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}
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}
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if (!texception)
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run_texception_pass = false;
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}
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void RasterizerCacheOpenGL::SignalPostFramebufferSetup() {
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if (!run_texception_pass)
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texception = false;
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}
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void RasterizerCacheOpenGL::SignalSurfaceParameter(Surface& surface) {
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if (surface == nullptr)
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return;
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if (surface->IsReinterpreted()) {
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run_texception_pass = true;
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -469,6 +469,11 @@ public:
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect);
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const Common::Rectangle<u32>& dst_rect);
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void SignalPreDrawCall();
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void SignalPostDrawCall();
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void SignalSurfaceParameter(Surface& surface);
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void SignalPostFramebufferSetup();
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private:
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private:
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void LoadSurface(const Surface& surface);
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void LoadSurface(const Surface& surface);
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Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
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Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
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